Accomplished (Lately)
- * Fixed movement bugs (again)
- * Implemented easy-change system for defenders to flip between defending and normal states
- * Implemented first pass on sound system for defenders
- * Checked off most of the “nitpick” fixes from my DevBlog #10 list for the Defender character
- * Had music meeting and got some first-pass tracks
- * Found out you can’t get access to the sound library if you’re not a student, even for student projects
- * Researched sound effects and audio in general
- * E-mailed an animator
Next Steps
- * Complete movement code for character 3 (post-show)
- * Write AI for character 3 NPCs (post-show)
- * Finish the character 2 “nitpick” fixes
- * Make it so that fleeing characters don’t have to go all the way to their checkpoint before leaving the territory
- * Get final tracks from my musicians
- * Get final sounds from my sound designer
- * Get an animator on board for semester 2
- * Get ribbonfish model from 3D modeler
- * Make list of additional models for modeler to work on
- * Implement AIs dying / respawning
- * Turn off red auras on Antagonists for character 2
- * Figure out the “camera moves on collision” bug for character 2 (probably have to talk to Asher or someone about that)
- * Talk to Mike about implementing a music system similar to “Dear Moon”
As you can see, work continues to proceed/pile up in equal measure. I started to need this list format again to keep everything straight in my mind, so expect further updates over the next week and a half. The winter show is a week from this Friday, so we’re counting down…