Speaker: Emilia Schatz
Time: Wednesday, April 23, 4-5:50pm
Location: USC’s School of Cinematic Arts Interactive Media Building (SCI), Room 108
Emilia is a game designer veteran of 12 years and has been at Naughty Dog for over four of them, where she worked on Uncharted 3, The Last of Us, and is currently slaving away on Uncharted for the Playstation 4. Prior to Naughty Dog, she was at Terminal Reality and worked on Ghostbusters: the Video Game and a variety of other titles. She is a graduate of the University of North Texas where she studied game development in the Laboratory for Recreational Computing and was a founding member of Females United for Computing Knowledge. She specializes in level layout design and is particularly interested in how choices in game design presentation influence player behavior and emotion. Her talk will explore the role architectural layout takes in instructing, confounding, surprising, and inspiring players.