Ideally, games should communicate emotionally with the player, but currently we mostly have games that “talk” emotionally at the player (by trying to evoke emotions in the player) but do not “listen” emotionally to the player (respond to player choice of emotion), especially for narrative-based games. Games that respond emotionally to players will create a more immersive and enjoyable play experience. Crimson Night focuses on this underdeveloped “listening” side of emotions in games, exploring emotion input to augment storytelling.
Credits
Design, Programming, Art
Brandi Wilcox
Music
Sam Pierce
Special thanks to my committee members Mike Ellis, Joel Goodsell, Paul De Meo, and Perry Hoberman for their help in designing this game!
Thanks to Anne Balsamo (my happy committee chair) for keeping this project on track, and a heartfelt thanks to Dan and Katrina Wilcox for their support.
