August 19, 2005
Fall Electives in Interactive Media
Here are three new and exciting classes that you should consider taking as electives this semester!
CTIN 499 Database Cinema with Andreas Kratky
Computer-based technologies have extended the ways we think about narrative and conceive art works. The attempt to engage the viewer into an active exchange and the drive towards open and associative structures has roots in cinema and many other fields of cultural production which are developed to a new stage with interactive media.
CTIN 499 Location-Based Mobile Media: Maps, Games & Stories with Julian Bleecker
A new mode of interaction is emerging. A “mash-up” of geographic information system databases, electronic cartography, wireless networks, global positioning sensors, widespread adoption of net-worked mobile devices anticipate a profound change in interactive computing. Current research on the topics of ubiquitous and pervasive computational and networked systems has begun to reveal exciting ways in which humans, their location in space, and the objects surrounding them will interact in ways that go beyond the traditional paradigms of sitting in front of a computer, or even “thumbing” a keypad on a mobile device.
Through readings, discussion and presentations of prior art related to the topic, students will design and developa project that addresses the opportunites presented by locative, mobile and pervasive media concepts.
CTAN 502a Stereoscopic Animation and Virtual Reality with Perry Hobrman (actually listed under Animation Department)
This course is an intensive hands-on initiation into stereoscopic 3D imagemaking, exploring the aesthetic, conceptual and technical issues involved in the design and production of 3D images, animations, and experiences. Stereoscopic (3D) vision is both a basic (and often overlooked) feature of our perceptual experience, as well as a spectacular media technology that can push our view of the image from a mode of exterior contemplation to a sense of total immersion. It is also a key component of virtual reality.
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