November 24, 2004
Class Overview
CTIN 499: Inventing Extreme Dataspace
Spring 2005
Course Overview:
“We live in a world where there is more and more information and less and less meaning.”
-- Jean Baudrillard
This basis of this class is to combine new ideas from digital media, smart fabrics, mobile technology, virtual reality, storytelling, and sensory perception (just to name a few) to reveal meanings in the pervasive fabric of information and data. For example, can handheld devices harnessed together help patterns emerge out of the chaos of data? Can instrumented objects be coupled to human intelligence to augment cognition? Can we communicate over distance in unique and untraceable ways? What is intelligent visualization? How can we discover both overt patterns and underlying currents from the same data? How do we go beyond the single dimensional Boolean search and understand the complex contexts of organically connected queries?
At times of great change the unconnected synapses of disparate minds seem to fire in virtual synchronicity. This class will serve as a catalyst for such synchronicity.
Three tracks of educational focus will be followed. 1) Outside lecturers from the entertainment and visualization communities will provide insights and lessons gleamed from their combined years of experience, 2) Students will develop team-based cooperative design, production, and management skills through a series of in-class exercises and assigned design projects, 3) Domain specific knowledge will be taught from a wide range of disciplines though formal lectures, readings, and student reports.
The goal is to stimulate new thinking to invent out-of-the-box solutions to vexing real-world challenges in the intelligence community. This will take engineers, artists, media designers, scientists and philosophers. Come and apply the skills you have learned at USC while learning to think beyond in a team-based multidisciplinary way.
Admission Criteria
This is a limited enrollment class. Students will be selected from diverse disciplines and skills, including art, engineering, film and game production, science and philosophy, with the goal of producing multidisciplinary teams. Students accepted must agree to be available for a paid summer internship that implements team projects designed in the class. Only a select subset of students will continue in the internship. This class provides support that covers the four hours of class fees.
Class Structure
This is a seminar class that meets 4 hours once a week for 16 weeks. Classes will be divided into lectures, exercises, and provocative guest lecturers, Work will comprise readings, research, reports and hands-on projects. Students are expected to pursue a certain amount of independent research.
Course Requirements
Course is open to seniors and graduate students in CNTV, Engineering, Computer Science and other disciplines, by means of application and interview.
Grading Structure
Grades will be based on class participation and contribution.
TO APPLY: DEADLINE: EXTENDED - Please Contact for Information
Submit the following:
1. A brief portfolio or list of accomplishments or a resume
2. A short cover letter describing what you think you can bring to this class
3. The deadline has been extended, please contact for information.
SEND these materials via email to usc_interactive@cinema.usc.edu
For more information email usc_interactive@cinema.usc.edu
Interviews will commence December 7th, 2004 and continue into early January
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Class Announcement

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