August 9, 2005
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life

Great new book on mobile phone use in Japan by USC's (and Keio's) very own Dr. Mimi Ito with colleagues Daisuke Okabe and Misa Matsuda:
The book ... is out from MIT Press and available on amazon.com. Click here for a pdf of a draft of the introduction.
The book is an edited collection of social and cultural studies of keitai (mobile phone) and pager use over the past decade or so in Japan. We included our own research as well as research by a variety of mostly Japanese scholars whose work we translated from Japanese.
Contents
Acknowledgements
Editor’s Notes on Translation
Introduction: Portable, Personal, Pedestrian
Mizuko Ito
I
The Social and Cultural Construction of Technological Systems
Discourses of Keitai in Japan
Misa Matsuda
Youth Culture and the Shaping of Japanese Mobile Media:
Personalization and Keitai Internet as Multimedia
Tomoyuki Okada
A Decade in the Development
of Mobile Communications in Japan (1993-2002)
Kenji Kohiyama
II
Cultures and Imaginaries
The Third Stage Paradigm: Territory Machines from the Girls' Pager Revolution to Mobile Aesthetics
Kenichi Fujimoto
Japanese Youth and the Imagining of Keitai
Haruhiro Kato
III
Social Networks and Relationships
Mobile Communication and Selective Sociality
Misa Matsuda
The Mobile-izing Japanese:
Connecting to the Internet by PC and Webphone in Yamanashi
Kakuko Miyata, Jeffrey Boase, Barry Wellman and Ken’ichi Ikeda
Accelerating Reflexivity 300
Ichiyo Habuchi
Keitai and the Intimate Stranger 341
Hidenori Tomita
IV
Practice and Place
Keitai in Public Transportation 381
Daisuke Okabe and Mizuko Ito
Gendered Usage of Keitai in Domestic Contexts
Shingo Dobashi
Visualization of the Work Space of Service Engineers
by Keitai Technology and Its Designs
Rieko Tamaru and Naoki Ueno
Technosocial Situations:
Emergent Structurings of Mobile Email Use
Mizuko Ito and Daisuke Okabe
V
Emergent Developments
Keitai Usage Among Today’s
Japanese Elementary and Junior High School Students:
Research of the Views and Reality of Parents, Children, and Schools Yukiko Miyaki
Uses and Possibilities of the Keitai Camera
Fumitoshi Kato, Ryuhei Uemoto, Daisuke Okabe and Mizuko Ito
July 26, 2005
unprecedented data set about continuous human behavior

From the Mit site:
We have captured communication, proximity, location, and activity information from 100 subjects at MIT over the course of the 2004-2005 academic year. This data represents over 350,000 hours (~40 years) of continuous data on human behavior. Such rich data on complex social systems have implications for a variety of fields. The research questions we are addressing include:* How do social networks evolve over time?
* How entropic (predictable) are most people's lives?
* How does information flow?
* Can the topology of a social network be inferred from only proximity data?
* How can we change a group's interactions to promote better functioning?
If you have a series 60 phone you can participate... check out the MIT site for details.
http://reality.media.mit.edu/
Wired article
MoSoSo's
July 20, 2005
EA + Verizon
EA has agreed to launch its first round of mobile titles via Verizon Wireless and Sprint. EA says the deals will probably be worth $25 million. The titles include mobile games for popular EA franchises like Madden and NBA Live. There will also be a special version of Need for Speed for Verizon V-CAST subscribers. EA currently has a relationship with mobile development house I-Play, again the gaming giant is rumored to be looking at an acquisition in the mobile space, namely JAMDAT and Superscape.
July 9, 2005
7/7 Community
Flickr set of the London bombings. Interesting example of news coverage, expression, and commentary by the embedded masses.
NYtimes, not exactly impressed.
June 24, 2005
Tamagotchi on mobiles
link to article.
Who would have guessed it? Tamagotchis are back, in a big way. Manufacturer Bandai certainly owes some of the brand's revival to the "old is new" mentality that invariably brings back most fads, but when a BREW mobile version is released later this summer, it could help propel the quintessential virtual pet to the stratospheric heights it reached in 1996.
mobile 360
the company Panoman has created some cool auto-panorama generating software for cameraphones. You just start the app, turn around in a circle, and the program stitches together a panorama for you. Simple, but cool.
June 23, 2005
Page One LA Times article on Mobile Teens
A relatively light Column 1 article in the LA Times today about mobile use by teens. Abbe Don of HP Labs gets a choice quote as she is currently working on a "tweens" project.
SAN FRANCISCO - In a not-at-all unusual month, Will Wu spent more than 10,000 minutes on his mobile phone - an average of 5 1/2 hours a day.
Sometimes he talked, sometimes he listened. But most of the time, the 15-year-old just dialed up a friend and left the phone on. Connected only by wireless headsets, Will and his pal spent entire days - together, but apart - shopping, snacking, doing homework and even nodding off to sleep.

Read online or just pick up today's physical manifestation.
future of mms
really nice article on thefeature.com interviewing John Poisson, head of Sony's mobile media research and design group in Tokyo about MMS technology, what it's limitations are, and where to go in the future.
MMS has several problems. Cameraphones are kind of like home exercise equipment: the ad make it look like a cameraphone will be fun, easy to use, improve your life and make you smile more. But when you get home and try it, you realize it's a pain in the ass. So you don't really use it. We think it's the software. The MMS interface on most phones is user-hostile. It can take 40 clicks to do what you want to do. There isn't really that ability to take a picture and share it with someone intuitively like you can when sending a text message. And the ability to add music or a little icon to a picture is not aligned with people's simple desire. There's also very little feedback that what you sent was received. It's simply a send mechanism and not a communication mechanism. That ignores the very nature of what this mobile device is.
June 21, 2005
Phone as ping pong paddle

Pong Redux Cell-phone games usually rely on keystrokes to control the action, but Finnish researchers have developed a program called SymBall that could turn the whole phone into the controller. The software analyzes in real time images captured by a camera phone; from that information, it works out how the phone is being moved and the game responds accordingly. The demonstration application, which works on phones running the Symbian 60 operating system, is virtual Ping-Pong. The player wields the phone like a paddle to hit a virtual ball displayed on the phone's screen. Two users can play each other if their phones are connected wirelessly via Bluetooth, to the amusement of onlookers who can't see the ball, table, paddles, or net. Charles Woodward heads the multimedia team at VTT, Finland's national technology research center, that developed the technology. Woodward says the patented interaction method has attracted the interest of a game firm, and a more accurate version is in development.
Will also found some similar mobile interface projects here including the cool fishing game above.
June 17, 2005
mobile iTunes hack
so, if anyone today is just really desperate to hear that one song on their iTunes playlist, but happen to be without iPod, and don't care that the song will be heavily compressed, should load up this program on their machine before leaving the house.
Basically, you text message a particular song title to your pop email account, which then sends that request to iTunes via applescript. The script then opens Skype and gives your cell phone a ring, playing the requested song after you answer.
I have no idea if this works halfway well, or exactly how it would be that useful, but I enjoy seeing these kind of "solutions."
June 15, 2005
More mobisodes
A Singapore television station is making its romantic drama series, PS I Luv U, available in three-minute episodes on 3G mobile handsets. The mobile show will launch throughout Asia, but already handset makers are trying to develop video-ready programming that can be aired on wireless networks, according to this Reuters article.
From Technology Review Blogs:
Brad King: Emerging Technology and Culture - The 4-Gig Handset Hard Drive and Asian Television
June 9, 2005
Mobile Monday

The Mobile Monday USA. mission is to cultivate and accelerate US mobile and telecom sectors through leadership, technology, government relations, research, education, mentoring, investment, recruitment, networking and promotion.
Seems like a great community discussion if you're in the bay area and into mobile.
June 6, 2005
Collaborative Mapping for Everyone
First there was Google Maps, and that was cool.
Then there was Google Map hacking, and alpha geeks thought that was cool and, you know, made alpha geeky things.
Now, there's user friendly Google Map map making, and that's just plain awesome.
Location Based Services - Research Notes From The Field

Via Nicolas Nova at Pasta and Vinegar, which is loaded with cool stuff this morning.
This set of research notes from the Center for Research and Support of Training for great for two reasons. First, it presents some great and fascinating locative media projects. Second, it shows the work in great summary, meaning its completely accessible and legible. Neither too heady with the art-technology angle, nor too terse and technical as found in some scholarly presentations. Good mix.
Now, I understand sometimes you have to get arty and sometimes you have to get techy - depends on your audience. This is just a great example of finding a middle ground.
June 2, 2005
Now we're all embedded
BBC soliciting news from anyone and everyone. Instant news, the second it happens, straight from your mobile to the world...or at least soon after.
http://news.bbc.co.uk/2/hi/talking_point/4599531.stm
Send us your comments using the form on the right hand side of the page. Make sure to give us your location and contact details, such as your email address or phone number. Send any accompanying pictures or video to yourpics@bbc.co.uk.
May 3, 2005
Fieldworks Art-Geography at the Hammer

This symposium includes an evening of performance and a day of discussion to bring together practitioners from art, architecture, and geography to present original (field)works and address emerging relations between geographical science (including GPS, satellite surveillance, etc.) and artistic production. Program includes Trevor Paglen, Laura Kurgan, Lize Mogel, Juan Geuer and a live performance by Ultra-red. At the UCLA Hammer Museum on Thursday evening and all day Friday.
April 30, 2005
as seen on tv

fictional job opportunities abound for mobile research in cbs made for tv disaster/plague movie 'locusts'.
scott, can you check into this?
April 26, 2005
Congratulations, Will!
For your mention on engadget!
"Combining elements of alternate reality gaming, podcasting and geocaching, location33 is a game that requires players to wander the streets of Culver City, California, looking for musical clues that will allow them to piece together a sci-fi story involving a robot that wants to put out a record for Sony Music. The developer, Will Carter, put the game together as a thesis for his degree in Interactive Media at the USC School of cinema and TV. Were not sure whether hes angling for a job with Sony, or added the label for a greater degree of verisimilitude. Regardless, if youre one of those rare individuals who actually walks in L.A., now you have something interesting to do while you wander."
April 15, 2005
Bluetooth rifle
The BlueSniper rifle, developed by USC student John Hering, was featured on NPR's "All Things Considered." The rifle remotely hacks wireless devices that use Bluetooth technology. Hering, who founded the wireless security think tank Flexilis, said the rifle is only used to determine security holes, and not to obtain personal information.
April 5, 2005
'Body talk' could control mobiles

Changing tracks on digital music players of the future while on the move could be done with the nod of the head. Building on previous work, researchers at the University of Glasgow have been developing "audio clouds" to control gadgets using movement and sound.
"Mobile Phones, Japanese Youth, and the Re-Placement of Social Contact"
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"Mobile Phones, Japanese Youth, and
the Re-Placement of Social Contact"
DR. MIZUKO (MIMI) ITO
Mellon Teaching Fellow
Department of Anthropology
University of Southern California
(weblog)
WEDNESDAY, APRIL 13, 2005
12:00 - 1 pm
ROOM:
GFS 223
Grace Ford Salvatori
March 31, 2005
March 30, 2005
mobile graffiti
graffiti reappropriated for usage in virtual space - but, i have to ask: is the form's original spirit of dissent lost?
"Grafedia is hyperlinked text, written by hand onto physical surfaces and linking to rich media content - images, video, sound files, and so forth. It can be written anywhere - on walls, in the streets, or on sidewalks. Grafedia can also be written in letters or postcards, on the body as tattoos, or anywhere you feel like putting it. Viewers "click" on these grafedia hyperlinks with their cell phones by sending a message addressed to the word + "@grafedia.net" to get the content behind the link... Grafedia is a boundless, interactive publishing platform, base, cheap, and easy to use. It is an open system - the places and ways to use it are limitless. With grafedia, every surface becomes potentially a web page, and the entire physical world can be joined with the Internet."
March 29, 2005
March 26, 2005
music on mobiles

(mock-up of the forthcoming, hopefully, iPhone)
Really, really interesting write up on textually about the current clash between verizon and cingular, and apple and motorola.
It seems like the new apple/motorola iPhone was set to launch this week at new orleans confab. But what's happening is that apple isn't getting any support from the two big wireless players (verizon and cingular) because of the way that apple has designed the phone.
The Apple phone would basically work like an iPod, in that you can plug it into a PC, and transfer songs to it directly. What Verizon and Cingular are pissed about is that they think that the ringtone model should be applied to all forms of media on next-gen phones like apple's. This would mean that for every song you want to put on your phone, you've got to pay so much cash.
This is a really huge turning point in the industry, and I hope that apple sticks to their guns, because maybe other companies will follow their general lead and demand that the current structure of media content on phones be changed. After a year at working at Sony's mobile division (which is now folded into their marketing division... ick) is that the mobile stuff will never really be able to hit until the phone providers are willing to open up their platforms, and go away from this closed pipe model of pay-to-play.
Apple has gotten some bad PR recently with the whole suing the blogger thing, but this is a big power play, and I hope the clout they've built up with the iPod will enable them to put pressure on these idiots.
March 24, 2005
Sky Ear

Sky Ear is a non-rigid carbon-fibre "cloud", embedded with one thousand glowing helium balloons and several dozen mobile phones. The balloons contain miniature sensor circuits that respond to electromagnetic fields, particularly those of mobile phones. When activated, the sensor circuits co-ordinate to cause ultra-bright coloured LEDs to illuminate. The 30m cloud glows and flickers brightly as it floats across the sky.
March 17, 2005
Evolving forms of entertainment
Good article by Douglas Rushkoff on new directions for entertainment:
"How mobile can -- and should -- change the way we think about entertaining ourselves and each other...A playful mobile device need not entrap its owner within its own RAM. Rather, it can connect the owner with other people, the environment, or the temporal reality in new ways. Who is available? What is around me? What's going on right now? Instead of enter-taining, these devices might do better to inter-tain us -- that is, hold our connection to other people, places and things.The mobile intertainment device depends not on captivation, but on introduction, orientation, and interconnection. Although very few companies are conceiving of mobile fun in this way, the early interest in services from UPOC and Dodgeball prove that people are seeking a different sort of fun through their phones -- a fun that involves experiences with other subscribers rather than some company's content."
March 9, 2005
Elizabeth Goodman @ ZML circa 3:30pm Thursday
Elizabeth Goodman of Intel Research and "Familiar Stranger" fame will be dropping by the ZML around 3:30pm on Thursday for a chat with students interested in mobile media. Bring your cuppa.
March 4, 2005
Project Postmortem - CatchBob!

