January 14, 2004
Bang the Machine: Computer Gaming Art and Artifacts at Yerba Buena Center for the Arts
Jan 17–Apr 4, 2004
Presented in conjunction with the Stanford Humanities Laboratory and the Cantor Center for Visual Arts at Stanford University, Game Scenes addresses the pervasive influence of the computer gaming industry on artistic invention, and explores a variety of areas, from the evolution of the video game and its roots in military training applications to the current popularity of virtual reality and online gaming and the growing use of elements of digital gaming by contemporary artists.
Artists include: C-Level, Paul Johnson with Sunny Kim, Futurefarmers, Katherine Isbister with Rainey Straus, Shelley Eshkar with Paul Kaiser, Shirley Shor in collaboration with Aviv Eyal, Fur, Brody Condon, Mauro Ceolin, Jon Haddock and Janek Simon, including Wattis Artist-in-Residence Jason Wiener and our Young Artists at Work. Game Scenes will also feature a machinima film series curated by Galen Davis and Henry Lowood. Machinima is a form of low budget, computer generated filmmaking that uses video game engines for production and is distributed at almost no cost over the Internet.
www.yerbabuenaarts.org/va/current/bang_mach.html
Posted by tfullerton at January 14, 2004 12:17 PMComments
Thanks for posting this Tracy. At the list of artists, you'll see 'C-Level' which include Eddo and I (plus others). I programmed the game and Eddo did the game design. If you're wondering about me, I'm the teacher for CTIN 483.
The link should give good detail.
Peter
Posted by: Peter Brinson at January 14, 2004 05:04 PM
This is the link mentioned above...
Posted by: Peter Brinson at January 14, 2004 05:06 PM

