May 09, 2003
KNOWLEDGE MEDIA NETWORKING: CFP
IEEE International Workshop on
KNOWLEDGE MEDIA NETWORKING
Date: October 22-24, 2003
Location: NTT Labs, Tokyo, Japan
Web: http://knowledge-net.com/KMN03/
Paper Submission Deadline: July 1st, 2003
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Overview:
New integrated services are emerging from the rapid technological advances in networking, multi-agent, virtual environments, media and broadcasting technologies. Knowledge Media Spaces would couple models, knowledge, data, instruments, and intellectual activity across space, time, and disciplinary boundaries. Metadata could be exploited to develop the semantic web for
mining/retrieving/designing multimedia web information resources. Computational devices and agents could become part of furniture, walls, and clothing; physical space provides a sense of place that would be augmented towards knowledge space. The space must precisely understand its devices and their situation,in particular the computations they are performing, in order to understand what individuals in the space are doing.
This workshop would provide a forum for researchers and
practitioners involved in the
design and development of knowledge media networking spaces,
meta-data architectures,
knowledge based systems and 3D media architectures. It is expected that the workshop will
promote a very intensive interaction among those attending it.
The Workshop Proceedings will be published by IEEE Computer Society Press. Papers up to six
pages or position papers of two to three pages (including figures, tables and references)
should be submitted as PDF or PostScript files. Papers should include a title, the name and
affiliation of authors, an abstract of up to 150 words and no more than eight keywords in
two-column IEEE format. Submissions will be peer reviewed. Papers should be submitted to
Kawamori.masahito@lab.ntt.co.jp, osawa@fun.ac.jp, or to kmn03@knowledge-net.com.
Topics of interests include , but are not limited:
- Architectural aspects of designing knowledge media spaces (3D virtual presence, Internet,
agents, mobility, VRML, MPEG4, MPEG7, TVanytime)
- Metadata architectures: mining, extracting, indexing, managing,
modeling, recording,
accessing, utilizing information resources
- Sensors, mobile devices networking, ad-hoc networking
applications, self-organizing
systems, P2P systems
- Interconnection of heterogeneous communities, Ontologies, resource sharing, Quality of Service
- What kind of rules, artifacts, conventions and infrastructure must be providedto help
community members self organize and manage their affairs, increase knowledge bandwidth,
develop a feeling of social awareness?
- Applications: Entertainment, e-Healthcare, e-Commerce, e-Communities, Virtual Universities,
Cultural Heritage
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Important dates: Paper Submission Deadline: July 1st, 2003
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General Co-Chairs:
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Hiroshi Yasuda, Tokyo University, Japan
Peter T. Kirstein, UCL, UK
Local Arrangements Chair:
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Jay Kishigami, NTT Labs, Japan
Technical Co-Chairs:
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Masahito Kawamori, NTT Labs, Japan
Eiichi Osawa, Future University -Hakodate, Japan