Here's a great example of something we should do more of - auditing in the form of a "post-mortem" a project called CatchBob! a treasure-hunt type, Wi-Fi based locative and collaborative mobile game Fabien Girardin developed at the Swiss Federal Institute of Technology Lausanne, Switzerland. The document describes the whole development process, from the technical architecture to the user perception of the game. The document works very well for both technies and non-tech savvy people, explaining the whole process and results of the play testing.
February 28, 2005
Vectors launch party at MoCA Thursday March 3

Please join us on Thursday, March 3, 7-10 pm at the Los Angeles Museum of Contemporary Art (250 S. Grand Ave.) for the launch of Vectors, USC's new electronic journal of culture and technology. Thursday night's party features multi-player mobile gaming led by Julian Bleecker and Jane McGonigal, large-screen projections, live music and free food and drink. Vectors editor Tara McPherson will facilitate a discussion of a new era in digital publishing featuring work by Erik Loyer, Raegan Kelly, N. Katherine Hayles, and Alice Gambrell. Free and open to the public.
RSVP
More info
February 10, 2005
Barcodes get some style
Here's the coolest thing I've seen in a while -- barcodes with style meta-data! :)
Check out the Japanese version of the site - and then imagine the possibilities of what a cameraphone-wielding kid could do with these little icons. Suddenly, barcode-scanning becomes much more interesting...
February 7, 2005
January 22, 2005
Backseat Playground
Reblogged from we-make-money-not-art.com

Backseat Playground, developed by John Paul Bichard, Liselott Brunnberg and Oskar Juhlin at the Interactive Institute in Stockholm, is a mobile gaming research project that will enable kids to play with the world outside their window from the back seat of a car. This augmented reality game uses a digital compass and a GPS-receiver to connect the game to the passing landscape. By aiming the device towards objects, players can defend themselves against creatures or pick up magic artefacts.
January 3, 2005
Node Explorer
A little "postcard sized" portable, embedded Linux piece of spatial annotation hardware - and the operation here seems to have some smart things to say about why spatial annotation is a promising activity..cool stuff..
Location aware computers and the content and services that run on these devices, will change the way that society experiences the real world. Node is a world leader in developing both the technology and the content production methodology required.
Node provides services and products that take the visitor experience of a building, national park or city further and deeper than ever before.
Node
December 30, 2004
bbc rules
Your part in the news is important to us and we'd like to see the photographs and videos you are shooting using the latest digital technology.If you want to e-mail it to us, send it to yourpics@bbc.co.uk .
Why not add the above email address to your mobile phone and email address book.
If you want to send your picture from your mobile phone, dial 00 44 (0)7970 885089. You can send them from any network or phone. Please send the large full size images (usually 640x480 pixels) taken by the mobiles otherwise they are too small to publish.
click the link for guidelines (e.g. you have to add captions to photos).
in a few years, we'll all be potentially on the media payroll during media events we're witness to.
December 20, 2004
DataJockey mobile device interface
An novel interface to share images and content between mobile devices developed at Keio University's Shonan Fujisawa campus in a lab headed by Prof. Michiaki Yasumura.

November 30, 2004
November 28, 2004
Cingular Wireless Film Festival

http://rucingular.com/screeningroom/default.asp
15 seconds or less.
prize: motorola V551 + $5,000.
some rules:
- Contest starts at 12:00:01 a.m. ET on November 15, 2004 and ends at 11:59:59 p.m. ET on January 31, 2005.
- The videos can be about anything and fit within any genre, such as action or comedy and will be judged based on creativity, expression and entertainment value.
- You may enter as many times as you wish during the entry period, but only one entry per person can be selected as a winner. (See details in Rule 4 below.)
- Entries will be disqualified if they contain any inappropriate material or language, including profanity.
And for the most awesomist, craptastic rules of them all!
- Open to legal U.S. residents between 18 and 24 years of age who are film students at time of entry.
- All videos submitted, and all concepts or ideas contained or embodied therein, become the sole property of Sponsor and will not be acknowledged or returned
that aside, yeah, if someone here isn't entering this, umm, yeeah....someone should enter (even though many of us have exited the coveted 18-24 demographic! damn it!)
November 23, 2004
"Visual Google"
This was developed by Hartmut Neven, a researcher here at USC's ISI lab in Marina Del Rey - we should propose some content and user studies??:
Neven has applied for a patent to cover the use of image-recognition software on mobile phones and has started cutting deals with various companies. Vodafone Japan and NTT DoCoMo offer wireless video-messaging services powered by Neven Vision technology. Vodafone's MovieMask, launched in July, recognizes your changing expressions as you look into the camera and adds the appropriate special effects, like tears or sparkles. DoCoMo introduced a similar service called Face Stamp in November. Neven Vision expects at least three European cell phone carriers to make the technology a standard feature next year.Meanwhile, the company is developing a security application that would use biometrics - facial features, skin texture, and iris pattern - to authenticate purchases made via cell phone.
And this fall, after two years of development, the company is rolling out its most ambitious service, what Neven describes as a "visual Google." The company has tweaked its facial analysis algorithms to identify anything from a Coke can to the Mona Lisa, barcodes to kanji. By linking this object-recognition software to a database of images, Neven aims to build a search platform for phonecam users. Don't know what something is? Snap a pic and the service sends back a match within 10 seconds.
The technology will debut next year in ads that offer, say, $1 million to the millionth person to submit an image of a can of Coke. Travel guides are next: Snap a picture of the Pantheon to learn its history, or click a road sign you need translated from German to English. "The system hyperlinks the visual world," Neven says. "Eventually every building and object will be in the database."
November 14, 2004
Mobile SCOUT
Mobile SCOUT
A Mobile Phone and Web Public Art Project by Julian Bleecker, Scott Paterson and Marina Zurkow
Are you in a concrete jungle or swamped by tourists? Who's around you, what do you see? A deer, a dump or a daydream? Saintly acts or sinful facts? Mobile SCOUT is a public art project that collects audio narratives of your local surroundings, personal rituals and public sightings. Using your mobile phone, you leave a voice message of your observations with the Mobile SCOUT Ranger, our automated quirky naturalist. Turn your observations into a brief message about the flora (landscapes), fauna (characters) or behaviors (events) that populate your surroundings. Call the Mobile SCOUT Ranger - 1 (877) 564-3060 - he will guide you through the experience. When you call you'll:
Further instructions for operating Mobile SCOUT are available at our online brochure at http://www.mobilescout.org/brochure.htm. Mobile SCOUT defines place as being made of social habitats, not geography. Your recordings are organized into an audio/visual field guide according to the kind of space you occupy, be it play, work, nature, culture, public, private, branded or free speech. See the field guide and listen to recordings left by others by visiting the web site www.mobilescout.org. Mobile SCOUT was commissioned by "The Database Imaginary", an exhibition at the Walter Phillips Gallery at The Banff Center, and curated by Sarah Cook, Steve Dietz and Anthony Kiendl. Mobile SCOUT was produced with support from BeVocal for voice application hosting http://www.bevocal.com. |
November 11, 2004
SMS Guerilla Projector
The SMS Guerilla Projector is a high powered, home made projection device that can be used to project SMS messages on to buildings, signs or any other surface. Made by Troika, the London based collective of designers and artists, it consists of a mobile phone, camera lens and slide projector.

via cool hunting
November 9, 2004
PLAN - Pervasive and Location Arts Network
From the locative [http://locative.x-i.net]list
PERVASIVE AND LOCATIVE ARTS NETWORK (PLAN)
A new international and interdisciplinary research network in pervasive media and locative media has been funded as part of the Engineering and Physical Sciences Research Council (EPSRC) Culture & Creativity programme. The network will bring together practicing artists, technology developers and ethnographers with the aim of advancing interdisciplinary understanding and building consortia for future collaborative projects.
Focus
A new generation of pervasive technologies is enabling people to break away from traditional desktop PCs and games consoles and experience interactive media that are directly embedded into the world around them. And locative media, the combination of mobile devices with locative technologies, supports experiences and social interaction that respond to a participant's physical location and context. Together these convergent fields raise possibilities for new cultural experiences in areas as diverse as performance, installations, games, tourism, heritage, marketing and education.
Objectives
To support the formation of a new interdisciplinary research community to investigate how the convergent fields of pervasive media and locative media need to evolve in order to support future cultural and creative activities. To catalogue interdisciplinary collaborations, and to review the research agenda, methods, and community.
To identify the key research issues that need to be addressed.
To seed future projects by bringing artists, scientists and industry
together in a creative environment so that they can generate and
practically explore new ideas, and also to provide a forum for publicly demonstrating some of these.
To produce online and offline resources to support researchers, artists, industry and to promote public understanding of this emerging field, including a public website, an online document repository for members and a newsletter and DVD.
To lobby for additional funding for this area.
To link international networks.
Activity
The network will stage three major gatherings. Each gathering will have a distinct form and focus: an initial workshop to launch the network and assess the state of the art; a technology summer camp for artists and technologists, including hands-on prototyping sessions using the facilities at Nottingham's Mixed reality Laboratory; and a major public conference and participatory exhibition as a central component of the Futuresonic 2006 festival in Manchester; as well as a supporting web site and other resources.
JOINING THE NETWORK
The network is open to individuals, art companies and industry research
labs as well as institutions.
To join the Pervasive and Locative Arts Network (PLAN) please write to
stating the nature of your interest and why the network is of relevance to
the kind of area you are working in. An email is adequate. (Please contact
us for further details or a template letter.)
Please send to:
ben at open-plan dot org
November 4, 2004
Prototyping Location Based Services

From Pasta and Vinegar
Topiary lets designers create a map that models the location of people, places, and things; use this active map to demonstrate scenarios depicting location contexts; use these scenarios in creating storyboards that describe interaction sequences; and then run these storyboards on mobile devices like PDAs, with a wizard updating the location of people and things on a separate device.
Topiary allows designers to quickly design, prototype, and test a location-enhanced application without requiring them to implement the application or deploy a supporting infrastructure, enabling them to get early feedback about their design from real end users.
October 13, 2004
Catch Bob

The CatchBob! mobile game by Nicolas Nova and Fabien Girardin investigates how people benefits from knowing others' whereabouts when working on a joint activity.
Running on a mobile device, the collaborative hunt features groups of three persons who have to find and circle a virtual object on a campus.
CatchBob! aim is to test how a location awareness tool modifies the group interactions and communications, the way they perform a joint task as well as how they rely on this spatial information to coordinate.
October 8, 2004
October 4, 2004
murmur
still trying not to completely link dump, but:

murmur is a of-the-canada project that is basically, without too blatantly referencing julian's project, Another Spatial Annotation Project. Murmur signs are affixed to certain locations around participating canadian cities (toronto, vancouver, and somewhere else...), and mobile telephony enabled people can dial a number and location code printed on the sign. They they get to hear an audio stream of people's recollections, etc., of that specific area. I guess what makes this project unique, and to me personally, potentially more interesting than some other location-annotation projects (except patholog of course), is that you can actually hear the voices of people making these annotations. I guess this could be bad if the person is completely boring, but I envision these really lively, almost scripted recollections, stories, etc., coming from the other end of the line.
that being said, I'm getting a little bored of these annotation projects, unless (like patholog, cough) they rely on a high turnover of this content, and place more emphasis on social connection. Personally, I find these projects pretty similar to the musuem model -- at this location, these things happened. Sure, this is interesting, to a degree, but it has zero "replayability" to me, and it basically doesn't seem like much fun, or something that I'd get really excited about doing (although I'd definitely like to try out...). I think the main thing about these annotations is that they need to be stories -- they need to be engaging or they won't hold anyone's interest. Sure, maybe I can find out about what Jack Ireland things about "the best irish pub in all of Los Angeles," and what maybe his favorite menu items are, but that's about it. Sure, that kind of stuff is a nice service, but I think we're at the point now with this "mobile media" stuff that we really need to start thinking about crafting unique experiences for people. I certainly think that murmur could be compelling, but it seems like it rests it's success on the storytelling capabilities of those who are annotating.
Sorry for the big block of text.
September 22, 2004
Nintendo DS

Nintendo DS Launches on Nov. 21 in North America -- At $149.99!
I'm psyched. Just got to scrape together the loot to get ahold of this device. @ E3 Nintendo was saying it wasn't due out in North America until first quarter of next year. I had a VIP pass and made it inside to play with the system. The games where simple but showed so much potential! I really have a lot of confidence in this device to break some great new ground.
Here are some snippets from Nintendo's article:
Nintendo's newest innovation, Nintendo DS, will make its worldwide debut in North American stores on Nov. 21, and then in Japan on Dec. 2. Nintendo DS will become the companys first system ever to make its sales debut outside of Japan.
Nintendo DS is the dual-screened, hand-held video game system redefining the idea of interactive entertainment. One screen allows for touch input using a stylus, while the unit includes both voice recognition and multiplayer wireless features.
Read more @
DS Release Announcement
About The System
September 20, 2004
Mobile Design - Lessons from Sci-Fi

