June 01, 2005
Artificial Intelligence and Interactive Digital Entertainment
Anyone going? Seems like some really good power players are speaking, including Chris Crawford, Will Wright, and our very own Bing Gordon.
"There are so many reasons for the game industry, academia, and the commercial community to share knowledge," notes Ian Davis, Ph.D., CEO of Mad Doc Software and AIIDE Publicity Chair. "With the incredible growth of the game industry, many universities are starting to put a lot of resources into the study of game technology, and game developers will find that a lot of the hardest AI problems they’re starting to encounter have already been tackled by some of the brightest researchers. I think that the best games moving forward will do a great deal more with both established advanced AI techniques and cutting edge research."
June 1-3, 2005
Marina Del Rey, CA
Comments
You just threw me a front punch. Too late for registration...
Posted by: Jenova
at June 1, 2005 05:15 PM
can't we just show up? "friends of Bing?" ;)
Posted by: kellee
at June 1, 2005 09:30 PM
Robin Hunicke posted her own reflections on the conference, including a link to Doug Church's PowerPoint presentation. It looks like a solid examination of the role of AI in an increasingly big-budget games industry. The slides are fairly thorough and chatty, so it's a decent read, even without Church's unique offhand speechifying.
Posted by: Justin Hall
at June 6, 2005 10:47 PM
Posted by: Justin Hall
at June 6, 2005 10:59 PM
covered in the NY Times today: Redefining the Power of the Gamer
Posted by: Hoberman, Perry
at June 7, 2005 07:27 AM
that URL is: http://nytimes.com/2005/06/07/arts/07arti.html
Posted by: Hoberman, Perry
at June 7, 2005 07:32 AM
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