September 30, 2003
Track a Soda Can with GPS?
"According to the Indianapolis Star Online, next summer Coca-cola will feature a promotion in which winners will be located by satellites tracking GPS devices implanted in the winning cans..."
Read the Slashdot post:
http://slashdot.org/articles/03/09/30/189208.shtml?tid=126&tid=158&tid=99
kurt
not enough to do this semester?
mit has released opencourseware - notes, lectures and tests from classes there. all free. this includes a listing for "Media Arts and Sciences" with 10 classes listed. all sound interesting, as if we have time to take a virtual class, even for free...
September 29, 2003
Lessig @ USC
A Debate: The War over Music
Stanford law professor Larry Lessig debates Hilary Rosen, former CEO of the Recording Industry Association of America, on issues surrounding downloading music, internet piracy and copyright laws in the world of cyberspace.
Every day from Tue, October 21, 2003 through Wed, October 22, 2003 from 7:00 pm to 8:30 pm
University Park Campus: Bovard Auditorium (ADM)
Admission: General Public, $10; USC Faculty and Staff, $8; USC Students, $5
More info here
3d panoramic video
Prairie Logic has development the world's first technology able to capture 3D panoramic video.
I really wanna see the samples in our "CAVE"
(this is a bit of a shameless plug since I used to work for them, but I wanted to throw the URL's out for people to see)
Open Source Group Software
Found this from Howard Dean's site, via Joi's page. The Dean campaign just released 3 Internet Initiatives. For all three, click here. The last two are pretty impressive:
2) The Net Advisory Net
"The Net Advisory Net will present to the Governor and his team diverse and highly-informed opinions concerning the Internet and its potential impact upon society. While many of the members support Dean, he is seeking advice, not endorsements, and the advisors do not necessary support the campaign. Learn more at http://www.deanforamerica.com/NAN."
members of the initial group include joi ito and lawrence lessig.
3) Open Source Group Software
Dean's site provides Web Community Kits with which "a group can create a Web site with features that enable it to work and grow including: weblogs, a picture gallery, discussion forums, mailing list management, polls, group task lists, a shared calendar (including events from the Dean Get Local registry of events), and the ability to invite users, register them and give them each a home page..
This endorsement of grassroots political behavior in the context of the web is great to see.
Mob Spots
Over the weekend, Steven Johnson tossed out the idea of Mob Spots: using the web and blogs for campaigns "message" brainstorming. This afternoon, Jason Kottke tossed in the idea of creating a b3ta-like forum (community ranking) for these, which is a great idea.
Now, imaginge an ad percolator/rating system linked to a digital archive for source material, all hooked up to a licensing engine (CC or otherwise) and you'd have yourself a pretty powerful tool...
Should be interesting to keep a watch on and seeing how this develops.
Sharp unveils notebook with 3-D display
"Sharp Corp. has unveiled a notebook computer with a display that gives the illusion of depth and can display objects in three dimensions without the use of special glasses. The new notebook is scheduled to be on sale in Japan and the U.S. before the end of this year."
info here and here
DoCoMo announces R-Click Service
DoCoMo-Developed Area Information Service to be Tested in Roppongi Hills
TOKYO, JAPAN, September 29, 2003 --- NTT DoCoMo, Inc. announced today that its R-Click Service, a new area-information service incorporating mobile phones and a "wireless tag" device, will be tested by Mori Building Co. Ltd. at the Roppongi Hills complex in Tokyo. The test will be conducted from November 1, 2003 to February 1, 2004.
Individuals participating in the test will each receive a wireless tag transmitter, called a Radio Frequency ID (RFID) tag. Approximately 4,500 RFID tags will be distributed for the test. The small, handheld device will enable users to receive a wide variety of area information as they walk around the new metropolitan cultural complex of shops, restaurants, entertainment facilities, residences and hotel. Information will be transmitted to the user's i-mode phone in three ways:
"Koko Dake (Area Limited) Click"
While standing in any of approximately 10 to 20 areas (cells) in Roppongi Hills, the user clicks a button on their RFID tag to receive information about that area. The user receives information tailored to their specific interests based on personal data that they pre-register.