From The Economist (PDF), we learn of a mobile device that uses WiFi for proximity-based connectivity, location awareness, voice over IP, and speech recognition to route communications intelligently.
It seems that Star Trek has done it again. This month, American soldiers in Iraq will begin trials of a device inspired by the comm badge featured in Star Trek: The Next Generation. Like crew members of the starship Enterprise, soldiers will be able to talk to other members of their unit just by tapping and then speaking into a small badge worn on the chest. What sets the comm badge apart from a mere walkie-talkie, and appeals to Star Trek fans, is the system's apparent intelligence. It works out who you are calling from spoken commands, and connects you instantly.
September 17, 2004
cool ass GPS camera hack
(picture source: engadget)
looking at engadget today and found this sweet GPS camera hack. Of course, in other parts of the world (cough, japan, cough...) these are pretty ubiqutous. but you have to respect the ugliness of this system.
link via engadget
Lots of other cool stuff there today, so check it out.
The "I found your life" thing is pretty strange, and relates to some of the privacy / personal ethics issues we were discussing in mark(co?) bolas's class yesterday.
Election 2004: The Missing Mobile
The 2004 Presidential Election is very hotly contested - if you keep up with a site like Electoral-Vote.com, you can watch the so-called "Battleground States" shift from blue to red as volleys of advertising are fired over the airwaves.
Polling is a huge part of these politics - driving strategy and coverage. And, it turns out, political pollsters don't count mobile phone users - making the 170 million mobile devices in the USA the largest mystery voting block in modern politics.
September 8, 2004
chojo demo filming
looking for extra tomorrow morning, 9.30am at lucas loading dock. should be fun and pretty basic, lasting no more than an hour or so. (didnt mean to belittle or dismiss production films/homework this evening; was trying [and failing] to say this was more 'departmental-like' filming.)
hope a few of you can make it; it would be nice to see some people outside of the platoon of third years i see every day.
September 7, 2004
Cell Phone With 1.5GB HD
Seoul, Korea -- Consumer electronics manufacturer Samsung, the world's third-largest maker of cell phones, announced on Tuesday that it will begin selling the first mobile phone with an embedded 1.5GB hard disk drive in Korea later this month. The phone will feature a mexapixel digital camera, 2.2-inch display and MP3 player. It will also offer an enhanced microphone, and dual speakers that create the feel of 3D sound. The company did not provide pricing details or announce plans for a North American release for the hard drive phone, which could spur more interest in downloading music and video over wireless networks.
http://makeashorterlink.com/?P3BA22C39
http://www.samsung.com
September 3, 2004
Ped-Rage - It Was Inevitable..
No, You Can't Walk and Talk at the Same Time
Via the New York Times
By KEN BELSON
With nearly two-dozen states now enacting some sort of restriction on the use of cellphones while driving, the random weaving and inexplicable speed variations, the short stops and sudden lateral jerks of drivers with phones tucked against their ears are slowly becoming things of the past.
But as any urban dweller will testify, the hazards presented by nattering mobile users do not begin and end behind the wheel.
It may sound insignificant, but pedestrians talking on cellphones have become a major cause of "pedlock" and subsequent "ped-rage."
Their minds elsewhere, cell walkers are more likely to step into traffic without looking, cut off and bump into other pedestrians and even confuse passers-by with their very public conversations - all of which can hinder the natural flow of human traffic along sidewalks.
And as cell-free walkers grudgingly adjust to the unpredictable ambulations of their distracted brethren, the communal bond that once linked pedestrians brushing elbows on crowded city streets, some experts say, is evaporating.
This trend is nowhere more in evidence than in New York City.
"I look forward to walking and being in my own space, but cellphones make it more difficult to do," said Oren Hellner, a 36-year-old marketing executive who walks 15 minutes each day from Pennsylvania Station to his Midtown office. "I've seen people nearly get hit by taxis, and I have to bob and weave around people on their cellphones who aren't paying attention."
Last year, 13,807 pedestrians were struck by motorists, and 170 of them were killed, amounting to almost half of all traffic deaths in the city, according to the New York City Department of Transportation.
Aware of the hazards of walking while distracted, the department this spring began a campaign, "Cars Hurt, Stay Alert," and printed posters that showed warnings stenciled on street corners reminding New Yorkers to look both ways when crossing.
"Cars Are Made of Steel," one poster reads. "You're Not."
"People are moving quickly and technology has changed the way people can use their time," said David Woloch, the deputy commissioner of transportation. "If people would be more alert by making fewer phone calls or paying attention while they are on the phone, that's what we want to see happen."
There are no statistics on the number of pedestrians injured while talking on cellphones. But Kit Hodge, the campaign coordinator for Transportation Alternatives, a group that advocates for pedestrians and bicycle riders, says the congestion caused by mindless cellphone use on city sidewalks is "out of hand," adding that she has seen shoving matches break out between pedestrians and has herself been smacked by callers who were walking and gesturing wildly.
Still, at least an accidental smack requires two strangers to acknowledge each other. The proliferation of cellphone use on city streets is also contributing to what urban planners have come to call the privatization of public space. Whether they are making calls out of a sense of necessity or as a simple means of escape, cellphone walkers are less likely to help a stranger in need, for instance, or to exchange pleasantries with passers-by. They are effectively cutting themselves off from the random encounters in public spaces that used to invigorate city living.
"The charm and excitement of the city is that it allows you to exercise freedom you can't get at the shopping mall," said Kenneth T. Jackson, a professor of history at Columbia University and a former president of the New-York Historical Society.
The incursion of technology into public spaces - cellphones, iPods, security cameras - is causing cities to resemble more closely the controlled environments of suburban towns.
"The city needs to be something else," Mr. Jackson said.
For some people, of course, isolating themselves is a way of coping, not a guilty pleasure. Cities are big, busy and sometimes scary places. Talking on the cellphone to friends about most anything can ease the stress of having to head down a street that might appear threatening or just mentally taxing.
With nearly two-dozen states now enacting some sort of restriction on the use of cellphones while driving, the random weaving and inexplicable speed variations, the short stops and sudden lateral jerks of drivers with phones tucked against their ears are slowly becoming things of the past.
But as any urban dweller will testify, the hazards presented by nattering mobile users do not begin and end behind the wheel.
It may sound insignificant, but pedestrians talking on cellphones have become a major cause of "pedlock" and subsequent "ped-rage."
"Cellphones are a way to pick something we can deal with," said Robert V. Levine, a professor of psychology at California State University, Fresno, who has studied New York pedestrian behavior, "and at the same time filter out other things. Cellphones shut people off from the here and now."
Still, cities like New York depend on the civility of their citizens, whether they are in a bus, an elevator or simply walking down the street. By sealing themselves on their phones, cellphone walkers might well be encumbering their phone-free counterparts twice: first by forcing them to duck, dodge and otherwise adjust to meandering callers, and again by robbing them of one more engaged neighbor.
"Anything that separates people from their surroundings is antithetical to the idea of a public realm," said Jerold S. Kayden, professor of urban planning and design at the Harvard Graduate School of Design. "Every little brick added to the walls around people creates less of a common cause, and I don't think we need to be adding bricks."
September 2, 2004
EA Mobile Deal
BBC article
EA is joining forces with the Scottish mobile entertainment firm Digital Bridges to make more of its games available for mobile phones.
September 1, 2004
Bluetooth Body Blow
I have to say, three years ago I went to a technical training session on Bluetooth and was quite surprised as to the chasm between the technical hype and the technical reality of Bluetooth. Bandwidth, capacity for multiple simultaneous signalling for distinct apps, range, etc. were all gradually deflated as somewhat typical real-world operating conditions were introduced into the case studies. One guy at the session was there to figure out if his company - an outfit that manufactured monitoring equipment for hospitals - could use Bluetooth to eliminate all the wires required. He never came back after he found out that the technology would only really support a few devices within the space of a typical hospital suite.
Cross Posted from 80211report.com by way of Unwired
In a body blow to Bluetooth -- a technology which has already suffered more setbacks than successes -- Swedish company Ericsson, which 10 years ago invented Bluetooth as a cable replacement, said it would stop making new chips using the technology. The company said, "Even though large volumes are manufactured, the business case for Ericssons design of new Bluetooth
solutions is not strong enough." The company will form a new unit to support existing Bluetooth silicon customers, and its mobile units will continue to offer Bluetooth software. "It's not gone yet, but it is not going to make it long-term," says Craig Mathias of the Farpoint Group. "Ericsson made a
business decision -- a good one."
Bluetooth has never been quite able to get out from under the mountain of interoperability and pricing problems afflicting it. What did not help was the relentless, suffocating hype which accompanied Bluetooth in its early stages -- hype which only helped to accentuate the technology's every little
flaw and failure. The rapid proliferation of 802.11, the commercial availability of UWB, and the introduction of ZigBee would likely have spelled doom for Bluetooth in any event. Ericsson's decision may well be the coup de grace.
Culver City Free WiFi
CULVER CITY LAUNCHES
FREE WIRELESS INTERNET ACCESS IN DOWNTOWN DISTRICT
Revolutionary Technology Brings Free Broadband
Outdoors to Downtown Culver City
Culver City, Calif., (September 2004) The City of Culver City is pleased
to announce the launch of free wireless internet access in Downtown Culver
City effective Thursday, September 9. This service, called Wi-Fi for
Wireless-Fidelity, is the first broadband wireless hotspot on Los Angeles
Westside. It offers laptop users the ability to log-on to the internet
without the use of phone lines or traditional wires that bind most
internet use to the office or home.
A kick-off party and demonstration of Wi-Fi in action is scheduled for
Thursday, September 9 at 12:30 in Town Plaza at the intersection of Culver
and Washington Boulevards in Downtown Culver City. Technical staff from
Wireless Hotspot, Inc. will be available to offer free Wi-Fi support and
demonstrations, along with music and refreshments. Staff will be
available through 6:00 P.M. The general public is encouraged to bring
laptops to this free event.
CULVER CITY LAUNCHES
FREE WIRELESS INTERNET ACCESS IN DOWNTOWN DISTRICT
Revolutionary Technology Brings Free Broadband
Outdoors to Downtown Culver City
Culver City, Calif., (September 2004) The City of Culver City is pleased
to announce the launch of free wireless internet access in Downtown Culver
City effective Thursday, September 9. This service, called Wi-Fi for
Wireless-Fidelity, is the first broadband wireless hotspot on Los Angeles
Westside. It offers laptop users the ability to log-on to the internet
without the use of phone lines or traditional wires that bind most
internet use to the office or home.
A kick-off party and demonstration of Wi-Fi in action is scheduled for
Thursday, September 9 at 12:30 in Town Plaza at the intersection of Culver
and Washington Boulevards in Downtown Culver City. Technical staff from
Wireless Hotspot, Inc. will be available to offer free Wi-Fi support and
demonstrations, along with music and refreshments. Staff will be
available through 6:00 P.M. The general public is encouraged to bring
laptops to this free event.
On an everyday basis, users will be able to handle e-mail correspondence,
get the latest weather, stock and sports updates, search the news
everything a person would normally expect from the internet, but for free,
anywhere they choose outdoors in Downtown Culver City.
Downtowns hotspot covers an area of approximately one square mile from
Trader Joes at Culver & Ince to the edge of the Sony Pictures campus at
Washington & Hughes five blocks west. The district includes Town Plaza,
an outdoor performance and gathering spot; a public park, the Culver
Hotel, numerous outdoor cafes and retailers, and a number of offices
including Culver Studios and Westwood One.
This new technology is as revolutionary as when phones were freed from
cords and plugs. Now, you can sit on a park bench, in a caf or under a
market umbrella and browse or write to your hearts content, states John H.
Richo, Director, Information Technology, whose department initiated the
project.
The project is funded by the Citys Redevelopment Agency. Community
Development Director Susan Evans states, As an important hub of the
entertainment industry where high numbers of creative personnel are
employed, Culver City embraces new technologies that lay the groundwork
for new and more flexible ways to work.
Any wireless-equipped laptop which includes almost all manufactured from
2002 onwards - can easily access this new, free service, states Joseph
Hsieh, founder and president of Wireless Hotspot Inc., the company
retained by the City of Culver City to deploy the new technology. Even
without a built-in receiver, it is easy to buy and install a wireless card
from any major computer store.
Wireless Hotspot, Inc offers end-to-end wireless internet and network
access solutions for retail, hospitality, government and other agencies.
Wireless Hotspot is a privately funded company based in Los Angeles and
incubated by the FAME Renaissance Center. FAME is a joint effort of the
Community Development Department of Los Angeles, the Economic Development
Administration, Department of Commerce, Wells Fargo Bank, and State Farm
Insurance Company.
To implement this pioneering project, Wireless Hotspot partnered with
Firetide and Vernier Networks. Firetide is a privately held wireless mesh
technology company that develops networking equipment for large Wireless
Instant Networks, like Downtown Culver Citys. Firetide's Instant
Networking, which utilizes mesh overlays, is a technology developed by the
military and allows for identical signaling from numerous sources
simultaneously. Downtown Culver City employs this feature to allow for
continuous-stream access unbroken by interference from buildings, trucks,
trees or any potentially impeding object that could obstruct the broadband
signal.
Vernier Networks provides the technology that addresses security issues
created by Wi-Fi users inside the network. Vernier received InfoWorlds
2004 Technology of the Year Award for Best WLAN (Wi-Fi Local Area Network)
solution and 2003 Product of the Year Award from Network Magazine.
Vernier is a privately held company headquartered in Mountain View,
California.
For further information:
Alicia Weintraub
Redevelopment Agency
(310) 253-5778
Carlos Vega
Department of Information Technology
(310) 253-5975
the degree confluence project
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The goal of the project is to visit each of the latitude and longitude integer degree intersections in the world, and to take pictures at each location. The pictures and stories will then be posted here.
Seems like a very cool project. Would be very cool to see this project completed and viewed in some sort of 3d world space.
August 30, 2004
Telejournalism at the RNC
More from the folks at NYU working in Telejournalism that I posted about a last semester:
Participate in the RNC from Anywhere tonight and tomorrow nightWe're at NYU assembling our interactive cameras and wearable computers for tonights Konscious Convention broadcast. We'll have four crews in the field, one in Madison Square Garden. Also, three of us from Unmediated will be at Manhattan Neighborhood Networks monitoring the four cameras in the field, and chatting with participants that want to ask convention attendees and protesters questions. You can watch and participate tonight at 7PM EST by going to www.Konscious.tv. You can watch a stream of the live broadcast over at MNN from 7 PM to 7:30 PM EST. If you live in the New York City Area, you can tune into MNN and watch the live broadcast on Time Warner channel 34 or 78, RCN Channel 110 and digital cable channel 107. For more info on the system we're using, developed by Shawn Van Every, click here
unmediated: Participate in the RNC from Anywhere tonight and tomorrow night
August 26, 2004
Seven Mile Boots

