January 25, 2004
511 Forum & Field Trip Topics
Scott is asking everyone to suggest topics for the 511 Forums and TBD Field Trips (see 511 syllabus). Below are a few that came up in (non-blog) conversations over the last couple days. Please contribute your ideas and/or respond before class this Wednesday.
GREEN SCREEN PROCESS:
How does one prepare for this? What digital camera equipment is required? What is the post process? Can we see a demonstration in RCZ?
360 CAMERAS & QUICKTIME VR:
What is the advantage of the 360 cameras over a program like Stitcher? What equipment and/or software do we have? Can we see a demonstration?
FOLEY & MUSIC:
Can we see the Foley and sound stages at work? How does one compose a musical score for an interactive project? What resources do we have at USC?
MULTIPLE CAMERA SHOOT:
Can we see a live multiple camera shoot that may apply to a web cast? Are there any events that we can participate in to test this technology?
THEME PARKS & LBE ATTRACTIONS:
Visit Disneyland, California Adventure, and/or GameWorks and (If possible) get a behind the scenes look.
Comments
RFID: The electro-engineering group is doing tracking with RFID, headed by John Choma. Possible hangout and hookup?
Also along with 360 and green screens...I kinda missed the Vicon MoCap workshop...any chance of a recap? Alan might be able to help us with a demo of the green screen process (the manager of RZC).
Posted by: Mike at January 25, 2004 01:28 PM
Yes, suggestions for any topics of interest are welcome, although I was asking specifically for topics to discuss in the Forums meetings that are scheduled once a month - the intent of these is more for presenting works in progress, critique, and topics to discus that concern our program and field specifically. We will be visiting IML, ICT, IMSC, and possibly some other off campus field trips during the semester. There wil also be more skills oriented workshops as part of Perry's class (for all to attend).
Posted by: sfisher at January 25, 2004 09:54 PM
Scott, so sorry if I misunderstood any of our previous discussions...
When you say "works in progress" do you mean works within our school and/or first year group? Or can these be projects done outside USC and/or by others?
Is there anything that has been listed here (to date) that "concerns our program" or that warrants discussion this Wednesday? When will Perry's "skills oriented workshops" be held and what will be the topics?
Posted by: andrew at January 26, 2004 07:41 PM
Yes, I was a bit confused by the email and by the comment here. But I think we all are longing for our weekly session with Scott, so maybe tomorrow's seminar will clear this all up!
Posted by: Kellee at January 27, 2004 02:34 PM
How about someone from a game company? We've heard a lot about installation art and research, but I think it would be interesting to hear from someone working in a profitable, mass-market form of interactive entertainment. My pick would be Rand Miller of Cyanworlds (Myst, Riven, Uru), if you could get him...
Posted by: Michael Steffen at January 27, 2004 07:50 PM
I thought this forum was pretty cool. Just being there in the room got me excited. Seeing all that talent in one place, really got me going. We do need to start having IM shows, maybe once every couple of months. It would be a great way to get some excitment about the program both inside and out of the USC community.
Mike is right. Especially with this new deal with EA, we should have speakers come in and disscuss interactive entertainment.
Posted by: erin at February 1, 2004 03:44 PM
I already posted my comments on my own page, it caused a stirring....
I was thinking that we should have a fully modifyable calendar on our website, so that all can access it and add to it if need be, then we can't and won't have any more mixups.
I really think we should follow up with what Andrew suggested and get a tour behind the scenes at the Haunted Mansion. Also it would be cool to go to Imagineering and walk around and see what they're up to. I could even arrange a tour of IGT if anyone would want to go to Vegas or to their Rancho Cucamonga office and see what they do with their game design.
Posted by: Sam McMullen at February 2, 2004 06:14 AM

