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	<title>Comments for usc interactive media division</title>
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	<link>http://interactive.usc.edu</link>
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	<lastBuildDate>Mon, 23 Jan 2012 19:37:04 +0000</lastBuildDate>
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		<title>Comment on IMD Forum for 1/18/12: Jeff Watson by Jeff Watson</title>
		<link>http://interactive.usc.edu/2012/01/17/imd-forum-for-11812-jeff-watson/#comment-6061</link>
		<dc:creator>Jeff Watson</dc:creator>
		<pubDate>Mon, 23 Jan 2012 19:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12733#comment-6061</guid>
		<description>It took forever for the doctor to remove that card from my nose.</description>
		<content:encoded><![CDATA[<p>It took forever for the doctor to remove that card from my nose.</p>
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		<title>Comment on Cocos2d for iPhone 1 Game Development Cookbook by Michael Annetta</title>
		<link>http://interactive.usc.edu/2012/01/14/cocos2d-for-iphone-1-game-development-cookbook/#comment-6060</link>
		<dc:creator>Michael Annetta</dc:creator>
		<pubDate>Mon, 23 Jan 2012 03:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12722#comment-6060</guid>
		<description>Congratulations on the release of the book,  Nate!</description>
		<content:encoded><![CDATA[<p>Congratulations on the release of the book,  Nate!</p>
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		<title>Comment on Child&#8217;s Eye Atlas by Scott Fisher</title>
		<link>http://interactive.usc.edu/2011/12/08/childs-eye-atlas/#comment-4320</link>
		<dc:creator>Scott Fisher</dc:creator>
		<pubDate>Wed, 14 Dec 2011 23:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12538#comment-4320</guid>
		<description>Can&#039;t get this link to work</description>
		<content:encoded><![CDATA[<p>Can&#8217;t get this link to work</p>
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		<title>Comment on Editing Time in Games by Greg Nishikawa</title>
		<link>http://interactive.usc.edu/2011/12/01/editing-time-in-games/#comment-4012</link>
		<dc:creator>Greg Nishikawa</dc:creator>
		<pubDate>Sun, 04 Dec 2011 21:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12485#comment-4012</guid>
		<description>What you&#039;re talking about is the relative perception of time, due to the player&#039;s attention.  If for some reason a player was actively engaged in walking straight along a long bridge, and didn&#039;t care for doors and staircases, your Minecraft examples would swap. 

I really like how you see a direct mapping from the control of space and action to the control of time; that feels right to me.  I imagine you might achieve similar effects through music (intense vs calm) or color (warm vs cool).  

What&#039;s our purpose in controlling the flow of time, though?  Is it only for pacing, and cinematic effect?</description>
		<content:encoded><![CDATA[<p>What you&#8217;re talking about is the relative perception of time, due to the player&#8217;s attention.  If for some reason a player was actively engaged in walking straight along a long bridge, and didn&#8217;t care for doors and staircases, your Minecraft examples would swap. </p>
<p>I really like how you see a direct mapping from the control of space and action to the control of time; that feels right to me.  I imagine you might achieve similar effects through music (intense vs calm) or color (warm vs cool).  </p>
<p>What&#8217;s our purpose in controlling the flow of time, though?  Is it only for pacing, and cinematic effect?</p>
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		<title>Comment on Sixty Frames Per Minute by Greg Nishikawa</title>
		<link>http://interactive.usc.edu/2011/11/21/sixty-frames-per-minute/#comment-3996</link>
		<dc:creator>Greg Nishikawa</dc:creator>
		<pubDate>Tue, 22 Nov 2011 23:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12409#comment-3996</guid>
		<description>Hm, the game is supposed to prompt you to press the space bar at key points.  Do you have the latest version of Flash installed?</description>
		<content:encoded><![CDATA[<p>Hm, the game is supposed to prompt you to press the space bar at key points.  Do you have the latest version of Flash installed?</p>
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		<title>Comment on Sixty Frames Per Minute by Tracy Fullerton</title>
		<link>http://interactive.usc.edu/2011/11/21/sixty-frames-per-minute/#comment-3990</link>
		<dc:creator>Tracy Fullerton</dc:creator>
		<pubDate>Mon, 21 Nov 2011 18:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12409#comment-3990</guid>
		<description>I found the slow motion very frustrating as a player, especially since the controls were pretty much limited to walking very slowly.  Even though other actions were promised by the instructions for the space bar, ultimately there didn&#039;t seem to be any objects to interact with.

If you&#039;re going to slow down the world of the player, it seems like you need to provide a level of minute interactions that is at least as interesting as the world at &quot;60 fps.&quot;</description>
		<content:encoded><![CDATA[<p>I found the slow motion very frustrating as a player, especially since the controls were pretty much limited to walking very slowly.  Even though other actions were promised by the instructions for the space bar, ultimately there didn&#8217;t seem to be any objects to interact with.</p>
<p>If you&#8217;re going to slow down the world of the player, it seems like you need to provide a level of minute interactions that is at least as interesting as the world at &#8220;60 fps.&#8221;</p>
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		<title>Comment on Early Reaction/Diffusion Code by Loan Verneau</title>
		<link>http://interactive.usc.edu/2011/11/07/early-reactiondiffusion-code/#comment-3780</link>
		<dc:creator>Loan Verneau</dc:creator>
		<pubDate>Wed, 09 Nov 2011 23:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12290#comment-3780</guid>
		<description>Thanks a lot for posting this, but unfortunately we cannot copy the code for some reason.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for posting this, but unfortunately we cannot copy the code for some reason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mobile and Environmental Media Lab by usc interactive media division &#124; Blog &#124; IMD Forum for 11/9/11:</title>
		<link>http://interactive.usc.edu/mobilemedia/#comment-3566</link>
		<dc:creator>usc interactive media division &#124; Blog &#124; IMD Forum for 11/9/11:</dc:creator>
		<pubDate>Sat, 05 Nov 2011 03:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?page_id=9431#comment-3566</guid>
		<description>[...] Mobile Media Lab&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Mobile Media Lab&nbsp; [...]</p>
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		<title>Comment on #OccupyData Tweet World: First Glimpse by Jeff Watson</title>
		<link>http://interactive.usc.edu/2011/10/31/tweet-world-first-glimpse/#comment-3565</link>
		<dc:creator>Jeff Watson</dc:creator>
		<pubDate>Thu, 03 Nov 2011 20:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12131#comment-3565</guid>
		<description>Whoa, just checking this out now. Amazing work, Laila!</description>
		<content:encoded><![CDATA[<p>Whoa, just checking this out now. Amazing work, Laila!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Scryptyria First Glimpse by VJ Um Amel</title>
		<link>http://interactive.usc.edu/2011/10/31/scryptyria-first-glimpse/#comment-3558</link>
		<dc:creator>VJ Um Amel</dc:creator>
		<pubDate>Mon, 31 Oct 2011 16:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://interactive.usc.edu/?p=12120#comment-3558</guid>
		<description>That&#039;s really pretty!</description>
		<content:encoded><![CDATA[<p>That&#8217;s really pretty!</p>
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