After putting on the boots they start looking for active chat channels. When the user walks around s/he can locate a chat activity through audio. S/he will hear himself passing through a group of chatters or s/he can decide to stop for closer observation. The boots log into the chat rooms automatically under the name of "sevenmileboots". The channels are selected according to their activity and topic. Everytime while walking, the boots are looking for a new selection of channels from the net. The boots contain all the necessary techniques in them, a computer with wireless network, microprocessor, sensors, amplifiers and loudspeakers. The boots are ready to function in any location with an open wireless network.
I like the idea of hearing convesations of chat groups, but it seems like a pretty limited application of the tech.
August 24, 2004
Sprectropolis
Spectropolis: Mobile Media, Art and the City is a three-day event (OCT 1-3, 2004) in Lower Manhattan that highlights the diverse ways artists, technical innovators and activists are using communication technologies to generate urban experiences and public voice. The increasing presence of mobile communication technologies is transforming the ways we live, construct and move through our built environment. The participants of Spectropolis make obvious or play with this shift, creating new urban perceptions and social interactions with cell phones, laptops, wireless internet, PDAs and radio. In addition to twelve projects presented in City Hall Park, there will be several free hands-on workshops and three panels available to the public.
[And featuring Julian Bleecker!]
( (( ((( Spectropolis 2004 ))) )) )
August 19, 2004
World's smallest robot flies forward

The firm behind a tiny flying robot says it could be used for security work, disaster rescue and space exploration.
Seiko Epson has designed the insect-sized craft as a more advanced successor to its flying micro-robot, reports Japan Today.
The new version of the world's smallest robot flies autonomously according to a flight-route program sent by Bluetooth wireless from a computer.
The robot has two tiny ultrasonic motors that drive two propellers in opposite directions for lift.
Epson said the model, which is 136mm wide, 85mm tall and weighs 8.6 grams without the battery, will be on display at the Tokyo International Forum from August 27 to 30.
from http://www.ananova.com/
August 18, 2004
VC's on fire for Mobile Gaming

Investors have finally caught on to the fact that mobile entertainment is hot growth sector. Now they're climbing over each other to throw money at mobile game developers.
"mobile gaming is young enough that it's cheap to produce a lot of games and see which ones stick."
"In two months' time, venture investors have recognized this is a great market in the U.S. and there are a finite number of lead players," says Rory O'Driscoll, managing director at BA Ventures. "They've made bets real quick."
VCs made six gaming investments totaling $50 million in all of 2003. In the second quarter of 2004 alone, there were five deals totaling $86 million, according to VentureOne, a San Francisco-based research firm.
Arc Group predicts that the mobile game industry could reach $8.4 billion worldwide by 2008.
San Jose Biz Journal Article
SlashDot Article
The Feature Article
August 17, 2004
WiFi Rickshaw Temple

From India, word reaches us that there is a high-speed rickshaw..er, a high-speed WiFi rickshaw..I mean, a rickshaw, that's got a temple-like carriage and that provides wireless Internet access. Or something..
From USA Today
BITHOOR, India For 12-year-old Anju Sharma, hope for a better life arrives in her poor farming village three days a week on a bicycle rickshaw that carries a computer with a high-speed, wireless Internet connection.
Students gather around a mobile Internet classroom in the northern Indian village of Bithoor.
Rajesh Kumar Singh, AP
Designed like temple carriages that bear Hindu deities during festivals, the brightly painted pedal-cart rolls into her village in India's most populous state, accompanied by a computer instructor who gives classes to young and old, students and teachers alike.
"By using computers, I can improve my knowledge," Sharma, whose parents plan to pull her out of school at 15, said in Hindi, before joining a class on Web cameras. "And that will help me get a job when I grow up."
July 30, 2004
Time That Land Forgot

Here's an interesting experiment in switching around the Position-Image-Annotate syntax of your typical geo-referenced photography project. Timo Arnall and Even Westvang have inverted the representation so that time becomes the landscape, and location/GPS coordinates become the things time references. I think..
Parenthetically, Timo's www.elasticspace.com is an awesome resource to other geo-image-mapping-annotation types of projects.
July 28, 2004
SmartView
I don't know when this happened... but a friend here just showed me this feature of yahoo's mapping service:
So cool...
I want this on my GPS cameraphone.
July 20, 2004
roam.net
ROAM-NET members will start broadcasting information about themselves, and their surroundings. At a most basic level, all members will be broadcasting video and GPS feeds and anyone connected to the network (including the cars themselves) will be able to view maps of their peers, and see from their perspective. Spectators can also use laptops, pocket PCs, and kiosks to view the vehicles in action, and send messages to the vehicles. For example, one might message "I need a lift, will you barter?" or "Come visit us at camp hello; free greetings and smiles".ROAM-NET is non-profit, and will no doubt evolve as technology and social networks improve, but is dedicated to the community of technomads (technological nomads), be them cyborgs, or computer equipped transports. We are currently using the open-source blogging/cms tool, thingster as meta and mapping engine.
July 16, 2004
OS Master Map

via wmmna
Ordnance Survey, Britain's national mapping agency, started 30 years ago to build a database of Britain's landscape and society. MasterMap contains 450m topographical features, each positioned to an accuracy of centimetres.
From the Master Map website:
The OS MasterMap Topography Layer is a large-scale digital database of the detailed surface features on the landscape, with relative positions and elevations of every town, manor, parish, or tract of land mapped to minute detail. This highly accurate, flexible resource covers some 400 million man-made and natural features, from fields to pillar boxes, each with its own unique identifier or TOID for easy reference. It is broken down into nine themes to make it easier to access the data:Guardian Master Map article --------------------------roads, tracks and paths;
land;
buildings;
water;
rail;
height;
heritage;
structures; and
administrative boundaries.There is the choice of a single theme, a combination of themes or all of the above. When overlaid with other OS MasterMap layers or the customer's own data, it will provide a clear picture of what's on the ground.
Britain has gotta be a pretty fun place for AR now.
July 13, 2004
Social Lives of a Cell Phone
Good overview of a couple of the more interesting social apps for mobile phones.
New wireless services will maximize your connections to others and minimize your need to plan ahead
MIT Technology Review
Err..MoPhoBlogging?
Courtesy of we-make-money-not-art
Audioblog from your phone
If you blog on Blogger, you can send free unlimited audio posts from any phone to your blog. You call their number, record a post, then your blog is updated with an audioblogger icon and a link to your audio...
Quarantined iPods

Music fans, beware: Britain's Ministry of Defence has become the latest organization to add the iPod to its list of high-tech security risks. The pocket-sized digital music player, which can store thousands of songs, is one of a series of banned gadgets that the military will no longer allow into most sections of its headquarters in the UK and abroad.
From CNN
Camera Phone Scavenger Hunts
Simple and fun, from Picturephoning:
I picked this up from an article published in the Miami Herald on various mobile campaigns (mostly text message) launched by wireless companies. But this one involves camera phones:
"In April at six colleges, Verizon sponsored the Urban Challenge on Campus -- scavenger hunts with camera phones. College students had to decipher clues at 12 campus locations and photograph them in 90 minutes."
July 11, 2004
GPS Digital Camera

It's way too expensive - the software alone is $250, bringing the entire package to over $1100, but I've been waiting for something like this: digital photography integrated with a GPS. Actually, now that I think about it, when I cobble the same technology together for a current project that includes a PocketPC PDA, Bluetooth GPS unit, and a decent Compact Flash digital camera, I'm up to about $800! But, I guess the DIY satisfaction is invaluable..oh, and Microsoft donated the PDA and a huge box of development tools..
Location-based Photo Albums
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From we-make-money-not-art
Trevor F. Smith has released the first public beta of a new photo map editor, 93 Photo Street. The application downloads and renders free maps for any region in the US and makes it easy to geolocate your photos and generate web photo maps.
This is something I and probably other people have thought would be fun and interesting to work with. The idea of cohering physical space somehow to your photos to help ground them and locate them. I wonder what you do next? I'd want to be able to make my maps to look like those goofy placemats you get at small town diners where a map of town shows all the featured tourist traps more than anything else.
Maybe i'll have to get out my Denis Woods to help me think through this one..
July 9, 2004
Flexible Color LED Screen
check out the
video
The screen is connected to a mobile phone via a Bluetooth link, so drawings and animations can be sent by MMS to another user with the same equipment. Thanks to a dedicated embedded software application, the mobile can be used as a remote control to activate the screen's functionalities: adjust the brightness, select the image or text to be displayed, enter text, draw simple animated visuals, download animations from the Internet, etc. A more sophisticated animation editor has been produced to allow professionals to market their own animations, which will be online and downloadable via the Internet from a mobile phone.Sensors integrated into the screen mean it can also be used as a "standalone" device (to display visual sequences stored in the screen's memory or specific animations triggered by certain gestures or sounds, etc.).
The electronic components (including LEDs) have been soldered on a flexible circuit board and then packaged in a fabric layered sandwich. This offers an optimised display rendering while maintaining a very good flexibility and a comfortable yet resistant textile feeling.
Compared with the optical fibre screens developed by the same team of researchers (and awarded the prize for innovation at the 2002 Avantex textile trade show), the display screen is lighter, has a colour display and is easier to integrate into clothing because it is small (10cm by 7cm) and light (approximately 50 grams, in addition to a battery weighing approximately 100 grams). The removable screen is inserted in a special pocket in the garment. It is easy to use and connected to a rechargeable battery with a 4-hour charge life.
though I think OLED will make this tech moot, and the "flexibility" looks pretty minimal, it's got some definitely interesting immediate potentials.
compiled from France Telecom press release
R&D blurb
via ./
Apart from the fun, trendy aspect that appeals to consumers, possible applications exist in the professional event marketing and communications sectors (the staff coordinating events could display real-time information for the visitors) or in advertising, public safety, etc.
In July, trials under real conditions will allow the developers to confirm the advantages of the functionalities offered, discover new specific applications and check that the communicating clothes are comfortable to use. In the mean time, France Telecom's R&D teams are continuing to explore the nascent communicating clothes market, concluding market research studies and finalising an appropriate economic model with a view to launching commercial production of the existing prototypes in the near future. Even today, they are working towards future generations of the new screen, and in particular its compatibility with a large number of mobile phones.
CFP: Mobility, New Social Intensities and the Coordinates of Digital Networks
From stirrups to satellites, the invention of new forms of
technically-assisted mobility has always created new intensities within
the social. Each invention has also required a new idea of what it
might be to be human, along with new tensions as older cultural
practices and social forms are challenged.
Papers are invited for the 'Mobility, New Social Intensities and the
Coordinates of Digital Networks' Issue of the Fibreculture Journal, to
be published late in 2004/early in 2005. The issue will be co-edited by
Larissa Hjorth and Andrew Murphie.
http://journal.fibreculture.org
The deadline for submissions is September 22, 2004.
July 8, 2004
Streetmemes

Streetmemes are those idiomatic tags that appear in nooks, crannies and crags and pretty much anywhere someone can quickly paint or sticker. And somehow they silently spread around the world. When I was last in LA my driving route from Los Feliz to USC was lousy with Andre the Giant. A curious distinction between LA and NYC, I noticed, was that car culture forces the memes in LA to be ginormous, while in NYC one finds more tiny ones tucked into odd corner and door ways.
I helped prototype this application last year. It's essentially a growing catalog of memes, with an almost genetic-like schema to help categorize variants, originals and so forth. Geographic tagging would make a nice addition as it'd be interesting to visualize where what particular memes appear.
Check 'em out and submit yours: Streetmemes
July 6, 2004
GPS enabled Gameboy

A GPS affixed to your Gameboy!? Pretty cool. Now all we need is an open API for creating games on there.
From We-Make-Money-Not-Art.
July 5, 2004
AmbieSense

With the AmbieSense system we have started a completely new interaction paradigm for mobile persons! The intelligent and wireless context tags lets everybody tag their surroundings and situations. The result is ambient, personalised and context-sensitive access to info systems of the future.
July 3, 2004
Microsoft Patents Human Body

It sounds like an April Fool's Day joke, but it isn't. Microsoft, that imperialist of the information-technology world, has actually succeeded in patenting the human body as a computer network. US Patent 6,754,472, issued to the company on June 22nd, is for a method and apparatus for transmitting power and data using the human body.
Pocket Projector
blog post via /.
Video projectors able to project high-quality images will be embedded in your cellphones and laptops within two years. This is the promise of a new technology developed at Cambridge University. These pocket projectors will have no lenses and no light bulbs. Instead, these future battery-powered tiny projectors will rely on holographic technology and special algorithms. In "Holograms enable pocket projectors," Technology Research News explains that a 2D hologram will be created on a microdisplay and projected by using a laser beam. This has been possible because the researchers have written special algorithms which generates the holograms a million times faster than standard ones.
this differs from the matchbox projector earlier in the year.
Hopefully this technology will develop into something high quality, and eliminate the need to continually buy expensive bulbs.
July 2, 2004
Students and Scholars Take To The Streets - Mixed Reality Gaming

Recently, some NYU ITP students put together PacManhattan - a PacMan game played in the streets surrounding Washington Square Park. It was a fun stunt that got lots of media attention and for good reason: there's something compelling about re-imagining physical, lived space in such a way, especially if it's playful and pulls elements from resonant pop-cultural idioms like video gaming.
Curious for more substantive insights into why this sort of re-imagining has appeal?
The Human Pacman project, originally developed at the Mixed Reality Lab at the National University in Singapore, share their insights in a very cogent way. Their publications page indicates that there are (at least) 7 different audiences to which their Human Pacman project has something to say about mobility, ubiquity, entertainment, social computing and more. (By comparison, Pacmanhattan's Press page has links to 19 press clips, and no reference to the MRL's Human Pacman seems to exist anywhere on the site.)
The game is fun by itself, to be sure. Drawing out how the essence of this sort of activity lives beyond a press blip is the hard work of solid, collegial reseach+development.
Mobile Gaming - Who Says Women Don't Play?
Fifty-eight percent of U.S. mobile gamers are women, compared to 42 percent who are men, according to the recent Yankee Group U.S. Mobile Entertainment Survey. In addition, 29 percent of male mobile gamers purchased games compared to 17 percent of women. The Yankee Group is one of those market research operations, and their Media & Entertainment Strategies senior analyst gives some top line insights in the release.
"Our survey clearly disagrees with the common stereotype that men, especially young men, are the most ardent mobile gamers. The largest market may be getting the least attention in a space that's increasingly competitive. This could be important news for games manufacturers and other content providers making large investments in game design and marketing programs that target men and adolescent boys."
July 1, 2004
USC Mobile Media Institute
this was news to me. anyone know more information?
The new Mobile Media Institute, comprised of Cinema-Television, the Annenberg School, the Marshall School of Business, Viterbi School of Engineering, the law school and the Thornton School of Music will produce new knowledge, art, business models and technology to shape the world of mobile media.The Institute will also involve various research centers including the Institute for Creative Technologies, Entertainment Technology Center, the Annenberg Center for Communication, the Integrated Media Systems Center and the Center for Telecom Management.
The institutes main goal will be to develop solutions to real-world problems in the digital economy of the future.
Specifically, the USC Mobile Media Institute will provide solutions to the challenges created by the intersection of three new phenomena:
the increased digital creation and distribution of content, ranging from movies to news bulletins;
the increased availability and accessibility of wireless Internet communication; and
interactive engagement - the evolving ways in which people interact with each other and with media in an increasingly wireless world.
Each month, the participating schools will take turns playing host to discussion groups on topics relevant to the institutes mission. Briefs written from what happens in the focus groups will provide the basis for roundtable discussions that will involve a roster of industry and academic experts.
press release (short)
press release (long)
June 30, 2004
Found Magazine
"we collect FOUND stuff: love letters, birthday cards, kids' homework, to-do lists, ticket stubs, poetry on napkins, telephone bills, doodles- anything that gives a glimpse into someone else's life. anything goes..."

