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my notes from 10/13 class

(Perry guest taught on 10/6)

In prep for Chris Swain, consider what a "breakthrough" game is: a new form that is big enough to affect pop culture. Examples include: Pacman, Sims, Grand Theft Auto, and Stick Ball. These came out of nowhere and could not have been predicted or engineered.

Other examples during class discussion:
- "Where's Waldo" style photographs
- Generative text stories
- personalized games
- on-the-street games
- 'anything' relating to mobile media
- interaction with a virtual person like Futurama heads-in jars

One clue may be to ask what can be done with the technology in the box. E.g., I claim that with little mod or additional peripherals, live immersive experiences can be piped in the home from "VR Webcams," perhaps set up by CNN or National Geographic.

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