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Spring Semester, 2010

CTIN 309 Introduction to Interactive Entertainment
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
CTIN 404l Usability Testing for Games
Concepts and methods of usability assessment. The emphasis will be on understadning the issues surrounding game interfaces, and utilizing usability assessment methods.
CTIN 405l Design and Technology for Mobile Experiences
Critical and pragmatic insights into designing mobile experiences and technology. Design groups will develop a mobile project using principles from readings and class discussions.
CTIN 406l Sound Design for Games
Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
CTIN 456 Game Design for Business
Designed to provide the business professional with effective communication skills in working with the designers of games and game related venues.
CTIN 458 Business and Management of Games
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright an intellectual property.
CTIN 462 Critical Theory and Analysis of Games
Formal, aesthetic, and cultural aspects of digital games, critical discourse around ameplay, and the relationship of digital games to other media. Recommended preparation: CTIN 488
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 484l Intermediate Game Development
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: (CTIN-483 and CTIN-488)
CTIN 485l Advanced Game Development
Advanced concepts in 3-D game development: story and character progression, emergent game-play, comprehensive game mechanics, and artificial intelligence. Prerequisite: (CTIN-483 and CTIN-484 and CTIN-488 and CTIN-489)
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483
CTIN 489 Intermediate Game Design Workshop
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: (CTIN-483...
CTIN 490x Directed Research
Individual research and readings. Not available for graduate credit.
CTIN 491bl Advanced Game Project
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Prerequisite: CTIN-491A
CTIN 492l Experimental Game Topics
Development of a game around a custom-made physical interface; various technologies and techniques involved in software/hardware integration; peripheral design.
CTIN 495 Internship in Interactive Media
Interactive media industry experience in the specific area of interest to the individual student. Open only to upper division undergraduate and graduate students.
CTIN 499 Special Topics
Detailed investigation of new or emerging aspects of cinema, television, and/or interactive media; special subjects offered by visiting faculty; experimental subjects.
CTIN 501 Interactive Cinema
Provide students with a vocabulary of conceptual and artistic means to create computer based interactive works.
CTIN 502ab Experiments in Stereoscopic Imaging
An in-depth exploration of aesthetics and techniques involved in the conceptualization, design and creation of stereoscopic imaging.
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
CTIN 542 Interactive Design and Production
Interactive design, production, prototyping and testing of projects developed in CTIN 532. Open to Interactive Media MFA students only. Prerequisite: CTIN-532
CTIN 544 Experiments in Interactivity II
Experimental studio course in application of technology to interactive experience. Open to Interactive Media MFA students only. Prerequisite: CTIN-534
CTIN 548 Preparing the Interactive Project
An advanced production workshop in which students design and prepare for the production of their advanced project. Open to Interactive Media MFA students only. Prerequisite: CTIN-532
CTIN 558 Business of Interactive Media
In-depth investigation of publication, distribution, business and legal aspects of the interactive entertainment business.
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department. Graded CR/NC.
CTIN 594b Master's Thesis
Credit on acceptance of theis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only. Prerequisite: CTIN-594A
CTIN 594z Master's Thesis
Credit on acceptance of theis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only. Prerequisite: CTIN-594B
CTIN 599 Special Topics
Detailed investigation of new or emerging aspects of interactive media; special subjects offered by visiting faculty; experimental subjects.

Fall Semester, 2009

CTIN 309 Introduction to Interactive Entertainment
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
CTIN 401i Interface Design for Games
Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
CTIN 458 Business and Management of Games
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright an intellectual property.
CTIN 459i Game Industry Workshop
Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner. Recommended preparation: CTIN 489. Prerequisite: CTIN-488
CTIN 463 Anatomy of a Game
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488
CTIN 464 Game Studies Seminar
Rigorous examination of interactive entertainment: genres, history, aesthetics, cultural context, and social significance. Topics vary by semester.
CTIN 482 Designing Online Multiplayer Game Environments
Grouped into teams, students will study and design an original multiplayer game environment suitable for online usage.
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 484 Intermediate Game Development
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: (CTIN-483 and CTIN-488)
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483
CTIN 489 Intermediate Game Design Workshop
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: (CTIN-483...
CTIN 491ab Advanced Game Project
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...
CTIN 495 Internship in Interactive Media
Interactive Media industry experience in the specific area of interest to the individual student. Open only to upper division undergraduate and graduate students.
CTIN 499 Immersive Moviemaking: Gestural Interface for Cinematic Design
Detailed investigation of new or emerging aspects of cinema, television, and/or interactive media; special subjects offered by visiting faculty; experimental subjects.
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
CTIN 532 Interactive Experience and World Design
The development of interactive experiences with an emphasis on writing and development. Open to Interactive Media MFA students only.
CTIN 534 Experiments in Interactivity I
Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design. Open to Interactive Media MFA students only.
CTIN 541 Design for Interactivity
Practical exploration and practicum on the fundamental technical and aesthetic principles in the design of interactive media. Students will develop design and prototyping skills.
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.
CTIN 594ab Master's Thesis
Credit on acceptance of thesis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only. Prerequisite: CTIN 548.