Phone-based Virtual Drama

We Make Money Not Art reports on a Virtual Soap Opera for your Phone:
Produced by pervasive game developers It's Alive, Supafly is a location-based virtual soap opera in which players have to resort to intrigues and gossip to appear in the online newspaper "Hype" and become a virtual celebrity.
They have to beat competitors, find allies, belong to the right group, and follow the latest fashion trends in order to stay on top.
The game is played by using SMS and MMS. From the Website the player can read the latest gossip in the newspaper, get new clothes or accessories for the character, chat with other players (logged on to the website or connected from their mobile phone), keep track of friends, and check statistic.
The character stays in the mobile phone and - since the game is location-based - it follows the player everywhere, to help him/her find nearby friends or maybe find a date, till a command from the mobile phone orders the character to leave the phone and enters its home on the Web.
June 29, 2004
SENT Phonecam Art Show Opens in LA

SENT: america's first phonecam art show : July 10-17
Location: Downtown Standard Hotel, 550 South Flower St., LA 90071
LOS ANGELES- sixspace presents the groundbreaking art project SENT, the first major exhibition of camera phone art in the United States. Sponsored by Motorola and co-curated by technology journalist Xeni Jardin and sixspace owners Sean Bonner and Caryn Coleman, the project examines the camera phone's potential as a creative tool.
The online portion of the project is now available for viewing at www.sentonline.com. An in-gallery exhibit takes place from July 10-17, 2004 at the Downtown Standard Hotel in Los Angeles.
Web Surfing No Longer A Metaphor?

The LA Times (free registration required) reports on a project - evidently Intel-sponsored - in which a Tablet PC, with WiFi capabilities, is embedded in a surf board, of all things.
SAY NO MORE - Pun intended
Was it pun or fun that motivated a chip maker (see logo above) to cook up the Web- and wave-riding vehicle it unveiled this month?
The prototype incorporates a tablet PC, solar panels and video camera and communicates via WiFi with a high-speed net connection point, or hotspot, on the beach. A surfer at Rincon can watch a similarly equipped buddy at Blacks get tubed, then check the Web's many live surf cams for hollower waves at another break.
Meanwhile, publications like this will find the stupid surf joke irresistible and offer free publicity.
June 27, 2004
TV on your phone
Live video streaming to your phone... sounds pretty cool but I can't imagine GPRS provides high data transfer rates. I wouldn't complain about Gilligans' Island reruns on demand, but streaming conventional linear TV, it's kind of boring.

Read the article @ BBC News World Edition
June 25, 2004
"A Remote Control For Your Life"
The plan will go into gear this summer, when DoCoMo introduces a new and radically more versatile type of phone. Like a regular cell phone, it will make and receive telephone calls. Like a regular i-mode device, it will let you send and receive e-mail, play online games, and access any one of the 78,000 i-mode-compatible websites around the world. And like other DoCoMo phones, it will take photographs, read bar codes, and play downloaded music over headphones or tiny but surprisingly good speakers. But it will also contain a special chip made by Sony that lets it pay for groceries, serve as personal identification, unlock doors, operate appliances, buy movie and subway tickets, and perform dozens of other tasks.
A Remote Control For Your Life
PDF of the article here.
June 23, 2004
Nokia Lifeblog

Nokia Lifeblog is a PC and mobile phone software combination that effortlessly keeps a multimedia diary of the items you collect with your mobile phone. Lifeblog automatically organizes your photos, videos, text messages, and multimedia messages into a clear chronology you can easily browse, search, edit, and save. Nokia Lifeblog does the work of organizing the items you create and receive, and you can also add notes throughout the day, or tag and update your favorites so they're always on your phone
June 9, 2004
New Interactive Media Course for Fall 2004
CTIN 499 Design and Technology for Mobile Experience
Units: 2
Mondays 10am-12pm
Fall 2004 Syllabus
Professor: Julian Bleecker
The proliferation of mobile devices with built-in networking capabilities offers a unique opportunity for designing compelling entertainment, productivity and information experiences.
The objective of this course is for students to develop a strong sense of the design challenges and opportunities presented by mobile technologies. Through readings and discussions, students will develop critical and pragmatic insights into designing mobile experiences and technology. Students will form design groups to develop a mobile project design using the principles from readings and class discussions.
Sample Syllabus:
Week 1: August 23
Introduction
Introduction to Design for Mobile Experiences
Motivation for Mobile Experience Design
Syllabus Review
Survey and Review of Mobile Applications
Week 2: August 30
Place vs. Space Understanding the distinction between geographic space and social place.
Discuss possible mobile project concepts
Design teams formed
Students refine team projects
("Re-Place-Ing Space: The Roles of Place and Space in Collaborative Systems", Harrison and Dourish)
("Social Mobiles", Jones)
Week 3: September 6:
Labor Day University Holiday- No Class
Week 4: September 13
Mobile Technology and Ubiquity What does it mean to be always on, everywhere?
Design teams present project concepts to class for review and critique: project pitch, narrative descriptions.
("Smart Mobs: The Power of the Mobile Many", Rheingold)
Week 5: September 20
Mobile Society What are the large scale changes societal changes brought about when we become mobile and have wireless access to networks?
Design teams present design document for project to class: requirements, wireframes, development technology
("The Co-Existence of Cyborgs, Humachines and Environments in Postmodernity: Getting over the End of Nature", Luke)
("A New Set of Social Rules for a Newly Wireless Society", Ito)
Week 6: September 27
Mobile Social Practices How does mobile technology become us? Are mobile social practices new or are they evolutions of existing ageless ones?
Design teams present initial project prototype to class for review, critique
("The Gift of the Gab?: A Design Oriented Sociology of Young People's Use of 'Mobilze!'", Taylor and Harper)
("Framing Mobile Collaborations and Mobile Technologies", Churchill and Wakeford)
Week 7: October 4
Bringing the Physical to the Digital What is the compulsion for integrating the physical and digital worlds?
Design teams present refined project prototype to class for review, critique
("Camera Phones Changing the Definition of Picture-Worthy", Ito)
("Urban Tapestries: Wireless Networking, Public Authoring and Social Knowledge", Lane)
Week 8: October 11
Conceptual Mobile Practices How does art-technology inform the possibilities for pragmatic designed objects?
Design teams continue project development
Class discussion on the pragmatic aspects of situating and presenting art-technology projects for exhibition, financial support, commercial opportunities
("Programming Media", Reas)
("Mobile Feelings", Sommerer and Mignonneau)
("Design Noir: The Secret Life of Electronic Objects", Raby)
Week 9: October 18
Mobile Cities What has the city become with the proliferation of mobile, wireless access to data?
Design teams present second prototypes for class review and critique
("Space of Flows, Space of Places: Materials for a Theory of Urbanism in the Information Age", Castells)
("The City of Bits Hypothesis", Mitchell)
Week 10: October 25
Mobile Cities II Location, location, location but where is that? How do we orienteer in physical space using mobile communications?
("Mobile Communications in the Twenty-First Century City", Townsend)
Excerpts from - (Splintering Urbanism : Networked Infrastructure, Technological Mobilities and the Urban Condition, Graham, Marvin)
Week 11: November 1
The Network Is Us When cyberspace is everyplace what are the design challenges for creating sensible, usable mobile experiences?
Design teams hand off prototypes for peer review and usability testing.
("The Era of Sentient Things", Rheingold)
Week 12: November 8
Approaches To Post-Internet Design What now for designing networked experiences in the aftermath of the dot-com gold rush?
("Situated Software", Shirkey)
("Life after Cyberspace", Agre)
Week 13: November 15
Approaches To Post-Internet Mobile Design What are the considerations for designing mobile experiences in the present day urban environment?
Guest presentation and discussion from the mobile design and technology field.
("Mobile Communications in the Twenty-First Century City", Townsend)
Week 14: November 22
Professional Survivalism In an increasingly crowded, what are ways to distinguish your own craftwork?
Class discussion on professionalizing yourself in your field.
Class discussion on ownership and copyright issues; developing professional networks and how to represent yourself and your work.
("How to Be a Leader in Your Field", Agre)
Week 15: November 29
Project Presentations I
In class presentations with outside discussants
Week 16: Final Exam Period
Project Presentations II / Conclusion
In class presentations with outside discussants
Course review and wrap-up
June 1, 2004
Backseat Gaming
The Pocket PC in my hands, covered in strange purply plastic, beeped and whistled as our van passed an ancient oak tree in the outskirts of Stockholm, Sweden. "Grab the documents, quick!" shouted professor Oscar Juhlin riding shotgun. I flailed the Pocket PC in the air, desperately snatching for virtual documents. Squirming in the air, I caught two documents. Good enough - now on to the docks, where we hoped to find some undercover operatives.
No, we weren't two geeky professors reaching for a papers flying out the window. We were two geeky professors playing a new type of location-based game, called "backseat gaming" from the Interactive Institute in Sweden. Basically, the idea is to create digital games that bring the real world into the game. If you've ever taken a family trip, you know how boring a 15 hour drive in the family mini-van. Remember counting license plates, or making games out of surrounding cars and drivers? Well, backseat games leverage this natural inclination to layer a game on top of the real world, but they use GPS, compass, and wireless internet technologies to bring action, role playing, and story into the backseat gaming experience.
Joystick101.org || getting in-depth, with games.
May 9, 2004
Game Boy GPS
from boingboing:
Red Sky Mobile is launching a GPS unit for the Game Boy Advance next week at E3. It includes a set of APIs to enable "GPS Gaming." Link
one more:
from slashdot:
"Majesco Games has announced a new application for the Game Boy Advance, the Wireless Messenger. Using the Wireless Messenger players will be able to send instant text messages through their Game Boy. The product is set to be released later this year and will make its first public appearance at the E3 Convention next week." Majesco has also announced a Wireless Link, which will "use the standard Game Boy Advance link cable and enable users to play any multiplayer GBA title without the restrictions of the cables", and has just launched the Game Boy Advance Video range, with the "initial roll-out... [including] the first two volumes of SpongeBob SquarePants and The Fairly OddParents, as well as Dora the Explorer Vol 1."
May 1, 2004
pac manhattan
some folks at ITP in NYC have developed a mobile game based on Pac-Man called Pac-Manhattan. Seems nice and polished -- would love to play and see how well it works. I think the best thing about it is the costumes...
UPDATE:
Ok, this isn't that cool... thought they were using GPS+wifi - turns out it's a total hack. Hacks aren't inherently bad, but this hack (having to stay on the phone the phone time) seems like it would demolish any fun the game might have provided.
April 20, 2004
"Toothing?"
bluejacking for random sex
"Toothing" is a new craze where strangers on trains, buses, in bars and even supermarkets hook up for illicit meetings using messages sent via the latest in phone technology.
Killer app for SPECK?
April 19, 2004
sms tower

This 30-foot stainless steel beacon on display in Middlesbrough, U.K., will change its color by receiving text messages sent to a (sadly, not specified) special number. The 'Spectra-txt' will receive its first text message from Tahiti, a small tropical island off the coast of Wales.
April 15, 2004
jabberwocky
cool project from intel's Familiar Strangers fold:
jabberwocky is a freely available mobile phone application designed to promote urban community connections and a sense of familiarity, anxiety, and play in public urban places. It takes advantage of current Bluetooth device proliferation. The application does not require seeding the population with initial users of the social network to function. Even today in most urban cities, the existence of even the current Bluetooth mobile phonesis enough to gather meaningful and useful data for visualizations of place and urban strangers.
via Smart Mobs
April 1, 2004
March 20, 2004
Little Brother is watching
via cnn
Several interesting accounts of mobile cameras used to document crimes, and some brief discussion of the flip side.
When Lisa Johnson saw a man exposing himself to her in a parking lot, she reached for her cell phone -- not to call 911, but to snap a picture."I guess I was just quick on my toes," said Johnson. "I had my hand in my pocket, and rather than hit him and break my phone, I remembered there was a camera."
...
Some officers say picture phones will increasingly help them do their jobs, but they wonder if victims will remember to take snapshots in the heat of the moment."I think it will become a reflex -- it is for me," said Emily Turrettini, editor for the site picturephoning.com. "People will get used to that."
March 18, 2004
Nokia Lifeblog
BBC NEWS | Technology | Log your life via your phone
Nokia is developing software that will help turn its phones into life loggers.
The Lifeblog software automatically arranges all the messages, images, videos and sound clips people capture with their phones.

