August 16, 2005

I3D 2006 - Symposium on Interactive 3D Graphics and Games

I3D 2006 - Symposium on Interactive 3D Graphics and Games

March 14 - 17, 2006
Electronic Arts Campus
Redwood Shores, CA

http://www.siggraph.org/conferences/i3d/

I3D is the leading-edge conference for real-time 3D computer graphics
and techniques that combine 3D computer graphics with human
interaction. The conference continues to focus on the hottest research
in 3D game technology, interactive visualization and visual depiction,
interactive modeling, user-assisted techniques, and applications. Its
early fall deadline provides the perfect outlet for your summer work!

NEW in 2006
===========

- We are adding a doctoral research seminar for selected PhD students
to discuss their ongoing research with each other and a panel of
experienced I3D researchers.

Submission deadlines (11:59 pm EST):
====================================

Paper abstracts: September 20, 2005
Paper submissions: September 27, 2005
Doctoral seminar submissions: February 4, 2005
Poster and demo submissions: February 4, 2005

I3D 2006 - Symposium on Interactive 3D Graphics and Games

March 14 - 17, 2006
Electronic Arts Campus
Redwood Shores, CA

http://www.siggraph.org/conferences/i3d/

I3D is the leading-edge conference for real-time 3D computer graphics
and techniques that combine 3D computer graphics with human
interaction. The conference continues to focus on the hottest research
in 3D game technology, interactive visualization and visual depiction,
interactive modeling, user-assisted techniques, and applications. Its
early fall deadline provides the perfect outlet for your summer work!

NEW in 2006
===========

- We are adding a doctoral research seminar for selected PhD students
to discuss their ongoing research with each other and a panel of
experienced I3D researchers.

Submission deadlines (11:59 pm EST):
====================================

Paper abstracts: September 20, 2005
Paper submissions: September 27, 2005
Doctoral seminar submissions: February 4, 2005
Poster and demo submissions: February 4, 2005

Conference Papers

We solicit papers that present original research related to all
techniques that combine 3D computer graphics with human interaction,
explicitly including (but not limited to) research that has
applicability for 3D games. Original papers are limited to 8 pages,
including all figures. The submission of a video to accompany the
paper is allowed. Details regarding electronic submission will be
available on the web page. Accepted papers will be published in an
archival-quality proceedings distributed by ACM.


Doctoral Seminar **NEW**

The Doctoral Seminar will provide the opportunity for doctoral
students working in areas relevant to I3D to present and discuss their
research in an informal setting. Each accepted doctoral student will
give a short presentation to other doctoral seminar participants and
a panel of experts in the field. Ample time will be provided for
interactive discussions of the work and future directions. Accepted
doctoral seminar participants will also be given the opportunity to
present a poster of their work to the larger I3D audience. Preference
will be given to students who already have a dissertation proposal.
Submission will be in the form of a two page extended abstract, to be
evaluated based on originality, quality of research, and potential
impact on interactive graphics.


Posters and Demos

The posters program offers a unique opportunity to showcase innovative
techniques in games and other commercial products, work in progress,
student projects, or non-traditional research. We encourage (but do not require) posters that can be presented with an accompanying live
demo. A posters "fast forward" session will give each presenter the
chance to give a brief description of their poster prior to the poster
sessions. Poster sessions will provide a casual setting to allow
presenters to show their work and have one-on-one dialogue with
attendees and also to control the pace and level of the presentations.

Submissions will be reviewed by a panel of experts in the field.
Review criteria include contribution of the work to the game,
graphics, and HCI communities, validity of the results, originality of
the work, and clarity of presentation. A poster proposal consists of a
one page extended abstract in ASCII text or PDF format. The authors
are also encouraged to submit a preliminary PDF or Powerpoint version
of the poster.

Posted by jbleecker at August 16, 2005 01:32 PM | TrackBack

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