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April 07, 2005

brad's schedule

Week of April 7th
- Continue meeting with advisors
- Read more and digest DeKoven’s ideas
- Start designing playtests
- Research more into magic, ludological theory, collaborative puzzles, surreal and new games, social psychology, children's museums...

Week of April 14th
- Continue playtest designs
- Begin making as many tech decisions as possible
- Make a stab at a detailed physical layout
- Continue research

Week of April 21st
- Finalize decision about the flow and as many rules of the experience as possible.
- Work on presentation

Presentation on April 28th

May 5th FINAL SUBMISSION OF PROPOSAL

Posted by brad at April 7, 2005 11:40 AM

Comments

Your schedule is all about research and specifics.
However, now is the time for you to begin to frame your piece: Start to visualize, in broad strokes, the types, but not actual, activities. Focus in on your vision, the flow and the overall experience - not the specifics, so that you
1) know what you're looking for and
2)recognize it when you've found it and
3) can begin to design a space/flow/interaction that will accomodate, even influence these activities.
4) write an abstract (due today) and outline of your text
5) come up with categories for a budget and schedule

You don't have time now to research magic, games and theory - you get to do that later, once you have a framework, schedule, budget, abstract and outline.

You can design your playtests once you've designed your plays/games. You've saved "work on presentation" for the last item of April 21st. Your presentation is a broad outline, you're supposed to be working on that now.

It would also help if you showed up to class.

I'm available if you'd like to talk to me about your project or my expectations.

Posted by: pweil [TypeKey Profile Page] at April 7, 2005 09:21 PM

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