Accomplished (11/28, 11/29)
- * Polished music system
- * Implemented models for ribbonfish
- * Fixed the fin rotation on ribbonfish
- * Implemented defender AI dying / respawning
- * Changed the antagonists to territorials for consistency (while maintaining special antagonist-to-player pathing)
Next Steps – Priority A (Must Have For Show)
- - Complete -
Next Steps – Priority B (Should Have For Show)
- * Get/Implement final tracks from my musicians
- * Get/Implement more/final sounds from my sound designer
- * Talk to Mike about implementing a music system similar to “Dear Moon”
Next Steps – Priority C (Nice To Have For Show)
- * Implement a controller
- * Write an “unstuck” function to keep characters from getting stuck bumping into things/each other
- * Make it so defenders can eat
- * Particle work for ribbonfish – bubble trails and water particles
Next Steps – Priority F (Definitely After Show)
- * Complete movement code for character 3
- * Write AI for character 3 NPCs
- * Get an animator on board for semester 2