“Plurality”
1) Name it:
Plurality is a sci-fi game that embodies the multiple worlds theory. Plurality is a world in which the potentialities of everything causal that can occur is visible. The potential paths a person or object may take are present with that person/object in the real world in the form of transparent spacetime worms. The further away the potential reality becomes from the path chosen in the current reality the more transparent the potential becomes until it eventually fades away completely. The ability to see these spacetime worms effectively reveals people’s short-term future and past.
2) Place it:
There are no additional spatial boundaries in this world that do not exist in our own world. There are the extents of the world and other natural and man-made terrain that cannot be traversed. Temporally you are able to see your spacetime worms only a few minutes into the future and past. This is a temporal distance that varies by how close these potential selves are to your causal branch.
3) Define your audience:
This will be designed as a solitary first-person experience. In a way it is also a third-person experience as you are viewing yourself in the spacetime worm potentialities. The viewer’s agency will be one in which their paths through the world are already decided for them to an extent by the spacetime worms sprawling out ahead of them as all of their potential possibilities for choice
4) Motivation:
My motivation for this world is to create an experience in which the future is a known quantity to a limited extent. This also introduces the possibility for interesting discussion of the philosophical themes of fatalism and free will.