"Mite Toru (Watch and Receive) Click"
While standing in front of an electronic signboard which shows commercials of products and services, the user clicks a button on their RFID tag to receive information with the URLs of products and services shown in the signboard's multimedia presentation on their DoCoMo phone. This feature enables the user to view the webpage later, at their convenience.
"Buratto (Walk Around) Catch"
This feature automatically emails area information as it detects the user moving about Roppongi Hills. The user receives information before actually entering a new area, because the system anticipates their movements. This area information is also customized to the user's specific interests.
People participating in the R-click Service test must belong to the Community Passport program (admission free), which is operated by shops, restaurants, etc. in Roppongi Hills. Community Passport members can apply to participate in the test by visiting http://r-click.jp from October 1 (Japanese only).
The R-click Service is officially recognized by the e!Project of the Ministry of Economy, Trade and Industry (METI). DoCoMo and Mori Building jointly proposed the service to METI, which funds the e!Project to promote the wider use of advanced information communication technology in Japan.
September 28, 2003
"Look Mom, Nothing To WEAR!"
Kong Man Cheung (aka German Cheung) - PhD student in the Robotics Institute of Carnegie Mellon University, (and others), created a Real-Time 3d Body Tracking solution requiring no body attachments, and published a paper to IEEE in June of 2000. Based on the sillouettes of a human body (or anything else) captured from multiple camera angles, the system constructs a 3d Voxel Model of the person and runs the data through other algorithms to achieve real-time tracking. (If anyone else has seen something similar, please forward it on to me or post it. Apologies if this is old news to some.)
Blogging meets Reality TV
From an interview in Wired with Larry Namer, cofounder of E! Entertainment Television, on plans for 24/7 RealityTV :
Personal weblogs feel a lot like low-budget reality TV. Are you planning to explore anything new combining reality TV and blogs?
We may team up with film schools to do some experimental stuff - for instance, where a blogger works with digital equipment and we make the footage available online, allow the audience to react, then move the best to TV.
September 26, 2003
Radio Tags Provide Guidance
This could also be easily used to embed stories and narratives.
From Technology Research News September 24, 2003:
University of Rochester researchers have found a new use for the radio frequency identification tags that manufacturers are aiming to use to track products like cartons of milk and sweaters. These radio ID tags contain small radio transponders that broadcast unique identification numbers. Radio receivers in retail stores and warehouses could monitor the tags in order to track inventories in real time. The Rochester team has reversed the standard setup by making the receivers mobile and the transponders fixed. The arrangement, dubbed Navigational Assistance for the Visually Impaired (NAVI), can provide location information for the visually impaired and for other kinds of navigational assistance applications like self-guided tours. The system includes a set of permanently mounted passive transponders and a reader/playback device carried by the user. Rather than tipping off an inventory system when a specific item is near, a transponder trips a particular CD track when a playback device comes within range. The system could be a low-cost alternative to global positioning system-based schemes for providing location-specific information and pedestrian navigational assistance. The system could eventually be used in self-guided tours of places like museums, and as a way to give people directions in complicated and confusing buildings like medical centers. The method could be used in commercial products in less than two years, according to the researchers.
September 24, 2003
Annotated books
Neal Stephenson's Metaweb Wiki is a unique attempt to develop an online annotation of his new book on one level but could end up being a clever way to anchor a more general/broader explanatory information system. (via Joi's blog)
ACM Launches New "Computers in Entertainment" Magazine
The Association for Computing Machinery (ACM), the professional society for computing and the mother organization for SIGGRAPH is launching a new magazine called Computers in Entertainment. I don't know how many of you might be ACM student members, but I think it's $50 for members, so maybe the Division should get its own subscription . . .
Some of our own faculty at USC are on the Editorial Board, like Ulrich Neumann, the director of the IMSC; Tom Holman, the developer of THX; Elaine Chew; Cyrus Shahabi; Peter Vorderer; and Richard Edlund, who's an alum and occasionally teaches here, but he's also the chair of the Visual Effects Branch of the Academy, so, being the local VFX enthusiast, I had to mention him.
