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April 07, 2005

Thesis Abstract

Title: Adjust Optimal Experience in Games

Brief Description:
This is a research about the relationship between different game-play settings and different players reaction. Explore how to give the different players the right amount of rewards in the right time; How to offer hard enough chanllenging for different players before they get bored; How to read the players' needs from their in game interactions.

Motivation
Most of the current video games are very scripted. The design of the video game are fixed once it's released. Normally designers design their games to a stereotype from the target market like teenager hard core gamers or middle age female non-gamers. Good game that fits for everybody is really hard to find.

Each person is an individual, their desire and needs for the expereince is different. Like body building, a good trainer knows to how design a good plan for different people. To design a game, a designer should also consider to adjust the weight and times for his different trainees. Tetris is boring for the hardcore gamer but very addicting to the beginners. RTS is really attracting mature gamer, while the non-gamer can not easily understand what's going on in the games. There are player like chanllenging, there's also players prefer casual play. If a game can ask and adjust the play based on the player's needs, it will be a great step forward from today's game design.

Media:
I'll use multiple prototypes to focus on detailed areas like: difficulty
chanllenging
rewarding
time
stimulation

After that I'll try to combine all these prototypes into one. If the game makes different players feel exsiting and different, I think the grammar and vocabulary will be a great reference to the industry and acadimia.

Posted by Jenova at April 7, 2005 12:49 PM

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