Announcing the Monday afternoon workshops for the rest of the semester.
October 27 Fair Use
November 3 Quartz Composer
November 10 Design for Online Games, Part I
November 17 Panda 3d
November 24 Design for Online Games, Part II
December 1 PS3/Gamebryo
Workshops take place from 1 to 5pm on Monday afternoons in ZML (except for the 10/27 Fair Use Workshop).
Details after the break.
Please RSVP for each Monday workshop by the Friday preceding. Please rsvp to dmtucker at usc dot edu; I will reply to confirm your participation.
All but the first will be held in ZML (Room 201 at the Zemeckis Center for Digital Arts).
October 27
Fair Use
Instructors: Marsha Kinder, Labyrinth Project) and Eric Faden, Bucknell University
Fair Use Workshop: 1:30-3pm
Rip, Mix + Learn 3:15 -4:45
Hands-on Strategies for ripping, downloading, and converting video for classroom use.
PLEASE NOTE: WORKSHOPS WILL BE HELD AT KERCKHOFF HALL – 734 West Adams. They are part of a day-long event hosted by Institute of Multimedia Literacy and Critical Commons on Fair Use and the Future of the Commons, with support from the MacArthur Foundation’s Digital Media and Learning Initiative. IMD students are invited and encouraged to attend and participate.
November 3
Quartz Composer
Instructor: Peter Preuss
Details forthcoming.
November 10
Design for Online Games, Part 1
Instructor: Al Yang
1-2:30pm: Introduction to online games (history, milestones, play in online worlds, etiquette, other online worlds, extending the online experience).
2:45-5pm: Warhammer Online. Discussion, play (break into groups, according to MMO experience) and further discussion of the world, narrative and themes, interface and UI, social interaction, etc.
Attendees receive a trial copy of Warhammer Online, which will permit them to familiarize themselves with the game before the second session.
November 17
Panda 3D
Instructor: Bei Yang
Panda 3d is a free open source fully-featured 3D game engine that is both powerful and flexible. Learn some of the basics, and about its strengths and weaknesses in this introduction. Through this workshop, students will quickly learn to use Panda3D to create stereoscopic environments that utilize a 20′ by 20′ motion capture system and a wide field-of-view HMD at the Institute for Creative Technologies IRSTAGE at and at the Flower Street Co-Design lab.
November 24
Design for Online Games Part II
Instructor: Al Yang
1-1:30pm Questions and brief overview for newcomers. Further discussions of core UI.
2-3pm: Play World of Warcraft (trial)
3-4pm: Play Maple Story (full game, free, microtransactions)
4-5pm: Discuss thematic and differences in gameplay WOW, Warhammer and Maple Story. Discussion of Asian vs Western gameplay design (themes, UI, gameplay, business model, microtransactions. Transmedia and the growth of the market in Asia vs transmedia here (Lord of the Rings Online).
December 1
PS3/Gambryo
Instructor: Todd Furmanski
This workshop will provide a quick survey of sample code from both systems. Demonstration of a scene developed in Maya and converted into a format readable in real-time by Gamebryo. Building a project as a Playstation 3 executable that can be run on the development kit. Various available effects and procedures involved in conversion and runtime.