May 18, 2003

Videogame Industry Goes Hollywood

"Clearly, this industry is big enough to have its own Cannes. But one sign of a large and mature creative business is that it produces not only megahits, but also intelligent or quirky independent releases. That hasn't happened yet in videogames. Gamers won't be really grown up until they get their own Sundance."
from: Videogame Industry Goes Hollywood
And Picks Up a Lot of Its Bad Habits
WSJ 5/19/03
http://online.wsj.com/article/0,,portals,00.html

Posted by sfisher at May 18, 2003 08:16 PM

Comments

This page available only to suscribers.. $79.

Posted by: peggy at May 19, 2003 12:46 PM

Oops - sorry!
Here's the article:

LOS ANGELES -- When videogame executives boast, as they often do, that their industry is as big as Hollywood, they want you to be impressed. After all, the money being spent each year on game software is rapidly closing in on what people spend attending the movies.

But after two days here last week at E3, the annual videogame convention, one realizes that in acquiring the girth of the movie industry, videogame creators are picking up a lot of its bad habits, too.

E3 is the Cannes of videogames, a huge affair for which tens of thousands of people descend on the Los Angeles Convention Center. The crowd is younger than at the French movie festival, which also started last week, and while not as well-dressed, it tends to be more sincere.

What's immediately apparent at E3 is the Hollywood-like way that just a few genres dominate: first-person shooting games, fantasy multiplayer games, sports re-creations, movie tie-ins. And the game industry shares with movies the same blockbuster mentality. Now and then, mostly then, a new idea comes along. But it quickly spawns a host of me-too copies, all hoping to get their oars in the revenue stream.

Today's games are technically so demanding they often require teams of hundreds of people to produce. But alas, nowhere outside Hollywood is so much technical talent being expended on behalf of such limited imagination.

Doom, the "first-person shooter" game that helped invent the modern industry in the early 1990s, was a technical tour de force, as well as rather tongue-in-cheek in the way it served up its over-the-top violence. But wit seems to be the last thing on anyone's mind these days.

The coming game "Priest," for example, doesn't let you follow a kindly old cleric while he visits parishioners. Instead, it takes place in the American Old West, which, according to a game flier, has been inhabited by "the insidious archangel, Temozarela" and other supernatural bad guys. You play the priest of the game's title, and must smite them. The appeal? "Hard-gore graphics allow you to finish off your enemies with a gruesome and bloody flourish."

The game industry long ago introduced movie-like ratings for its products. But judging from trade-association news releases, it's still sensitive to the charge that it's producing a generation of twitching adolescents fixated on violence and gore -- to the extent their game-induced short attention spans allow them to fixate on anything at all.

"Two-thirds of parents say that games are a positive addition to their children's lives," says a news release, somewhat defensively, from the Interactive Digital Software Association.

Because of its enormous size, the game industry has spawned a huge industry of support services. You can hire companies to come in and salvage faltering game projects, much like Hollywood script doctors. And "localization" firms take games made, say, in the U.S. and prepare them for release abroad.

Usually, that just means translating to another language. But local laws and customs must be heeded, too. Swastikas, for example, are banned in Germany and must be removed from a game before it can be sold there.

There also is specialization. Interactive Data Visualization of Columbia, S.C., sells SpeedTree, an animation package that lets gamers easily add trees and other plants to their imaginary landscapes. "You'll soon start seeing a lot more trees in games," promises a spokesman.

Creativity isn't completely absent from the industry; it's just found in unusual places, like sprawled out on the floor. Michael Feldman, a young Angeleno, noticed that gamers in the act usually lie on the living room carpet, their head against the couch. So, he invented a kind of foam pad with a headrest and built-in speakers for use by supine players. It got a best-in-breed award at January's Consumer Electronics Show, and Mr. Feldman says orders to his company, Pyramat, are beginning to pour in.

Sometimes, efforts are made to get gamers up on their feet. Sony introduced the "Eye Toy" at E3, a camera that attaches to its PlayStation. Standing in front of the monitor, you watch yourself try to swat away critters that fly onto the screen. And a Korean company was selling a ping-pong game that lets you use a real paddle with embedded electronics to play ping pong against the computer, or a player at another station.

Both are impressive bits of technology, but one wonders if they are too strenuous for gamers, who seem reluctant to exercise any muscle outside their thumbs.

There is, of course, one art form at which both gamers and movie makers excel: that of The Deal. The hallways here were full of deal chatter. "We think our game has an awesome story line. You should consider it even if the retail component doesn't work out."

