September 28, 2004

'the invisible train'

from here:

"The Invisible Train is a mobile, collaborative multi-user Augmented Reality (AR) game, in which players control virtual trains on a real wooden miniature railroad track. These virtual trains are only visible to players through their PDA's video see-through display as they don't exist in the physical world. This type of user interface is commonly called the "magic lens metaphor"."

through waxy

personally, almost too close to chojo to make me unnervous.

Posted by tripp at September 28, 2004 01:38 PM | TrackBack

Comments

Talk about being behind the wheel buddy!?! Where have you been. Old news....
;)

Posted by: SEDinehart at September 28, 2004 02:02 PM

no!!!

when was this?
and if its anything less than 1.5 days, i will say thats not 'old'.

Posted by: tripp at September 28, 2004 02:11 PM

these guys were at e-tech... close to the fakespace booth. Diego talked to them a lot, because they developed an Open-GL library for Pocket-PC called Klimt. Very cool project, I thought.

So, yes -- where have you been (heh).

Posted by: will at September 28, 2004 03:17 PM

damn.
i lose cool points on this one i suppose.

least i told you about conan replacing leno in 2009 yesterday.

its old new by now, but for a minute, i was almost on the cusp.


back to finding obscure web links so i can be the envy of my peers.

Posted by: tripp at September 28, 2004 03:26 PM

yes, get on that - you have lots of making up to do!

Posted by: will at September 28, 2004 03:28 PM

here:
http://www.shrovetuesdayobserved.com/flight.html

'what if all stories were written like science fiction'

it doesnt warrent its own post, but maybe ill look cool putting a link in the comments, dropped in nonchalantly.

real hip.
and i bet you havent read it yet.

Posted by: tripp at September 28, 2004 03:39 PM

yes these guys were at siggraph emerging tech and they told me they're willing to give their libraries to other people who would like to develop their own content with their technology.
They have pretty robust algorithms for augmented reality applications, independent of distance and perspective between camera and object.

m.

Posted by: michael at September 28, 2004 07:45 PM

thanks for linking to our site, folks. feel free to contact us if you're interested in using our (open source) handheld AR framework. btw. i spent some time at USC as an undergraduate student, working for ulrich neumann at the IMSC graphics lab :)

--thomas

Posted by: Thomas Pintaric at September 29, 2004 10:19 AM

nice! im actually the webmaster at imsc right now; working right around the corner from ulrich. and we are working with them on chojo (mentioned above):
http://interactive.usc.edu/chojo

Posted by: tripp at September 29, 2004 11:21 AM

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