Update: And another article today in Wired. the official Nokia press release. and a teaser about linking this all to typepad in the Guardian Blog.
March 16, 2004
"Mobile Social Presence"
TheFeature :: Mobile Social Presence: Who Knows Who's Where Now?
At the technical level, I (Howard Rheingold) reported a few months ago on the work at HP Labs (MPEG) which allows people within Bluetooth range to discover if they have the same preferences without revealing them to each other. "Just what you need for the phenomenon of discovering in real space if you have a community," is how researcher Bernardo Huberman described it to me.
In user-innovation-land, BuddySpace is a Java-based, open-source instant messenger that adds map overlays to the buddy list, and moves the availability function to higher levels of granularity than "online," "offline" and "away." The UK research lab that created BuddySpace and makes it freely available via Sourceforge states: "By studying the semantics of presence, we can also augment the existing impoverished presence states in a principles manner, providing capabilities that are more representative of the way real users work. Forthcoming capabilities will include automatic location updates via mobile devices, and the use of semantic matchmaking via intelligent profile handling, in order to help users quickly find and filter colleagues of particular interest.
March 14, 2004
Tag and Scan
from coin-operated

Cimarrones, a NYC based company recently released, Tag and Scan, a mobile phone application (written in Java) that allows people to digitally tag physical locations with text and images, presumably with camera equipped phones. Although the system is only up and running in the UK at the moment, the system reminds me a bit of late 90s desktop apps like Third Voice and Gooey (RIP) and a lot like GPSter and GeoNotes and scores of similar physical space annotating apps and projects. The system has billing built in - which I'm not crazy about - and each tag costs a specified number of credits. I really want these kinds of apps to be free, so I'm not so into the whole corporate takeover this outlines, but hopefully the open source versions will win out in the end.
March 11, 2004
ROSUM - Indoor GPS

"The team at Rosum Corporation has developed a series of techniques to take advantage of broadcast television signals to position mobile users and devices, including in indoor and urban areas where traditional positioning technologies tend to fail. Devices equipped with Rosum positioning technology will be able to access a host of location-based applications that can only be made possible with reliable, accurate positioning in areas where most mobile device users spend most of their time -- indoors and in urban areas.
Rosum is working with signals that have six times the bandwidth of GPS and one million times the observed power. Our goal of robust, accurate positioning in traditionally difficult venues is within reach."
March 7, 2004
Matchbox Projector

Upstream's unique and revolutionary technology, called Photon Vacuum, practically maximizes the amount of photons sent to the target from the light source in a minimum space. This is not an easy trick since the etendue law of light in physics requires more space for better efficiency. Our special technology enables us to get rid of a variety of components currently used in projectors that unnecessarily waste energy. The current table projectors extract typically only a few watts of light power out of 200W of input power.
via /.
March 3, 2004
'Ghosts' as Campus Guides
Somewhat banal considering the more innovative research in this field but still interesting:
"Hambone.dk writes "The students at Copenhagen's new IT University will soon be guided by invisible, but talkative digital agents, known as ghosts or Disembodied Location-specific Conversational Agents. The ghosts are to compete amongst themselves for privileges such as better vocabulary or the ability to clone themselves. Ignored ghosts can die out completely. This project is a lot more serious than it sounds at face value - several papers have been published already."" via /.
February 17, 2004
WaveBlog
Russell Beattie has just announced the WaveBlog at DEMO 2004.
This is what I've been working on for the past several months. It's a combination of a custom J2ME based mapping client, weblog service and location alerting system. It's being sold to carriers, not to the general public, but you can play with the public weblog site above. This is the piece I developed. It still needs a lot of hardening and ever more features need to be added to keep up with the TypePads of the world, but in general it's your standard weblog service, but with the integration of location information and maps.
January 19, 2004
Bell Labs Develops Engine for Cell Users
through slashdot, this article...
Bell Labs says it has developed a network software engine that can let cell users be as picky as they choose about disclosing their whereabouts, a step that may help wireless companies introduce "location-based services" in a way customers will find handy rather than intrusive.
In a presentation this week at an industry conference, researchers for the Bell Labs division of Lucent Technologies Inc. plan to describe how their technology copes with the conflicting demands of speed, privacy and personalization on a live telephone network enabling users to specify what location information is shared, when, with whom, how and under what circumstances.
December 17, 2003
Public Authoring in the Wireless City
Urban Tapestries is a framework for understanding the social, cultural, economic and political implications of pervasive location-based mobile and wireless systems. To investigate these issues, we are building an experimental location-based wireless platform to allow people to access and author location-specific content (text, audio and pictures). It is a forum for exploring and sharing experience and knowledge, for leaving and annotating ephemeral traces of peoples presence in the geography of the city.
Urban Tapestries allows people to author their own virtual annotations of the city, enabling a communitys collective memory to grow organically, allowing ordinary citizens to embed social knowledge in the new wireless landscape of the city. People will be able to add new locations, location content and the threads which link individual locations to local contexts, which are accessed via handheld devices such as PDAs and mobile phones.
We have recently completed a Public Trial of our prototype participant feedback can be found on our project weblog and will be posting evaluation and future directions in the near future.
http://www.proboscis.org.uk/urbantapestries/
December 15, 2003
Taking phone pics without permission illegal in Hungary
Hungary moved on Thursday to stop users of new camera mobile phones from taking and sending snapshots of people without their permission.
Regulators around the world are trying to get to grips with the spread of camera phones and their invasion of privacy.
December 5, 2003
TunA
from this wired article:
"Media Lab Europe, research partner to MIT Media Lab, is testing tunA, a software application that employs Wi-Fi to locate nearby users, peek at their music playlist and wirelessly jack into their audio stream. Pronounced like the fish and signifying music "tunes" and "ad hoc" file sharing, tunA is being designed for wireless PDAs, cell phones and even its own hardware device."
"When alone, a tunA-enabled device functions like a regular MP3 player. But around others like it, the interface displays other in-range users, identified by the avatar of their choice. Avatars appear or disappear automatically as users go in and out of range."
"Clicking on others' avatars lets you see whatever personal information or messages they want to share with the world. It also displays their playlist and the song they are listening to at that moment so you can decide if you want to tune in."
"There's also instant-message capability, the possibility to change skins and a virtual stalking feature: You can bookmark not only songs, but also people."
now why didnt we think of this?
November 24, 2003
youth mobile art initiative
According to the BBC, BBC Northern Ireland and Media Lab Europe are holding a series of events that get teenagers engaging w/ mobile technology. Particpants take pictures around the town, engaging the theme "A Day in My life">, and the pictures are presented on a screen in "the town square." Not an incredibly interesting technology, but it's a good step towards using these gadgets to interact with a community. Link Via Smart Mobs
November 17, 2003
photoblog x-mas list
this is so bad.
So I tried it, just so I could see what sort of google ads my list would get. Unfortunately, for some reason there are no google ads there yet. I'm crossing my fingers on this one - it seems like such a no-brainer, and all other textamerica blogs have them...
is there anything you really think I need?
Send an email via computer or phone to: buymestuff.stuff@tamw.com
or see what I want at: http://buymestuff.textamerica.com
here's the blurb from textamerica:
Christmas Wish Lists:
Tired of getting socks and scarves for Christmas? We were too, so we decided to setup Christmas Wish Lists where you can take pictures of the things you actually want, to help guide your friends and family toward the right store for the big day. Just take a picture of what you want, post it to your wishlist and send the URL of your wishlist to your loved ones.
November 4, 2003
human pacman
human pacman from the mixed reality lab at the national university of singapore:
Human Pacman is an interactive ubiquitous and mobile entertainment system that is built upon position and perspective sensing via Global Positioning System and inertia sensors; and tangible human-computer interfacing with the use of Bluetooth and capacitive sensors. Although these sensing-based subsystems are weaved into the fabric of the game and are therefore translucent to players, they are nevertheless the technical enabling forces behind Human Pacman.
"Bluejacking"
The inevitable:
"BBC News is reporting a new craze - using Bluetooth to send unsolicited messages. Apparently lots of phone owners are leaving Bluetooth switched on, meaning that anyone within range can send a short message. The phenomenon is known as "bluejacking". It's not clear at present that this is being done by anyone other than pranksters, but one can't help wondering, how long before commercial spammers catch on."
Read the Slashdot post and follow the links:
BBC online article
www.bluejackq.com
November 2, 2003
The Visby Game
From Technology Review:
The beep coming from your PDA is not a reminder for a meeting. Its a trull trying to communicate. Shouting, it looks at you from the screen. The only thing to do is to scribble some runes to make it quiet. Then run to the next holy place. This is a perfectly real scenario, and has been since the release of The Visby Game,an adventure computer game set not in the usual fantasy world but in the town of Visby, Sweden. The trull is a character in the game, and together you visit mystical places both in the physical world and the game world.
The choice of Visby for the game setting is no coincidence. This small, medieval town is the home of Zero-Game Studio, an applied research lab specializing in games. A dozen leading computer games researchers from all over the world have settled at this two-year-old lab to investigate what a game really isand what it could be. Zero-Game is part of a company called the Interactive Institute, which is owned by a Swedish research foundation that is itself controlled and financed by the Swedish government.
October 22, 2003
mobile recording device
finally, someone made a recording device that encodes mp3 from a line in so I can (if I had more $$$) record stuff from a mobile device. The telephone conversation convertor is probably the best feature, so look for lots of new albums to include phone conversations sampled over some sick beats. No info about the adc on the device, which isn't reassuring. And it supports WMA? what's up with that? Apple needs to jump on this bandwagon. They will, and will do it much better. But check it out anyway:
http://www.gizmodo.com/archives/009607.php#009607
Link via gizmodo
October 11, 2003
Personal Digital Pal
Nice mobile authoring tool described in Wired News:
A new Times Square art project lets people map their insider knowledge, memories and ideas about city landmarks with their PDAs and share those anecdotes online. Just don't confuse the project with the Zagat Survey -- you might get lost in a thicket of strangers' nostalgia.
Through Dec. 12, people wandering Times Square can wirelessly download a program called Personal Digital Pal, or PDPal, at a kiosk "beaming station" on 42nd Street. Once the program is loaded, users can record their wanderings by sketching the paths they took and writing commentary about the places they visited. When they get to a laptop or desktop computer, they pour all of this into a central website so others can appreciate myriad overlapping perspectives about the same sites.
Designer Julian Bleecker:
"We want people to use their PDAs to harvest experiences and create another communal sense of the city," Bleecker said. "The initial program download is available through the kiosks, rather than online, because it forces people to go to this physical space to get started and have these experiences. Times Square may be the most tactile, vibrating and resonant place in the world."
UPDATE: Pix of a happy user at the NYC opening here.
and more project info here
and here.
Phone pedometer
Recent press release from Docomo:
DoCoMos handset to have built-in walk distance measurement function
DoCoMo introduced the first handset with an embedded measurement tool that counts walking steps. A user inputs his or her own weight and foot width. The counter, equipped with a special sensor chipset developed by Omron, records walking steps even when the mobile phone is kept in a bag or jacket pocket. Recorded data can be sent or replied automatically via email to a specified recipient. The handset was developed by Fujitsu as part of the popular F671i and F671iS series (which have combined to ship 2.4 million units). The company expects to sell 160,000 units per month of these new handsets, called Mova F672i. Additional features are a 2.1 inch TFT display with 65,536 colors (160 x 160 dot), a 1.1 inch monochrome (120 x 66 dot) STN display for the sub screen, advanced text-to-speech functionality and easy email handling functions (input/sending).
September 30, 2003
Track a Soda Can with GPS?
"According to the Indianapolis Star Online, next summer Coca-cola will feature a promotion in which winners will be located by satellites tracking GPS devices implanted in the winning cans..."
Read the Slashdot post:
http://slashdot.org/articles/03/09/30/189208.shtml?tid=126&tid=158&tid=99
kurt
September 29, 2003
DoCoMo announces R-Click Service
DoCoMo-Developed Area Information Service to be Tested in Roppongi Hills
TOKYO, JAPAN, September 29, 2003 --- NTT DoCoMo, Inc. announced today that its R-Click Service, a new area-information service incorporating mobile phones and a "wireless tag" device, will be tested by Mori Building Co. Ltd. at the Roppongi Hills complex in Tokyo. The test will be conducted from November 1, 2003 to February 1, 2004.
Individuals participating in the test will each receive a wireless tag transmitter, called a Radio Frequency ID (RFID) tag. Approximately 4,500 RFID tags will be distributed for the test. The small, handheld device will enable users to receive a wide variety of area information as they walk around the new metropolitan cultural complex of shops, restaurants, entertainment facilities, residences and hotel. Information will be transmitted to the user's i-mode phone in three ways:
"Koko Dake (Area Limited) Click"
While standing in any of approximately 10 to 20 areas (cells) in Roppongi Hills, the user clicks a button on their RFID tag to receive information about that area. The user receives information tailored to their specific interests based on personal data that they pre-register.
"Mite Toru (Watch and Receive) Click"
While standing in front of an electronic signboard which shows commercials of products and services, the user clicks a button on their RFID tag to receive information with the URLs of products and services shown in the signboard's multimedia presentation on their DoCoMo phone. This feature enables the user to view the webpage later, at their convenience.
"Buratto (Walk Around) Catch"
This feature automatically emails area information as it detects the user moving about Roppongi Hills. The user receives information before actually entering a new area, because the system anticipates their movements. This area information is also customized to the user's specific interests.
People participating in the R-click Service test must belong to the Community Passport program (admission free), which is operated by shops, restaurants, etc. in Roppongi Hills. Community Passport members can apply to participate in the test by visiting http://r-click.jp from October 1 (Japanese only).
The R-click Service is officially recognized by the e!Project of the Ministry of Economy, Trade and Industry (METI). DoCoMo and Mori Building jointly proposed the service to METI, which funds the e!Project to promote the wider use of advanced information communication technology in Japan.
August 22, 2003
A Stroll Through the Ivy, With a Tour Guide That Beeps
Today's Circuit Section of the NY Times reports on CAMPUS AWARE at Cornell University:
"...comments were made by Cornell students and graduates on a recent campus tour. But they were not physically on the tour: instead, their words appeared on the screen of a Palm organizer. Like ghosts in midair, such remarks surfaced whenever the palmtop, equipped with a small Global Positioning System unit, was carried to any of the spots where they were written a year or two ago.
The tour is part of a research project that explores the next generation of "context aware" computers - devices that can orient themselves in the real world and provide information about what is around them.
Simpler versions are widely available commercially in hand-held organizers or car-dashboard devices that display maps, sometimes with voice directions, based on satellite navigation information from the Global Positioning System. Cornell's tour guide, called Campus Aware, supplements this technology with richer content - the history and lore of campus sites - and with notes left "at the scene" by previous visitors. This e-graffiti, as researchers call it, adds a serendipitous touch to the tour.
http://www.nytimes.com/2003/08/21/technology/circuits/21gpss.html
August 20, 2003
Urban Tapestries: Location based annotation
Urban Tapestries is a framework for understanding the social, cultural, economic and political implications of pervasive location-based mobile and wireless systems. To investigate these issues, we are building an experimental location-based wireless platform to allow users to access and author location-specific content (text, audio, pictures and movies). It is a forum for exploring and sharing experience and knowledge, for leaving and annotating ephemeral traces of peoples’ presence in the geography of the city.
Urban Tapestries allows users to author their own virtual annotations of the city, enabling a community’s collective memory to grow organically, allowing ordinary citizens to embed social knowledge in the new wireless landscape of the city. Users will be able to add new locations, location content and the ‘threads’ which link individual locations to local contexts, which are accessed via handheld user devices such as PDAs and mobile phones.
August 12, 2003
Remaking Space
Museums, Canals and Text Messaging: Three Ways we Remake Space with Technology
Barry Brown
Department of Computing Science, University of Glasgow
ABSTRACT:
One of the most innovative areas of technology research of late has been in the interactions between technology and geography. This has taken the form of both new technologies (such as positioning systems and ubiquitous technologies), but also new studies of technology which look at the interactions between place and technology. Yet, to understanding the geographical nature of technology we need to think not only how technologies are used in particular places, but also how those places are connected together. For example, computers do not just connect together places through the internet but through a network of standardisation. "Power-point" pervades through our working practices. In this talk I use three different examples to argue that space is frequently remade, in new ways, using technology. The first example I
discuss is a new mixed reality museum visiting system. This system
allowed museum visitors to ''co-visit'' with online museum visitors. In use, this system created a new type of space - a ''hybrid space'', which mixed both online and physical objects, online and physical spatial relations. In the second example I look at the advent of canals in 1800s America and, in particular, the effects this introduction had on the production of food. This historical example shows how a change in flow of food depended upon two ''micro'' changes - a transport revolution, but also a change of practice in the form of the standardisation of crops and weights. Lastly, using ethnographic material on mobile workers I discuss the changing practices of mobile workers, and how their work creates new spatial connections through the use of technology. Together these three examples provide a start to thinking about how technology can change our experiences of and use of space.
Bio
Barry Brown is a research fellow and ethnographer at Glasgow University where he explores the social issues surrounding work, leisure and technology. In his recent work he has studied activities as varied at tourism, go-karting, video game playing, map use, web-blogging and truck spare parts sales. He has also recently edited a book on mobile phone use (Wireless World, Springer Verlag).
Monday, Aug 11, 2003
15:30 - 17:00 Pacific Time
Intel Research Berkeley, 2150 Shattuck Ave., Suite 1300
August 6, 2003
London Data Garden
Scott Wyant passed this 'toward a london data garden' along.
August 4, 2003
Autodesk Map Guide
Get the leading solution for distributing maps and designs on the web. With Autodesk MapGuide® software, you can develop, manage, maintain, and deploy GIS and digital design data applications on the Internet, on your intranet, or in the field.
Autodesk MapGuide WMS Extension
Share your spatial data using the Open GIS Consortium (OGC) Web Map Service (WMS) 1.1.1 Implementation Specification for data exchange.
July 30, 2003
GPS camera
Finally, a camera that knows where it is. Ricoh recently released the Caplio Pro G3 (Japanese info here) in Japan with an optional GPS card.