September 21, 2003
mmorpg tax evasion, etc.
from /. yeah.
worth a look. nyu and yale law are sponsoring a joint conference talking about the role of 'protests, parties, and politics' in mmorpgs. yale law professor james grimmelmann has a paper focusing on tax evasion in Second Life. Interesting to note that the protests were first staged in the Americana world-- which attempts to recreate US icons-- and included the Washington Monument being replaced by tea crates. and they say the rebellious spirit of america is dead these days.
just another thing. secondlife has it's own official 'embedded journalist', Wagner James Au, who writes about the game here. his game blog makes quite a fascinating read, so check it out if you get the chance.
September 19, 2003
Story Beads: a wearable for distributed and mobile storytelling
Master's Thesis by Barbara Barry at MIT Media Lab (2000)
Abstract:
Stories take hundreds of different forms and serve many functions. They can be as energetic as an entire life story or as simple as a case of directions to a favorite beach. Storytelling processes are challenge and changed by technological developments in the worlds of text and image manipulation. The invention of writing changed the story from an orally recounted form which was mediated by the storyteller, to a recorded exact version, instead of a fleeting experience, a spoken weaving of the storyteller's tale. The story became an immutable object. In cinema stories are told with a sequence of juxtaposed still images moving at a speed fast enough to fool the eye into seeing a continually changing image instead of one image after another. Television eventually coerced storytelling into 30-minute segments linked together, week by week, over a season broadcast to a large audience. The invention of the computer allowed storytelling to become flexible within a smaller granularity of content. Using the computer capabilities for storage and manipulation of information, authors can design stories and present them to different viewing audiences in different ways. Mobile computing, like the technological developments that came before it, will demand its own storytelling processes and story forms.This thesis defines a specific storytelling process, which I call "Transactional Storytelling." Transactional Storytelling is the construction of story through trade and repurposing of images and image sequences.
"StoryBeads" are wearable computers designed as a tool for constructing image-based stories by allowing users to sequence and trade story pieces of image and text. StoryBeads are modular, wearable computer necklaces made of tiny computer "beads" capable of storing or displaying images. Beads communicate by infrared light, allowing the trade of digital images by beaming from bead to bead or by trade of a physical bead containing images.
My thesis proposes a tool for mobile story creation that will produce a unique storytelling process for constructing image-based stories.
Life archive
"Camera specs take candid snaps"
Story from BBC NEWS:

Soon your sunglasses could help you capture all the important moments of your life. A prototype pair of sunglasses with a camera built in to them has been created by Hewlett Packard researchers. "It means you now have a wearable camera which nobody will notice and can take pictures while being involved in events," said Huw Robson from Hewlett Packard. But experts say there could be privacy implications if this sort of technology becomes part of everyday life.
Frame your shots
The sunglasses developed at the Hewlett Packard labs in Bristol in the west of England sport a camera that constantly takes images of what a wearer sees. The camera also has an off-switch to preserve privacy.
This is part of the story of electronics becoming smaller and embedded in everything and cheap enough so that people can afford it
Huw Robson, HP Digital Media Lab
"If you are capturing your life as you walk around and you can simply and easily filter through that when you get home and get the important shots, that is going to be of great value to people," said Mr Robson, manager of the Bristol Digital Media Lab.
"Clearly that means that you get a lot of images and part of the problem that we are solving is how do you sort through those images to find the good images among all the junk," he told the BBC programme Go Digital.
To tackle image overload, the HP system captures information about images, called metadata, too.
This extra data keeps track of how and where a picture was taken and can spot if a subject was walking or turning.
The system also inspects images to see if people are smiling or looking directly at the camera lens.
"That sort of information can help us with the image processing," said Mr Robson, "to look at pictures and qualify them."
"This lets us judge whether they are good pictures in terms of composition and how well are they framed, but also in terms of the timing," he said, "is it the right sequence of images?"
The images can be processed in a handheld computer attached to the sunglasses or on a conventional home computer.
Disturbing trend
The camera glasses have already been tested in the real world. One triallist used them to take images of their children playing catch, while another wore a pair while playing football.
"This is part of the story of electronics becoming smaller and embedded in everything and cheap enough so that people can afford it," said Mr Robson.
But some are concerned about the notion of people being able to secretly take candid snapshots of the world around them.
