The New York times ran a story today on Indiecade, coming up this week in Culver City – be sure to go! In the article, I’m quoted about the presentation that Bill Viola and I made at a prior festival on The Night Journey game. For more, go here.
Category Archives: Projects & Publications
Last week, the Game Innovation Lab participated in the Players and Professors event hosted by the Pullias Center for Higher Education, our partners in the Collegeology Games project.
Sean Bouchard and Elizabeth Swensen demonstrated FutureBound and Graduate Strike Force, the two latest games in the project, and I gave a talk on play and learning. For more info and pictures of the event, here is a story on the Rossier site:
Over the past few years, Stephanie Beth has been following several indie game developers – including thatgamecompany. Her crew spent a day at my house last year during the Journey launch party. They were lovely people and it looks like they’ve made an equally lovely film. I haven’t seen the final version, but hope to at some point! Here is a quote from the first review of the film:
“No game has made more of an impact in the mainstream than Jenova Chen and ThatGameCompany’s existential Journey. The game’s protagonist—described as a “soul” avatar—is more akin to a spirit than any human form. The being moves about the screen gracefully, venturing from desert starkness to mountain serenity in a palpable metaphor of life. At times, the avatar meets other souls along the way (played by other users finding themselves in the same digital word), moving and interacting with them through visceral communication. As the game unfolds throughout Us and the Game Industry, it seems as though Chen has created more of an epic poem than a video game.”
If you are visiting SIGGRAPH 2013 this year, make sure you stop by and support your fellow students, alumni and faculty at the following venues:
Mark Bolas is giving a talk in the business symposium on Partnering with Academia.
The Creative Media & Behavioral Health Center (CM&BHC) is showcasing Skyfarer: A Mixed Reality Shoulder Exercise Game (with bonus Studio Talk by Marientina Gotsis and Vangelis Lympouridis), and the Mixed Reality Lab (MxR) is showcasing An Autostereoscopic Projector Array Optimized for 3D Facial Display at Emerging Technologies.
If I missed anyone, plug your venue here. We look forward to seeing you
We are proud to announce the following publications:
Thin, A. G., & Gotsis, M. (2013). Game-based interactive media in behavioral medicine: creating serious affective-cognitive-environmental-social integration experiences. In Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience (pp. 470-479). Springer Berlin Heidelberg. http://dx.doi.org/10.1007/978-3-642-39241-2_52
Tate, E. B., Spruijt-Metz, D., O’Reilly, G., Jordan-Marsh, M., Gotsis, M., Pentz, M. A., & Dunton, G. (2013). mHealth approaches to child obesity prevention: successes, unique challenges, and next directions. In Translational Behavioral Medicine, 1-10. http://dx.doi.org/10.1007/s13142-013-0222-3
Gotsis, M., Lympouridis, V., Turpin, D., Frangoudes, F. Maneekobkunwong, S., & Jordan-Marsh, M. (2013, July). Skyfarer: a mixed reality shoulder exercise game. In ACM SIGGRAPH 2013 Studio Talks (p. 2). ACM. http://dx.doi.org/10.1145/2503673.2503675
A lovely description of The Night Journey here in a review of the MODA show: “Video artist Bill Viola collaborated with game designer Tracy Fullerton and others at the USC Game Innovation Lab to create a blurry, impressionistic landscape based on Viola’s videos; contemplation and stillness, rather than frenetic action, are rewarded with unexpected, beautiful visions. You might say that this is what would happen if Pac-Man became a philosopher.”
The Reality Committee has released a new promo for Reality Ends Here, available here. The game, which may or may not have been run at the School of Cinematic Arts, is now going viral and may be available in several new locations very soon, with help from our friends at Microsoft Research!
More info here: http://realitycommittee.org
And here: http://reality.usc.edu/about/
This summer, we’re offering an exciting new class taught by Brandon Beck and the team at Riot Games! Speakers include Christina Norman (Mass Effect), Joe Tung (Executive Producer of Halo Reach), Peet Cooper (Lead Environment Artist on Diablo 3) among others. The class is open to USC students and also to other interested in where the game industry is headed. Don’t miss this special opportunity to learn from some of the brightest and most talented minds in this rapidly changing industry. Registration info here.
[xpost from my site here. I'm sick, stuck on a couch, and crunching data for Reality.]
One of the first tasks for prepping Reality Ends Here each year is to devise the cards that’ll be used in the coming semester. The task itself is divided into two main content areas: collectibles and gameplay. The former has traditionally taken the most amount of time. Gathering 100+ different types of documentaries, famous directors, influential games, etc. each year, while not difficult, is time-consuming. This holds true this year as well.
This year, however, I decided to monitor the data from the collectible side as I was creating the deck. What started as a means by which to keep the correct “Out” ratios (see the above card on the left — the green sections with out arrows are the “outs”, and cards can have between 0 and 3 of these on a card) soon became a balancing effort, and some observances on how simple data ratios could affect play [if you’re not aware of how to play, check out this site, which explains it well.