July 25, 2003
Mobile Capturing Today
A small group of us are meeting at MOCA at 1pm today to run around downtown with cameras and GPS units to capture content for the Mobile Media project this summer. This is our first try, so we have no idea what we are going to do or how. USC IM members, friends, etc. are invited. If you have your own camera and/or GPS unit, please bring it.
July 22, 2003
Location Markup Language
As the Mobile Media project moves forward, mark-up languages for location-based information are important for us to study. Below is an excerpt and some links of interest.
Currently, there is no standard, comprehensive and functional markup language (XML specification, ie XMLSchema or DTD) that can express and encode the full gamut of data generated by GPS devices. The Geography Markup Language (OpenGIS) specification is more appropriate to mapping applications, describing geographic "features" rather than location information.. The Navigation Markup Language specification (from W3C) has not been updated since mid-1999 and is woefully incomplete as regards GPS-generated location data. There is a Simple Waypoint Markup Language (from Iseran) but it only deals with waypoints and has not been updated for a year. Finally, there is GPX (from a Yahoo Group GPSXML) that can encode waypoints, routes and tracks, but does not take into account the encoding of real-time position (and other) GPS information, and has other design issues. Chaeron is actively involved in the specification and development of a comprehensive XMLSchema GPS/Location markup language (GPSml) to address this evolving requirement.
Chaeron's GPSml (and source of the above excerpt)
Geographic Markup Language
W3C Reference on POIX
W3C Reference on Navigation Markup Language
Simple Waypoint Markup Language
GPX
OpenGIS
W3C
July 21, 2003
Electronic ID Tags Network
I thought this would be of interest to Scott and Kurt. It's about "Wheels of Zeus", a new company whose technology, WozNet, can be described as:
"... a simple and inexpensive wireless network that uses radio
signals and global positioning satellite data to keep track
of a cluster of inexpensive tags within a one- or two-mile
radius of each base station. WozNet, he said, will include
a home-base station that has the ability to track the
location of dozens or even hundreds of small wireless
devices that can be attached to people, pets or property.
The tags - expected to cost less than $25 each to produce -
will be able to generate alerts, notifying the owner by
phone or e-mail message when a child arrives at school, a
dog leaves the yard or a car leaves the parking lot.
'We started out with the idea of a product to keep track of
stuff,' said Mr. Wozniak, the 52-year-old engineer who was
the technical brains behind the first Apple computer in
1976. 'We ended up inventing a new class of wireless
network.'
There may be other potential applications for the low-speed
data system, like text messaging, Mr. Wozniak said, as well
as other uses that he declined to describe..."
Full NYTimes article here:
Apple Co-Founder Creates Electronic ID Tags
July 15, 2003
Microcontent for mobile phones
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We've been using a free app for moible phones in Japan called nooper that delivers microcontent to your phone. Things like reminders that you set up (take out the trash!), rain alert for specific areas, and website update notifications. Pretty simple but very useful.
Location Linked Information Project
Location-based project by Matt Mankins at MIT Medialb:
Location Linked Information (LLI) is a project that attempts to merge virtual spaces and communities, such as those that reside on the Internet and in traditional databases, with the physical world, the world of atoms.LLI uses geography, measured in degrees latitude and longitude as the primary key linking the two realms.
LLI is similar to augmented reality systems which overlay digital information on top of the physical world. Whereas augmented reality systems typically concentrate on solving the user interface problem, LLI attempts to solve the data access and search infrastructure issues. In LLI users navigate the physical world with a variety of XML-speaking devices, discovering and leaving "handles" to information nuggets.
A distributed network of databases manage the information nugget pointers which are URLs to actual information. Information nuggets themselves are position/time/url tuples that lead the viewer to further sources of data.People use client devices to peer into the virtual world around them. Client devices can come in many different form factors and be specialized for finding particular types of information.
LLI clients integrate position sensing (currently with GPS), Internet access (GPRS/CDPD), and a browser user interface.
The LLI system uses the Jabber protocol to tie togeter devices across the earth. Clients communicate with trusted "home servers" via Jabber encoded XML Streams. Relaying through a home server (such as is done currently with email) provides users with a more anonymous location browsing environment.
LLI clients search for information via the Jabber asyncronous discovery protocol, which relays search requests to other servers across the Internet.
In LLI, the world has been divided up into latitude/longitude based cells. Location-keyed data nuggets are then published to individual cells.
Applications that can take advantage of this system include both those that wish to permanently tag an area (static nuggets), as well as dynamic object presences (dynamic nuggets). Dynamic systems could be used for vehicle tracking (air,car,boat,etc.), friend tracking, or on anything else that moves. :)
July 11, 2003
IEEE Spectrum Article on Cellphone Locator Technology
The cover story of the July issue of IEEE spectrum is about "Cellphone Locator Technology Might Save Your Life In An Emergency - But Will It Cost You Your Privacy". Scott's hardcopy is on Jen's desk, while the link below contains the entire article.
It provides a description of technologies (GSM and TDMA typically use Uplink Time Difference of Arrival; CDMA uses Assisted GPS which sends 'hints' to the mobile phone via the network which the phone uses, with its onboard GPS), issues regarding implementation; example applications; new technologies (coin-sized transceivers accurate to within a centimeter at a distance of 1km (or so it says); and so forth.
http://www.spectrum.ieee.org/WEBONLY/publicfeature/jul03/e911.html
My Mobile Narrator is *not* my Mobile Phone
After experiencing the very preliminary demo of our Mobile Narritive Phone yesterday, I was struck by the contrast between my positive feelings for the Nokia-Phone-As-Text-Narrator (nice sharp screen with just enough text/story about the topic and fits nice in the hand and is lightweight and yeah, I would carry this around to read its stories) and my prior hatred of the Nokia-Phone-As-Phone (stupid keyboard layout with bad tactile feel, cheesy cheap housing and uncomfortable to hold to the ear). It reminded me of some other work:
"Nass' and Reeves' work considers to what extent people react to technology as if it were more real than it is," Perry said. "They have found that to a very considerable extent people treat their computers and other computer-driven technology in the same ways that they treat people - as if the computer possessed reason, feelings, etc. People also treat pictures on screens as real objects, rather than as representations of real objects. This is relevant to anyone who wants to design technology or content that is as effective as it can be," Perry said.
http://www.stanford.edu/dept/news/pr/95/950106Arc5423.html
While seemingly elusive, seduction can be achieved through the careful integrations of functionality and visual design to create products that go beyond a user's expectations for the task at hand...Seductive experiences are often multisensory and use broad, rich, sensory media.
http://captology.stanford.edu/Key_Concepts/Papers/CACMseduction.pdf
July 10, 2003
cell appliances or bridges?
I want my mom to be able to do simple text messaging but with a full sized keyboard and screen. If someone built a special 'cellphone appliance' as opposed to 'internet appliance' this would be possible. Has anyone read about devices other than cellphones and pdas which directly use the cell phone network, or act as bridges? For example a cellphone to X10 bridge would allow a 'cellphone' remote control to be built. Or, a cell-to-900mHz bridge would allow 900mHz wireless phones in the house to place calls over the cell network. Of course a cell to 802.11b or cell to ethernet bridge would be useful. (I know I am mixing cell/voice applications with cell/data and there is no need to reply with ways to build the SMS system for my mom, it is just an example.)
Mobile News
Check out this Wired News article from today.
This U.K.-based project is using Hypertags to beam information to a mobile phone, but the idea is similar to our Mobile Media Project.
For example, it could be used in museums and galleries, where visitors could download high-quality audio and visual content about exhibits. Tourists could retrieve sightseeing information as they walk through a city. Users could even leave contact details like their e-mail addresses to receive updates on events, exhibitions or special offers.
July 8, 2003
Mobile Flash
Just spent a few days with Pete Barr-Watson, here in Tokyo for the Moblogging Conference. He's a FLASH master and had a lot to say about Flash on mobile devices - a lot of it posted on his blog here.
June 26, 2003
Mobile phone lockers
After buying drinks from a vending machine and paying parking meters with your mobile phone, here's the latest app reported in the Asahi Shimbun:
Cellphones turn the tumblers of keyless coin lockers. A timely call has opened many a door, but who would have thought coin lockers, too? Keyless coin lockers, operated by an ordinary cellphone, are answering the call at two train stations in the Tokyo metropolitan area. That's good news for those more apt to lose their keys than their cellphones. And, as an added plus, the rates are cheaper than key-operated lockers, starting at 100 yen for three to six hours.
The keyless lockers were developed by the Tokyo-based space-rental firm X-Cube Co., in collaboration with the NTT group. So far there are about 50 such lockers in use at three locations in Tokyo and Shinjuku stations.
June 24, 2003
Location-Based IM
From a recent Special Report on "The Social Web" on BusinessWeek Online:
On June 10, startup Trepia in Fremont, Calif., released its latest version of something called location-based instant messaging. The software uses a PC's IP address to identify the person's location -- as long as they're connected via technologies such as Wi-FI. Then, it uploads a list of people on the Trepia network onto the computer's buddy list, starting with those located nearby. College students would first see those among the 15,000 Trepia users who live in their dorm, then those living on campus, then those located in the same city, and so on.
The software could be used for striking up a conversation or helping a business traveler find other people attending the same conference, says Jawed Karim, Trepia's CEO. The startup plans to offer the service for free and charge for advanced functions such as searching through the buddy list, Karim says. Whether this marginal improvement will gain enough traction for Trepia to prosper is a long shot, however.
June 22, 2003
PDPal: mobile art project
From Peggy:
PDPal is a public art project for the Palm™ PDA and the web. It is a mapping application that transforms your everyday activities and urban experiences into a dynamic city that you write. PDPal engages the user through a visual transformation that is meant to highlight the way technologies that locate and orient are often static and without reference to the lively nature of urban cultural environments
Scott Paterson is an artist/arch in NY who I met through the Crossover residence. This was commissioned by Walker Art Center -- he's done a lot of interesting work... "explores architecture as an interface protocol between the activity of our daily lives and the space of digital networks."
Camera phones
picturephoning.com - interesting site focusing on photoblogs and camera phones.
June 12, 2003
E-911
Trying to get an update on GPS phones in the US - maybe this is the reason there aren't any:
Update on position sensitive phones:
Mobile phone companies are under orders from the U.S. Federal Communications Commission to incorporate some kind of location-reporting technology into cellular phones. Dubbed E-911, or enhanced 911 (see "Wireless 911 service slowly sppears," link below), the communication initiative is meant to give law enforcement and emergency services personnel a way to find people calling 911 from mobile phones when callers don't know where they are or are unable to say.
No carrier was able to make an October deadline to fully implement E-911. The FCC issued waivers permitting carriers to add location-detection services to new phones over time, so that 95 percent of all mobile phones are compliant with E-911 rules by 2005.
Mobile glyph readers on docomo phones
So, new phones from Docomo will be able to access websites by pointing the camera at these new barcode-like glyphs.
From Kokoro Blog:
Natsuno, the head of i-mode business at DoCoMo, told about DoCoMo's 3G phone strategy. It has two main points, QR code and rich movie function "iMotion".
At first, QR Code reader will be equipped with next DoCoMo's PDC named "50x series" and its 3G named "FOMA". QR code is the future bar code , actually 2D bar code.
QR code reader is an application. Thorugh mobile phone's camera QR code application can read QR code on magazines or poster and translate code to URL or e-mail address then user is able to access various website without hand typing by keyboard on a phone. And DoCoMo gain revenue from these packet transaction.
At second, about iMotion Natsuno did not say specifically. Anyway current iMotion cannot enhance demand of FOMA thus he has recognized it.
More on QR code
June 6, 2003
Mobile MPEG-4 Resistance in Asia
MacRumors has this post about the problems that high licensing costs are causing to the acceptance of MPEG-4 as the standard for mobile video content delivery.
"CNet Asia reports that Japanese firms are unhappy with MPEG-4's terms:
Japan's mobile video content providers are threatening to snub the MPEG-4 compression format--touted as crucial technology for delivering video to mobile handsets--unless the cost of using it comes down.
Similar objections emerged with the announcement of the MPEG4 standard -- with specific reservations from Apple regarding licensing fees for content providers. The solution provided a total cap as well as a minimum subscriber threshold below which no fees are required.