"It's a cool piece of technology but frankly the idea of people wandering around wearing sunglasses photographing me all the time is really disturbing," said technology analyst Bill Thompson.
"HP need to look at the implications on privacy and stuff like that before they flood the market with these."
Story from BBC NEWS:
http://news.bbc.co.uk/go/pr/fr/-/2/hi/technology/3111004.stm
Should Have Bought Stock in EA . . .
Fortune had an article this month that makes me wish I had invested in EA years ago. Good insight into the current world of video games and the impending market effect.
September 17, 2003
Online Games Grab Grim Reality
by Matthew Mirapaul in today's New York Times recounts reaction to "9-11 Survivor" a grisly game version of 9-11 survival. The game wasn't for commercial release; it was a sketch in a game design class in San Diego (taught by local artist Brody Condon). Artists working with game imagery and game worlds, gamer revisionism -- it's a timely article.
http://www.nytimes.com/2003/09/17/arts/design/17GAME.html?8hpib
September 16, 2003
Is Open-Ended Gaming The Future?
From a recent post on slashdot
(via Kellee Santiago - 1st year IM grad)
Thanks to GameSpot for their 'GameSpotting' editorial discussing whether open-ended, emergent gaming works better than linearity in videogames. The author asks: "Should more games aspire to be "virtual sandboxes," inviting the player to run amok and experiment as much as possible? Or is there still something to be said for the tightly scripted, carefully contrived, more-cinematic gaming experience? He goes on to suggest that more open-ended titles often work better for him: "I like for a game to last me a good, long time. I also like being able to come back to a game every once in a while and not necessarily feel pressured to reach a finite conclusion", but cites Grand Theft Auto III as "representative of where emergent and scripted gaming can and should converge."
And suggestions for related readings from Leonard:
Mindjack: Thinking Outside The MUD http://www.mindjack.com/feature/gne.html great interview w/ Stewart Butterfield (whipsmart, been working on Game Neverending for the past couple of years)also: http://www.craphound.com/stewartetcon2003.txt
and on muds:
A Rape in Cyberspace
http://www.juliandibbell.com/texts/bungle.htmlMindjack in general is really good. Also for those into gaming theory:
Game Girl Advance - great features, by Justin (links.net) and Jane
http://www.gamegirladvance.com/Corrante Got Game? blog
http://www.corante.com/gotgame/Joystick 101
http://www.joystick101.org/Ludology
http://ludology.org/
September 14, 2003
AlphaWolf at UC Irvine
The Beall Center for Art and Technology
presents Through the Eye of the Wolf
September 23 - October 26
Bill Tomlinson & Sam Easterson
Opening reception with the artists: Tuesday, September 23, 6-9 pm
Ever wonder about life in the pack? Through the innovative use of
technology, these two award-winning artists deliver the lives of
wolves to the doorstep of our senses. "Through the Eye of the Wolf"
pairs Bill Tomlinson’s internationally acclaimed "AlphaWolf," an
interactive simulation of the social lives of wolves, with Sam
Easterson’s astonishing digital footage of wolves, captured through
his “embedded” micro-recording systems.
Information: (949) 824-4339
Hours: Monday - Saturday 12-5, Friday until 8pm
Address: 712 Arts Plaza, University of California, Irvine, CA 92697
Directions and information: http://beallcenter.uci.edu
September 12, 2003
Plant Media Project
From C-Level
Traditional Broadcast News (print, radio, tv, internet) is irrelevant. Get your news from plants!
The Plant Media Project by Marc Herbst is a window and lobby installation at 33 1/3 Books in Echo Park. 33 1/3 Books is often described as >=the anarchist bookstore near the Downbeat Café.? I know it as a place that sells book, magazine and newspapers. The art project is a site-specific presentation of collage, print, sculpture, and flyer that butts against concept-based art and media theory.
The exhibition runs from now until when Frank Sosa, owner of 33 1/3 asks me to take it down. There will be an opening party on Thursday September 18th from 7:00 PM till ‘round 9:00 PM. Strangely, we call it an opening event, even though the show will have been up for some time. Treats will be served.
