June 06, 2005
Paper, Plastic or..Playstation?
Via Nicolas Nova over to Pasta and Vinegar, I found this interesting power point from a talk given by Scott Kim at Stanford's People, Computers and Design Seminar on October 8, 2004 on adapting a game across a wide range of technologies.
“As a puzzle designer I work in a wide variety of electronic and nonelectronic media, ranging from paper and physical toys, to the web and mobile phones. Working in many media helps me keep a fresh perspective on the strengths and weakness of each medium. In this talk I will show how a game mutates when moved from medium to another, and discuss how to take advantage of the unique capabilities of each medium while being aware of its limitations.”
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