August 07, 2005

NY Times Magazine on Machinima

NY Times Magazine - The Xbox Auteurs (requires free subscripton)

Although the substance of the article may be old-news for we cutting-edgers, it's a fun read, maybe an insight or two, and definitely some sort of indicator of things to come.


Then one day he realized that the videos he was making were essentially computer-animated movies, almost like miniature emulations of ''Finding Nemo'' or ''The Incredibles.'' He was using the game to function like a personal Pixar studio. He wondered: Could he use it to create an actual movie or TV series?


Video games have not enjoyed good publicity lately. Hillary Clinton has been denouncing the violence in titles like Grand Theft Auto, which was yanked out of many stores last month amid news that players had unlocked sex scenes hidden inside. Yet when they're not bemoaning the virtual bloodshed, cultural pundits grudgingly admit that today's games have become impressively cinematic. It's not merely that the graphics are so good: the camera angles inside the games borrow literally from the visual language of film. When you're playing Halo and look up at the sun, you'll see a little ''lens flare,'' as if you were viewing the whole experience through the eyepiece of a 16-millimeter Arriflex.

Posted by jbleecker at August 7, 2005 11:13 AM | TrackBack

Comments

Great article, and timely too. Activision called me on friday and is contracting me to be a Machinima Artist; thanks to an e-mail forwarded by Jen, that I responded to. Reading this makes me feel like it might not be such a dead-end, but maybe a bright future.

There is something wonderfully strange about getting a call from a game publisher like Activision, and for them to say "We really want to get you in here to make these movies."

thnx fo the link :P

Posted by: SEDinehart [TypeKey Profile Page] at August 7, 2005 01:30 PM

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