33 1/3 is at 1200 N. Alvarado Blvd
September 11, 2003
Making movies in online worlds
More from Second Life, in-world movemaking:

Creating movies within a 3D game engine (or "machinima", as fans call it) has become the vanguard app of the game industry, and the latest build of Second Life lets you do just that. BuhBuhCuh's trailer (viewable here in Windows Media Player) is a very early example of machinima in Second Life, and the first application of that technology in a massively multiplayer online world. Ambitious residents are already racing to make the September 22 deadline for the Second Life Movie Contest, to be judged by the Linden staff, with the top three entries taking large L$ cash prizes at an in-world ceremony. (Think Sundance Film Festival, but without the snow or cell phone chatter from Hollywood agents.)Parodies, action shorts, gonzo stunt videos -- the genre possibilities are endless, with the only limits being size and length (under 2 minutes and 30 megs), and inappropriate content (no trademarked/copyrighted material, and nothing prohibited in a "PG"-rated sim.) Imagine the potential for machinima shot "live" in a persistent world, with actors and crew members collaborating from around the globe. Click here for more information on becoming a Second Life auteur.
Second Life's Virtual Burning Man
All the freeform creativity and dreamy partying -- just without the sunburns, or long lines at the portapotty. In an online tribute to the legendary Burning Man arts festival held every Labor Day weekend in the Black Rock desert, Second Life opened up two new simulators (about 32 acres of virtual land), and let the residents go wild.
Running concurrently with the real-world event, residents immediately converged on Burning Life, held in the Mauve and Chartreuse simulators, throwing up fantastic sculptures and structures. Pyramids of giant monkeys! The statue of a torch-bearing goddess! An electronica-themed nightclub for raving into the wee hours! Elf-bearing dirigibles, pagan art shrines, kinetic horse sculptures, solar system mobiles, and of course, the bonfire incineration of the Burning Life effigy itself. Everything seemed possible, and usually was -- right up until September 2nd, that is, when the simulator territories were returned to normal use.
September 09, 2003
Netmage: Live Media
Creative and innovative images in art, media, communication.
4th edition.
Bologna, 21-24 January, 2004
International Live Media Floor
Applications for the International Live Media Floor section of Netmage are now open. Netmage will take place in Bologna from the 21st to the 24th January 2004.
With this next edition we want to reinforce the presence of Netmage as an international meeting point dedicated to Live Media: a series of performance practices that use, and integrate, audio-visual devices (digital, electronic, cinematographic, technological, pre technological etc.) to construct an active relationship with the audience.
With Netmage 03 we wanted to introduce the term ˜Live Media" to best describe the wide range of instruments and solutions that are used by artists, musicians, technicians and crews from vastly differing starting points: going beyond, though obviously not excluding, the forms of mixing sound and image that are covered by the term Vj-ing.
The results from the previous edition of Netmage proved this method correct; a multiplicity of approaches, aesthetic orientations and live performance procedures emerged providing a field of lively and varying research that we believe important to respect, support and disseminate.
We are aiming for innovation and originality, for forms that reflect the pleasure of risk-taking, a taste for experimentation, originality.
The Live Media Floor, as part of the festival’s programme of special events, workshops and conferences, is the heart of Netmage. It represents an international point of reference for the area of live media and Vj’ing; it is, above all, an instrument open to research, for the gathering of new productions and projects in the attempt to describe the contemporary aesthetic and audio-visual scene.
Abandoning the competitive mechanics of contests we have turned instead to Live Media Floor, an open stage and gathering point for confrontation, meeting and confirmation between performers and audience.
Announcement
The Live Media Floor is open to all comers who want to try their hand at the art of generating and/or mixing live sound and image in whatever shape or form.
To this end the participating candidates must provide
- A detailed list of technical elements involved
- A list of participating technicians
- A demo tape (VHS, DVD, CD-rom, cd audio)
- A detailed schedule for the presentation of the project
The projects selected by the Festival’s artistic panel will make up the programme of events.
Deadline for application:
Material should be sent to:
Netmage, via cà Selvatica 4D, 40126 Bologna
No later than 10th November, 2003.