Clearly, this industry is big enough to have its own Cannes. But one sign of a large and mature creative business is that it produces not only megahits, but also intelligent or quirky independent releases. That hasn't happened yet in videogames. Gamers won't be really grown up until they get their own Sundance.

• Send your comments to lee.gomes@wsj.com1, and check back on Friday for some selected letters at WSJ.com/Portals2.

URL for this article:
http://online.wsj.com/article/0,,SB105329546812190700,00.html


Hyperlinks in this Article:
(1) mailto:lee.gomes@wsj.com
(2) http://online.wsj.com/article/0,,portals_exchange,00.html
(3) http://online.wsj.com/search/aggregate?article-doc-type={Boom+Town}%20{Boom+Town+Guest}%20&KEYWORDS=%2A&FIELD=field=vdkvgwkey%2Bmain%2Dhed%2Barticle%2Ddoc%2Ddate%2Barticle%2Ddoc%2Dpublication%2Barticle%2Ddoc%2Did%2Barticle%2Ddoc%2Dtype%2Bs%2Dmain%2Dhed&SORT_STRING=sort%2Dstring%3Darticle%2Ddoc%2Ddate%2Bdesc%2Bmain%2Dhed%2Basc&SEARCH_SECTION=article-body&COLLECTION_AGG=collection=wsjie/archive&HEADER_TEXT=BOOMTOWN

Posted by: sfisher at May 19, 2003 04:09 PM

Faceroll

Susana Ruiz
3rd Year
Nov 23 @ 12:30PM

Erin Dinehart
2nd Year
Nov 18 @ 5:04AM

Anne Balsamo
Faculty
Nov 16 @ 9:39AM

Perry Hoberman
Faculty
Nov 11 @ 2:04PM

Michael Naimark
Faculty
Nov 8 @ 1:03PM

Mark Bolas
Faculty
Nov 1 @ 5:55PM

Scott Fisher
Director
Oct 26 @ 8:38PM

Marientina Gotsis
Staff
Oct 23 @ 11:22AM

Peggy Weil
Faculty
Oct 15 @ 1:51PM

Jessica Rosenblatt
1st Year
Oct 8 @ 3:53PM

Peter Brinson
Faculty
Oct 7 @ 1:06PM

Tracy Fullerton
Faculty
Oct 6 @ 12:17PM

Michael Steffen
2nd Year
Oct 2 @ 1:16PM

Vincent Diamante
1st Year
Sep 25 @ 9:49PM

Noah Keating
1st Year
Sep 25 @ 10:28AM

Justin Hall
1st Year
Sep 11 @ 6:18PM

Jenova Chen
2nd Year
Aug 12 @ 12:48AM

Victoria Moran
1st Year
Apr 17 @ 11:51AM

Will Carter
3rd Year
Mar 3 @ 3:35PM

Kellee Santiago
2nd Year
Feb 16 @ 4:22PM

Chris Swain
Faculty
Feb 4 @ 6:44PM

Jen Stein
Staff
Jan 30 @ 1:10PM

Todd Furmanski
3rd Year
Dec 16 @ 12:13PM

Yuechuan Ke
1st Year
Sep 7 @ 5:15PM

Brad Newman
2nd Year
Mar 6 @ 4:39PM

Mihai Peteu
1st Year
Sep 18 @ 10:09AM

Aaron Meyers
1st Year
May 30 @ 12:47PM

Josh Green
1st Year
Mar 29 @ 2:24PM

Doo-Yul Park
1st Year
Jan 30 @ 5:44PM

Kurt MacDonald
3rd Year
Oct 17 @ 11:54PM

Tripp Millican
3rd Year
Oct 4 @ 3:08PM

Andrew Sacher
2nd Year
Jun 28 @ 10:02AM

Julie Dillon
2nd Year
Feb 15 @ 3:50PM

Erik Nelson
1st Year
Feb 2 @ 6:12PM

Herb Yang
1st Year
Dec 13 @ 2:00AM

Mike Brinker
3rd Year
Oct 20 @ 7:38PM

Shelby Wong
1st Year
Mar 18 @ 6:23PM

Ashley York
2nd Year
Mar 2 @ 10:47PM

Stephanie Weinstein
3rd Year
Feb 15 @ 11:43AM

Anita Stokes
1st Year
Nov 12 @ 3:11PM

Michael Lew
Faculty
Oct 7 @ 2:21PM

Fred Stimpson
Faculty
Sep 8 @ 10:20PM

Erik Loyer
Faculty
Mar 21 @ 8:36PM

Julian Bleecker
Faculty

Eddo Stern
Faculty

Jacki Morie
Faculty