Alternative solutions mentioned in this particular article include H.264 and MPEG-1. H.264 is an up and coming standard which has not yet been finalized, but has been described as threatening MPEG-4's adoption. H.264, however, appears to be an extension of the MPEG-4 and is also known as MPEG-4 Part 10. It appears that licensing for this new standard will also be handled by the MPEG LA -- the same organization who set the licensing requirements for MPEG-4."
June 4, 2003
AT&T Find Friends location service
From the WSJ:
A colleague and I tested the Find Friends location service offered by AT&T Wireless Services. Find Friends allows users to keep tabs on each other, based on the location of the nearest cellphone tower, and includes handy city-guide listings to help users find a place to meet.
The service is limited to those who have upgraded to the company's newest phones and its mMode service plans, which count usage in kilobytes of data transmitted, not minutes. These plans range from an extra $2.99 a month for minimal users of multimedia services to $19.99 for heavy users.
May 22, 2003 11:59 p.m. EDT
New Cellphone Services Help
Find Friends and Places to Go
By TIM HANRAHAN
THE WALL STREET JOURNAL ONLINE
Wireless companies have been pushing data services to boost usage of their cellphones and drive up monthly bills, which are under constant pressure from price-cutting.
These wireless Web services let users get news, sports scores and other information on their phones. Among the most interesting new offerings are so-called location-based services.
Location-based services take into account where you're using your phone in the physical world. They can give you names of nearby restaurants or hotels in an unfamiliar city, for example, along with a description, phone number and directions. You can also interact with users of similar phones.
These services are in their infancy, and it shows. They are fun, but so far are a little impractical; and they have complicated, costly rate plans. Still, they give us a peek at what's to come.
A colleague and I tested the Find Friends location service offered by AT&T Wireless Services. Find Friends allows users to keep tabs on each other, based on the location of the nearest cellphone tower, and includes handy city-guide listings to help users find a place to meet.
The service is limited to those who have upgraded to the company's newest phones and its mMode service plans, which count usage in kilobytes of data transmitted, not minutes. These plans range from an extra $2.99 a month for minimal users of multimedia services to $19.99 for heavy users.
AT&T Wireless has taken steps to protect users' privacy. For Find Friends to work, each user has to give permission for the other person to track him or her. Once permission has been granted, a person can choose to be "invisible" to specific or all users through easy-to-use menus. Moreover, every time a person requests to find a friend, a text message alerts the person being sought.
These steps help prevent Find Friends from being used, say, by a jealous ex-boyfriend or an overzealous boss.
We tested Find Friends using a Panasonic GU 87, which I used, and a Motorola T720, which my colleague Katherine Meyer used. Both phones had built-in Web access and location services. The Panasonic also came with a built-in camera that can send photos to certain other high-end phones (but not to the T720) and to e-mail accounts.
Getting a cutting-edge phone doesn't mean more-reliable signals or fast Web access; we were constantly waiting for connections. The Motorola's screen is straightforward, with three main buttons: Exit, Main Menu and Select. There's a thumb pad for scrolling and for switching between screens. The Panasonic has the same number of buttons, but crucial functions frequently change meanings and places, which led me to accidentally delete text messages. On both phones, it often isn't clear how to return to the main menu. It's less irritating to turn off the phone and restart.
After getting comfortable with basic functions, we tested how well we could track each other. Katherine headed off to a location in Manhattan, then text messaged me when she got there. I pinged Katherine's phone via Find Friends and it told me she was "near Washington Street & Bethune Street near West Village in New York, NY."
A taxi dropped me off at the intersection, but Katherine was nowhere in sight, which we had expected. Cell towers can be many blocks apart -- or miles apart in a rural area. Find Friends simply identifies the closest tower, which the company made clear. After several text messages back and forth, I found her at a restaurant just a few blocks away.
What worked best were the service's suggestions on places to meet -- near you, near your friend, or in between. Once you answer, "Meet Where?" by choosing a restaurant, bar, library or museum, to name a few on the list, plus the distance you're willing to travel, the phone gives you some choices.
When you pick a time and place, Find Friends provides a phone number for the location. Several times, it lets you opt to just call your friend -- a smart touch -- to finalize plans the old-fashioned way. But if you press on with Find Friends, it offers to set up the meeting for you, sending your friend the name of the suggested spot and time, which he or she can then decline or accept.
The next step, getting directions, can be time consuming, as you have to type in your exact location using phone keys. The directions I tested were accurate, but they assumed I was in a car, meaning some slight detours for users on foot.
AT&T Wireless sells spinoff products as well. Match Mobile, a deal with dating service Match.com1, allows daters to use their cellphones to message each other for an extra $4.99 a month. AT&T also offers premium city guides from 10Best for $1.99 a month, or 49 cents for 24-hour access. These give reviews of restaurants and nightlife in your area, broken down by cuisine, ambiance and other categories.
Location services are engrossing, but at this early stage, if you want to meet a friend, it's better to make a call.
E-mail me at tim.hanrahan@wsj.com2. Walt Mossberg is on vacation.
URL for this article:
http://online.wsj.com/article/0,,SB105355745962282600,00.html
Hyperlinks in this Article:
(1) http://www.match.com
(2) mailto:tim.hanrahan@wsj.com
Updated May 22, 2003 11:59 p.m.
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June 2, 2003
"eachday" moblogging
eachday lets you post text, images, video and sound via email or browser interface. Content can be navigated by keyword or time. And no mention of ‘moblogging’ on their site!
eachday is closer to online photo albums than to blogs — there are no permalinks and no comments, journals even seem to be password-protected. The essential social dimension of blogs is therefore missing, but as a personal space for collecting media and memories in a meaningful context, eachday looks great. Mobile media publishing is still a very young idea and it’s fascinating to see it grow so quickly, even if the current publishing formats don’t seem to get it quite right. I’m looking forward to see what moblogging services will look like in a few years. (thanks Andy!)
May 19, 2003
Remote Home
The RemoteHome is a flat share that will exist in two distant cities at the same time: London and Berlin. Both spaces are electronically connected through the Internet, to turn furniture and architectural elements into tangible and sensual means of communication. Sensory and kinetic devices, as well as an interactive light installation allow for the exchange between this remotely living group of friends. A mobile wireless artefact, in the shape of a transforming interactive bag, can be taken on journeys to stay emotionally in touch with the RemoteHome.
May 13, 2003
SONY portable platform
From Gamers.com:
E3 2003: At its pre-E3 press conference today, Sony Computer Entertainment officially announced a portable PlayStation platform. Ken Kutaragi, commonly known as the "father of the PlayStation," introduced his "new baby," as he referred to it. "This is a new baby to the PlayStation brand," he said. "And he is very cute."
Known as the PSP (Portable PlayStation), this platform will be Sony's direct attack on Nintendo's Game Boy Advance -- and a whole lot more. Not only will it feature a 32-bit engine to display better looking games than Nintendo's Game Boy Advance, it will host a bevy of technical gadgetry to make it an all-in-one portable entertainment platform. "This is the Walkman of the 21st century," claimed Kutaragi.
May 11, 2003
TapWave
The first Palm OS-based handheld designed primarily for gaming.
http://www.business2.com/articles/web/0,1653,49405,00.html
TapWave's machine is code-named the Helix, and it's scheduled to ship later this year. It has a solid ARM9 processor, an ATI graphics engine, a Yamaha sound system, and a very nice 480- by 320-pixel color display -- all wrapped in a restrained design slim enough to fit in your pocket. Significantly, it doesn't look like something you use to play games. The device is aimed at a target market one notch up from that of the Nintendo GameBoy Advance: TapWave wants to get 18- to- 34-year-olds playing games on the go, and it wants to sell them a product that doesn't look like it fell off the junior high bus
Lim and his team claim they've identified a gaping hole in the market. There is, they say, no satisfactory portable gaming platform for grown-ups. Who, they note, do indeed play games on their home computers and consNot the Only Game Boy in Town.ems oles, and perhaps unsatisfactorily on their cell phones and PDAs.
TapWave, like Nintendo, will develop and market its own games. It has already signed on some popular gaming studios like Activision (ATVI) and Midway, and Lim says it should launch with some high-profile titles (though the company hasn't given specifics). TapWave will also make its APIs -- the internal programming codes that developers need -- available to other game manufacturers in hopes that they will develop for this new platform. Whether they do or not, of course, depends on how many people buy the handheld, so TapWave's own initial games have to be good enough to sell the hardware.
Personally, what I like about TapWave's platform is that it's not only the slickest portable game platform I've seen, but also a Palm (PALM) device running an enhanced Palm operating system. It runs all standard Palm apps -- the date book, the calendar, you name it. In other words, when you pull out your TapWave box and tap away at it in a meeting, your co-workers won't know if you're taking notes, entering an appointment, or playing Tony Hawk Pro Skater.
The device has a nice look and feel, a fantastic screen, and will likely be cost-competitive with Palm's existing non-networked high-end product, the Tungsten T. On the other hand, while the Helix will have Bluetooth (for multiplayer gaming and Net connections via a Bluetooth cell phone), the first products won't have Wi-Fi or cellular radios, like some products from Palm, Handspring, and Sony (SNE).
Lim says the company is backed by a large Taiwanese electronics manufacturing company (he won't say which one), which gives TapWave the resources to build the business and distribute the products. It will, however, compete with several other huge companies in the portable gaming platform market, most notably Nintendo, with its GameBoy Advance, and Nokia (NOK), which is releasing its N-Gage gaming phone.
But I do think TapWave is onto something. This is an interesting gaming platform, and a great Palm-based computer. PalmSource CEO David Nagel confirmed for me that there's no other Palm-powered device like this in development. I bet Palm fans will love this product, no matter which demographic they fit into.
May 8, 2003
Moblogging resources
Some Moblogging (mobile blogging) links:
http://radio.weblogs.com/0114939/outlines/moblog.html
We will be presenting something at the Tokyo event on July 5.
May 7, 2003
Wireless instant replay
From Air-Grid Networks, a new service where, for around $20, fans at major sporting events can rent a Tablet PC with an 802.11a wireless card which they can use to watch instant replays of the game from their seat in the stands:
Users will be able to choose from four different camera angles -- from a combination of broadcast network and team camera positions. They'll also have the option of viewing in slow motion. Air-Grid will process video clips in near-real time as the game goes on, pushing out announcements over the wireless network that will scroll across customers' tablets to let them know a new replay is available. The firm generates 10 to 12 replays per quarter of a basketball game.
You should also be able to use the WiFi Tablets to watch broadcasts of other games being played at the same time, access statistics, and, of course, order beer and hot dogs. Air-Grid claims they'll have at least one Major League Baseball team signed up as a customer by July.
http://www.80211-planet.com/columns/article.php/2200181
April 19, 2003
Location-Based Paranoia
"Cell phone firm offers SARS alerts
A mobile phone operator in Hong Kong has launched a location-based service that will alert people who are near buildings where the deadly SARS virus has struck."
April 7, 2003
GDC mobile workshop slides
Presentations made at the GDC Mobile workshop have been posted here:
http://www.gdcmobile.com/archives/2003/
This includes DC Collier's talk which was similar to the one in our class.
April 6, 2003
Proximity research at Nokia
A recent talk by Nokia researcher, Marko Athisaari on interaction design for mobility and proximity - more at: http://flow.doorsofperception.com/content/athisaari_trans.html
My topic is proximity. By proximity, I mean, quite simply, physical closeness; and many among you will ask, “How close is close?” But I mean the stuff that happens between the one-to-ten centimetres range and room-size interaction, and what people do, what kind of activities they undertake in that kind of space.
I might also add that although mobility and mobile telephony seem very much to do with being apart, in fact the evidence is quite to the contrary: a lot of telecommunications behaviour is aimed at getting together physically in the same place.
I will then discuss quickly a couple of groups of services that we might expect to emerge in proximity, and then close with a few challenges for interaction design in this area........Now I’ll look at four kinds of services and product services value that people might get in physical closeness:
1) People in places
2) My things with me
3) Enhanced Spaces
4) Consumption.