For information and application on line:
www.netmage.it _____________ bando@netmage.it
Participating projects:
Those selected will be advised by the 10th December, 2003. Following selection the candidates will agree with the Festival the definition of the technical requirements needed to execute their project in performance.
Those selected will receive a contribution of €1,000 towards accommodatio
The Festival will provide organisational assistance for the period those selected are required to be in Bologna.
Netmage, via cà Selvatica 4D, 40126 Bologna
Fax (+39) 051 220900
bando@netmage.it
www.netmage.it
Please excuse any doubling up of email, if you do not wish to receive our email send a reply with the following in the subject line: basta e.mail per me.
Application Form:
Name of artist/group/crew
Composition of the group/crew
Name of musician or musical support
Site address:
Email
Tel
Fax
Support used
Technical requirements
Attachments
Description of project (as attachment where possible)
Brief biographical note of artist/group/crew
Authorisation for the use of brief extracts from the work for publicity and promotional purposes on TV and radio.
Please note that material sent will become part of the festival archive and will not be returned.
Please make sure that all parts of the application form have been filled out.
September 08, 2003
Personal Indices
From Doors of Perception:
Lucy Kimbell imagines a world in which people, not just corporations and governments, collate and publish their own data and performance indices. In her Personal Indices (Pindices) research project, she has designed a web-based tool for people to invent and publish their own personal indices and create an Open Source data set. She asks us to "measure what matters to you." Feedback and suggestions to Lucy please. http://www.lucykimbell.com/pindices/
Amazon review
Recently found by Perry on Amazon:
Robots, Androids, and Animatrons: 12 Incredible Projects You Can Build
by John IovineCustomer Reviews
Avg. Customer Review:
Number of Reviews: 18
Write an online review and share your thoughts with other customers.2 of 4 people found the following review helpful:
This book has changed my life. , January 22, 2002
Reviewer: M.Johnson from Hiding behind the couch
I bought this book with the humble desire of creating a simple companion. After I finished, the Creation turned on me and my family and reprogrammed my VCR. It then proceeded to change the message on my answering machine. It somehow convinced my Nissan truck not to allow me inside. I fear for my life. How could I have let it go this far? All I really wanted was a cute little Furby but I ended up with a cyber-monster with dreams of wiping out humans and creating a robotic Utopian Hell.....other than that, the book was pretty cool. --This text refers to the Paperback edition .Was this review helpful to you? Yes No
ACM Multimedia 2003
The 11th Annual ACM International Conference on Multimedia
November 2-8, 2003 Berkeley, CA, USA
Pretty technical conference but some interesting tutorials:
Emerging Peer-to-Peer Technology: Fundamentals and Challenges
Ralf Steinmetz (Darmstadt Univ. of Technology)
Understanding Media Semantics
Presented by Marc Davis (marc@sims.berkeley.edu), Chitra Dorai (dorai@watson.ibm.com), and Frank Nack (Frank.Nack@cwi.nl)
Microsoft's NetGen SW
Intel Research Berkeley Seminar Announcements:
3°: Designing Social Experiences for the Net Generation<
Melora Zaner, User Experience Architect
NetGen, MicrosoftABSTRACT:
I will present how we applied our understanding of the Net Generation’s social behavior and trend adoption to the design and implementation of the 3° application. 3° is a codename for software that connects a small group of close friends and family, people who know and trust one another, so they can extend real-world social interactions and do fun things together in a whole new way. 3° is a beta test of an innovative application based on new networking technology developed by Microsoft.
