April 06, 2005

IM Forum Speaker for 4/6/05: Bernie DeKoven

"Forever New - from New Games to Junkyard Sports"
Location: USC Zemeckis Center, Room 201
Time: 6:00pm-8pm, 3/30/2005

Brought to you in part by the USC Game Design Community
bernieflyersmall.jpg

Bernie DeKoven, New Games pioneer, author of The Well-Played Game and, most recently, Junkyard Sports, will be leading a three-part seminar, exploring the underlying principles of open-ended games that have guided his work for the last 40 years.

Click on the extended entry to read more details about this workshop, beginning this Wednesday night with the 511 Seminar.

Wed April 6: 6-8pm, Zemeckis Center Interactive Media Lab, Room 201
Bernie will present an overview of his work and his exploration of games, from the theater to the classroom, and one-on-one competitions to large-scale, collaborative, community events.

Thurs April 7: 6-8pm, Zemeckis Center Interactive Media Lab, Room 201
Workshop on open-ended games - games that are played largely for the sheer fun of it. There will be some discussion about facilitation and design and their roles in maintaining a community that is created for the purpose of sharing fun.

Fri April 8: 11am - 3pm, Lawn outside the Annenberg Center Institute for Multimedia Literacy
Junkyard Sports Workshop. This final session will explore games that use equipment, like parachutes, an earth ball, and assorted junk. We will discuss the affordances of the different materials and their impact on the development of a social contract.

Sat April 23: 11am - 3pm, Lawn outside the Annenber IML
The USC Game Design Community sponsors another New Games Day, Experiment in Cooperative Play. We will take what Bernie has taught us and experiment in group play in the outdoors. (6' Ball and Giant Parachute included)

Posted by kellee at April 6, 2005 11:00 AM | TrackBack

Comments

I wanted to remain professional in my posting, but in the comments I will tell you that Bernie DeKoven rocks!

Pick up a copy of The Well-Played Game, and most definitely The New Games Book (really quick read). Or at the very least, go through those links I put in. Bernie's the real deal when it comes to knowing how to make fun, and isn't that what games are suppossed to be about?

Anyone who actually takes designing games seriously must be in attendance.

Posted by: kellee [TypeKey Profile Page] at April 4, 2005 07:42 PM

wow, the color scheme for his web site matches the color scheme for the game lab.

creativity really must come in primary colors.

like to make this, but the hours after thesis presentations may have to be reserved for drinking.

Posted by: will [TypeKey Profile Page] at April 4, 2005 09:05 PM

I think games are good way to form a community and experience social activities in a more natural and pleasant way. But I felt there are some differences between playing game in real world and in a cyberworld. First of all, when we mingle together to play a group game, our identity is immediately exposed and we actually show ourselves in many ways during playing game and sometimes it really helps to get to know people while playing game and to find something different about a person which is good or not. But in cyberworld we usually hide ourselves in a avatar or just an ID name. In many cases, we don't know what's the other players' name, how old they are, and what's their gender. Actually that kind of concealment can be effective to make a game more fun. Being other person which is different from what he/she is in real life is actually exciting thing. But when we think about children, who haven't form their identiy yet, it could make them feel free not to be responsible for what they're doing in a game world and also treat other players like just AI or NPC because they feel safe with the concealment. I truely believe outdoor game experience has much more compared to computer game. It has been quiet a long time before I played games actually sitting closer to each other and feeling actual people around me at the following game class of his next day. I hope to have more chance to play games in real world.

Posted by: doox [TypeKey Profile Page] at April 13, 2005 03:59 PM

It's a wonderful lecture! Mr. Bernie knows exactly what he's creating by what medium I'm sure, which is the important making of a great gamer. I like the way game is understood in a larger scope, macro or micro, visual fun(Loop) to mathematical nuts(maze, puzzle), or social relations(Sims X) to individual emotions .... while the familarity of any medium expression and constitute are in stand-to. What's more, the better the nature of game as hybrid media is appreciated by designers, the better the marketed enchantments can be sold. Fortunately, we are study in a in-shaping program called interactive media, not only a video game program. Thanks god.

Posted by: yuechuan [TypeKey Profile Page] at April 14, 2005 03:46 PM

I'd like to thank Bernie for a wonderful and inspiring talk and the USC Game Community for bringing in such interesting and eloquest speakers.

