[xpost from my site here. I'm sick, stuck on a couch, and crunching data for Reality.]
One of the first tasks for prepping Reality Ends Here each year is to devise the cards that’ll be used in the coming semester. The task itself is divided into two main content areas: collectibles and gameplay. The former has traditionally taken the most amount of time. Gathering 100+ different types of documentaries, famous directors, influential games, etc. each year, while not difficult, is time-consuming. This holds true this year as well.
This year, however, I decided to monitor the data from the collectible side as I was creating the deck. What started as a means by which to keep the correct “Out” ratios (see the above card on the left — the green sections with out arrows are the “outs”, and cards can have between 0 and 3 of these on a card) soon became a balancing effort, and some observances on how simple data ratios could affect play [if you’re not aware of how to play, check out this site, which explains it well.