The 3° user experience was inspired by our research on the computing habits of the “Net Generation”, people under the age of 24 who have grown up using the Internet. This is the first generation to which the Internet is commonplace, so ubiquitous as to be incorporated into their daily lives. As a result, their attitudes and behaviors are radically different compared to previous generations. They have internalized technology and will be doing new things in new ways. “NetGenners” are important early adopters of technology, and understanding their needs is critical for understanding future technology directions.Monday, 8 September, 2003
15:30 - 17:00 Pacific Time
Intel Research Berkeley, 2150 Shattuck Ave., Suite 1300
September 05, 2003
Sub-Media
From the Washington Post: Sunday, August 31, 2003; Page A01
A Tunnel With a View -- and a Profit Metro Looks at New Technology for Ads to Boost Revenue By Lyndsey Layton
"Metro officials seeking ways to increase revenue are hoping there's a light in the middle of the tunnel. The transit system is considering selling advertising space inside subway tunnels, using a new technology that creates mini-movies that appear to float in the darkness outside the train windows. The technique relies on a series of illuminated panels that give the illusion of motion to a passenger on a train rushing past, much the way the images in a child's flip book appear to move. "
From Sub Media's website:The Submedia audience isn't just captured. It's locked in place. Voluntarily. And as anyone who's ever been on a subway car will testify, one of the greatest challenges is knowing what to do with your eyes. Most people look out the window. At nothing. That's where we do our stuff. Suddenly the blackness is broken by an illuminated, animated 20-second show. Your show. Your message. Alone in the space. It catches the eye. Then takes it for a ride....A Submedia installation is a static medium that's fully animated. It's the reverse of traditional movie projectors. With a movie, film moves past a shutter and is projected for a stationary audience. With our technology, the audience moves past stationary film and shutters.
The idea was hatched by an astrophysics PhD candidate at Columbia University back in the mid-1990s. It has grown to include a crack team of specialists. Kodak, the No. 1 supplier of backlit transparencies. Photobition, the world leader in large-format, photo-realistic digital printing. And Parsons Brinckerhoff, a world leader in transit engineering.
http://www.sub-media.com/
September 04, 2003
TANA TREPANIER AWARD
THE LABYRINTH PROJECT,
A RESEARCH INITIATIVE ON INTERACTIVE NARRATIVE AT
USC’S ANNENBERG CENTER FOR COMMUNICATION
ANNOUNCES ITS FIRST ANNUAL
TANA TREPANIER AWARD
A $5,000 Stipend FOR THE BEST USC STUDENT PROPOSAL
FOR AN INTERACTIVE PROJECT
THE LABYRINTH PROJECT,
A RESEARCH INITIATIVE ON INTERACTIVE NARRATIVE AT
USC’S ANNENBERG CENTER FOR COMMUNICATION
ANNOUNCES ITS FIRST ANNUAL
TANA TREPANIER AWARD
A $5,000 Stipend FOR THE BEST USC STUDENT PROPOSAL
FOR AN INTERACTIVE PROJECT
Timetable
Sept 1, 2003:Applications available on Labyrinth website www.annenberg.edu/labyrinth
November 1, 2003: Application deadline
December 1, 2003: Announcement of winner
August 15, 2004: Working prototype or Finished project due
Who is eligible
Any USC student (undergraduate or graduate) who is currently enrolled at USC.
Either an individual or a group of collaborators, so long as they are all students currently enrolled at USC.
Kinds of interactive projects that are acceptable
CD-ROMs, DVD-ROMs, installations, websites, games, or any other form of interactive project.
Materials required, along with completed application form
Brief project description (maximum 3 pages)
Sample images (optional)
Recommendation by a professor or mentor who can comment on student’s abilities to complete the project
Brief resume, detailing previous creative work
The Labyrinth Project will provide the winner access to computer equipment and software (Director, Final Cut/Avid?, After effects, Illustrator, Flash, Photoshop) for graphics, programming and editing.
Winner will hold copyright to the project, but must include the following credit line wherever it appears: Funded by The Tania Trepanier Award, granted by The Labyrinth Project at the University of Southern California’s Annenberg Center for Communication.
Digital Art Awards 2003
CATEGORIES AND PRIZES============================
--Digital Cinema Grand Prize (1):
500,000YEN
--Interactive Grand Prize (1):
500,000YEN
--Digital Music Grand Prize (1):
500,000YEN
SUBMISSION PERIOD ===============================
--June 15th, 2003 - September 16th, 2003
Invisible College: 9/4/03
Coco Conn and Peter Giblin are proud to invite you to the second in a series of biweekly events:
Invisible College
Thursday September 4, 2003
8pm till 2am...
Door $5.
Program begins at 9pm:
Violin accompanied by real time 3D
Part-time radicals, authors, and negotiators will side-step critical issues as they address advances in nuclear-pulsed propulsion, anarachy and dictator cults.