For those present who participated, you may remember a controversy arising about whether or not games could end (or at least fight) world hunger. I was somewhat of a lone wolf on this one, but apparently the UN seems to agree:

http://news.bbc.co.uk/1/hi/technology/4443435.stm

Posted by: Celia Pearce [TypeKey Profile Page] at April 20, 2005 11:10 AM

I realized in the course of Bernie's talk that I am really prejudiced towards physical (as opposed to digital) games. I think that the experience is just much more meaningful to me when I can physically hold the pieces and talk to the other players in person. And while I understand the appeal of sports video games, I'd much rather go outside and play the game itself. It's just part of who I am as a person - for example I much prefer dealing with CD's than MP3's because there's a physical artifact.

That said, I know that digital games can be extremely powerful and offer a unique social experience - in her presentation for Interactive Writing, Victoria said that her clan in Final Fantasy is a family to her, a force so strong and powerful that she can't quit even when faced with incredible frustration - and these are people she has never physically met. So when a game is digital, what are some things it can that offer us that a physical game can't? (Obviously games can be played faster and less ambiguously on a computer, but what about the experience as a whole?) Can physical games learn anything from digital games?

Posted by: Jess [TypeKey Profile Page] at April 27, 2005 12:45 PM

We have plenty of chance to play games in the real world. Just think of one and make it. If it doesn't feel good...well...make another one. Maybe it's not supposed to work where you are right now; transplant yourself somewhere else and try again.

Isn't that kind of what we're doing as we are poking and prodding the space of games on the horizon...in the mobile sector and undiscovered VR spaces?

Posted by: vincent [TypeKey Profile Page] at April 27, 2005 03:33 PM

Post a comment

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?


Faceroll

Anne Balsamo
Faculty
Nov 2 @ 1:15PM

Mark Bolas
Faculty
Nov 1 @ 5:55PM

Scott Fisher
Director
Oct 26 @ 8:38PM

Marientina Gotsis
Staff
Oct 23 @ 11:22AM

Perry Hoberman
Faculty
Oct 21 @ 5:53PM

Peggy Weil
Faculty
Oct 15 @ 1:51PM

Michael Naimark
Faculty
Oct 15 @ 5:37AM

Jessica Rosenblatt
1st Year
Oct 8 @ 3:53PM

Peter Brinson
Faculty
Oct 7 @ 1:06PM

Tracy Fullerton
Faculty
Oct 6 @ 12:17PM

Susana Ruiz
3rd Year
Oct 5 @ 12:26PM

Michael Steffen
2nd Year
Oct 2 @ 1:16PM

Vincent Diamante
1st Year
Sep 25 @ 9:49PM

Noah Keating
1st Year
Sep 25 @ 10:28AM

Justin Hall
1st Year
Sep 11 @ 6:18PM

Jenova Chen
2nd Year
Aug 12 @ 12:48AM

Erin Dinehart
2nd Year
Jul 28 @ 8:48AM

Victoria Moran
1st Year
Apr 17 @ 11:51AM

Will Carter
3rd Year
Mar 3 @ 3:35PM

Kellee Santiago
2nd Year
Feb 16 @ 4:22PM

Chris Swain
Faculty
Feb 4 @ 6:44PM

Jen Stein
Staff
Jan 30 @ 1:10PM

Todd Furmanski
3rd Year
Dec 16 @ 12:13PM

Yuechuan Ke
1st Year
Sep 7 @ 5:15PM

Brad Newman
2nd Year
Mar 6 @ 4:39PM

Mihai Peteu
1st Year
Sep 18 @ 10:09AM

Aaron Meyers
1st Year
May 30 @ 12:47PM

Josh Green
1st Year
Mar 29 @ 2:24PM

Doo-Yul Park
1st Year
Jan 30 @ 5:44PM

Kurt MacDonald
3rd Year
Oct 17 @ 11:54PM

Tripp Millican
3rd Year
Oct 4 @ 3:08PM

Andrew Sacher
2nd Year
Jun 28 @ 10:02AM

Julie Dillon
2nd Year
Feb 15 @ 3:50PM

Erik Nelson
1st Year
Feb 2 @ 6:12PM

Herb Yang
1st Year
Dec 13 @ 2:00AM

Mike Brinker
3rd Year
Oct 20 @ 7:38PM

Shelby Wong
1st Year
Mar 18 @ 6:23PM

Ashley York
2nd Year
Mar 2 @ 10:47PM

Stephanie Weinstein
3rd Year
Feb 15 @ 11:43AM

Anita Stokes
1st Year
Nov 12 @ 3:11PM

Michael Lew
Faculty
Oct 7 @ 2:21PM

Fred Stimpson
Faculty
Sep 8 @ 10:20PM

Erik Loyer
Faculty
Mar 21 @ 8:36PM

Julian Bleecker
Faculty

Eddo Stern
Faculty

Jacki Morie
Faculty