February 28, 2005
PROOF OF CONCEPT
All of the comments and sketches are very ambitious, so I propose we think in terms of proof of concept, that is, what we can actually get done. Again, the goal is to have something up on APRIL 12 for a LIMITED amount of time. So here are some basic questions:
- what can we demonstrate as a basic, doable, proof of concept?
- can we do one of a something rather than a more-than-one of a something?
- can we use human labor (say, every early evening) to do what we'd rather have done automatically, to show our concept?
I'm awaiting word from Scott about projectors and other resources and will hopefully have news by tomorrow.
Posted by naimark at 03:45 PM | Comments (3)
February 17, 2005
class 6 - 2/15/05
My notes:
--- day input / night results
--- temporary, 1-2 weeks
--- question / discussion / theme
--- simple
--- blog-like?
--- using internet??
Whiteboard notes:
--- kiosk as character
--- time / place
--- interactive grafitti / mood visualization
--- echo / mirror
--- express yourself
--- data collection / performance / after party
--- content
--- explore different theme every day
--- users can provide questions
Posted by naimark at 02:14 PM | Comments (1)
February 03, 2005
class 4 - 1/31/05
Public Space Exhibit Brainstorm of What’s Important:
--- social - connections/bring people together/community
--- playful experience
--- outside place
--- short potential dwell time
--- shows different POVs
--- active experience
--- durable
Issue of real v apparent interactivity
--- interactivity as illusion
Value of no instructions needed
--- e.g., Reactrix system
Value of small input, giant output
--- e.g., Scott Snibbe “Blow Up” (fans matrix)
Binaural audio is cool
--- haircut, bees on face, being eaten by hungry dogs
Posted by naimark at 08:29 PM | Comments (0)
January 26, 2005
class 3 - 1/25/05
Issue of Degree of Attention Required
--- must match environment and expectation
(e.g., Diller + Scofidio’s webcam installation in The Brasserie, NYC)
Issue of Liveness
--- has a kind of magic that recorded does not
(e.g., OJ chase, moonwalk, 911)
Where is Augmented Reality (AR) in Public Spaces?
(favorite: coin-op binoculars facing the Bastille showing a perfectly registered overly of cast of 1,000s storming it, flames, etc.)
For a possible group project, we seem to agree:
--- Do something on campus for now. May lead to summer opportunities at EA or LB Aquarium.
--- Must be truly interactive/participatory, not just a visualization of something interesting (like Internet traffic)
--- Extra points for exaggerated input, like giant buttons, levers, and other physical/mechanical devices.
Posted by naimark at 05:03 PM | Comments (0)
January 20, 2005
class 2 - 1/20/05
Some examples I mentioned:
- Having a Nice Day? idea of JC Hertz (2 big buttons)
- Giant Camera in San Francisco (camera obscura)
- Hole in Space (unannounced NY-LA live video by Electronic Café)
- “Micro Movies” (chroma-key, template-based) (Marc Davis, UCB)
Others I didn’t:
- Webcam installation in NYC Brasserie restaurant (Diller+Scofidio)
- Art at Burning Man (!)
Issue of Sponsorship:
- MTA Arts for Transit Project, NYC (many others like this)
- Portland “2% for Art” architecture policy (many others like this too)
- Guerilla alternatives (fast and cheap)
Issue of Costs:
- Dwell Time
- Throughput
- Cost per sq foot
What is “Public”?
- Free?
- Not with Profit Motives?
- Integrated into an Environment?
Posted by naimark at 04:48 PM | Comments (0)
January 18, 2005
Final Syllabus
is here. Thanks for your input last week.
Please note that it's based on an aggressive schedule which includes a March 1 plan deadline and an "it" completed by April 12.
We'll discuss this today...
Posted by naimark at 08:15 AM | Comments (0)
January 13, 2005
class 1 - 1/11/05
We discussed the first-pass syllabus and I promised a final syllabus by next class. So far we agreed:
1) “Open Mic” sessions are open.
These can be focused on interactive media in public spaces, or they can be a continuation of exploring your interests and possible resources around USC, or anything else you find interesting and relevant to “Interactive Design and Production.” The only hitch is that I must know your topic at least one week in advance, in writing. Each student is required to make 3 such presentations, and each presentation-plus-discussion will have a strict 30 minute limit.
2) We begin the term by researching what’s out there.
For the first several weeks, our main focus is on collecting and discussing examples of interactive media in public spaces in the broadest sense: museums, galleries, lobbies, theme parks, game arcades, outdoor and park installations, stores and shopping malls, sports parks and arenas, convention centers, performances, and events, just to name a few. At some point, probably around the 1/3 point in the term, we’ll have a deadline for coming up with production idea(s).
3) Production is production.
We will not just understand production, or produce mock-ups or simulations. We’ll build things, either individually or collectively.
Posted by naimark at 01:29 PM | Comments (0)