Spring Semester, 2009

CTIN 309 Introduction to Interactive Entertainment
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
CTIN 405l Design and Technology for Mobile Experiences
Critical and pragmatic insights into designing mobile experiences and technology. Design groups will develop a mobile project using principles from readings and class discussions.
CTIN 406i Sound Design for Games
Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
CTIN 458 Business and Management of Games
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright an intellectual property
CTIN 462 Critical Theory and Analysis of Games
Formal, aesthetic, and cultural aspects of digital games, critical discourse around gameplay, and the relationship of digital games to other media.Recommended preparation: CTIN 488
CTIN 463 Anatomy of a Game
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 484l Intermediate Game Development
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: (CTIN-483 and CTIN-488)
CTIN 485 Advanced Game Development
Advanced concepts in 3-D game development: story and character progression, emergent game-play, comprehensive game mechanics, and artificial intelligence.Prerequisite: CTIN 483, CTIN 484, CTIN 488, CTIN 489
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483
CTIN 489 Intermediate Game Design Workshop
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: (CTIN-483...
CTIN 491ab Advanced Game Project
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...
CTIN 492l Experimental Game Topics
Development of a game around a custom-made physical interface; various technologies and techniques involved in a software/hardware integration; peripheral design.
CTIN 495 Intership in Interactive Media
Interactive Media industry experience in the specific area of interest to the individual student. Open only to upper division undergraduate and graduate students.
CTIN 501 Interactive Cinema
Analysis of the ideas and practices of interactive cinema through case studies and an experimental class project.
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
CTIN 542 Interactive Design and Production
Interactive design, production, prototyping and testing of projects developed in CTIN 532. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532;corequisite: CTIN 544.
CTIN 544 Experiments in Interactivity II
Experimental studio course in application of technology to interactive experience. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 534; corequisite: CTIN 542
CTIN 548 Preparing the Interactive Project
An advanced production workshop in which students design and prepare for the production of their advanced project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532.
CTIN 558 Business of Interactive Media
In-depth investigation of publication, distribution, business and legal aspects of the interactive entertainment business.
CTIN 584l Graduate Interactive Group Project
Students work in small, interdisciplinary teams on focused interactive projects which approach professional levels of creative, intellectual and aesthetic performance.
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.
CTIN 594ab Master's Thesis
Credit on acceptance of thesis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only. Prerequisite: CTIN 548.

Fall Semester, 2008

CTIN 309 Introduction to Interactive Entertainment
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
CTIN 401l Interface Design for Games
Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
CTIN 458 Business and Management of Games
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright an intellectual property.
CTIN 459l Game Industry Workshop
Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner. Recommended preparation: CTIN 489. Prerequisite: CTIN-488
CTIN 464 Game Studies Seminar
Rigorous examination of interactive entertainment: genres, history, aesthetics, cultural context, and social significance. Topics vary by semester.
CTIN 482 Designing Online Multiplayer Game Environments
Grouped into teams, students will study and design an original multiplayer game environment suitable for online usage.
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 484l Intermediate Game Development
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: (CTIN-483 and CTIN-488)
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483
CTIN 489 Intermediate Game Design Workshop
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: (CTIN-483...
CTIN 491al Advanced Game Project
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 488, CTIN 484,...
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
CTIN 532 Interactive Experience and World Design
The development of interactive experiences with an emphasis on writing and development. Open to Interactive Media MFA students only.
CTIN 534 Experiments in Interactivity I
Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design. Open to Interactive Media MFA students only.
CTIN 541 Design for Interactive Media
Practical exploration and practicum on the fundamental technical and aesthetic principles in the design of interactive media. Students will develop design and prototyping skills.
CTIN 585 Graduate Interactive Group Project
Students work in small, interdisciplinary teams on focused interactive projects which approach professional levels of creative, intellectual, interpretive, and aesthetic performance.
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.

Spring Semester, 2008

CTIN 309 Introduction to Interactive Entertainment
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
CTIN 403l Advanced Visual Design for Games
The scope of visual game design, including the role of characters, architecture, indoor and outdoor spaces, and environmental effects and sounds. Prerequisite: CTIN 401L; recommended preparation: CTAN 443L
CTIN 405l Design and Technology for Mobile Experiences
Critical and pragmatic insights into designing mobile experiences and technology. Design groups will develop a mobile project using principles from readings and class discussions.
CTIN 406l Sound Design for Games
Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
CTIN 462 Critical Theory and Analysis of Games
Formal, aesthetic, and cultural aspects of digital games, critical discourse around gameplay, and the relationship of digital games to other media.Recommended preparation: CTIN 488
CTIN 463 Anatomy of a Game
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 485 Advanced Game Development
Advanced concepts in 3-D game development: story and character progression, emergent game-play, comprehensive game mechanics, and artificial intelligence. Prerequisite: CTIN 483, CTIN 484, CTIN 488, CTIN 489
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483.
CTIN 489 Intermediate Game Design Workshop
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
CTIN 489 Intermediate Game Development
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: CTIN 483, CTIN 488;concurrent enrollment: CTIN 489.
CTIN 491ab Advanced Game Project
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...CTIN...
CTIN 492l Experimental Game Topics
Development of a game around a custom-made physical interface; various technologies and techniques involved in a software/hardware integration; peripheral design.
CTIN 501 Database Cinema
Provide students with a 'vocabulary' of conceptual and artistic means to create computer based interactive works.
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
CTIN 542 Interactive Design and Production
Interactive design, production, prototyping and testing of projects developed in CTIN 532. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532;corequisite: CTIN 544.
CTIN 544 Experiments in Interactivity II
Experimental studio course in application of technology to interactive experience. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 534; corequisite: CTIN 542.
CTIN 548 Preparing the Interactive Project
An advanced production workshop in which students design and prepare for the production of their advanced project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532.
CTIN 555ab Advanced Interactive Project
A two-semester sequence in which students produce and test an advanced interactive project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 548.
CTIN 558 Business of Interactive Media
In-depth investigation of publication, distribution, business and legal aspects of the interactive entertainment business.
CTIN 584l Graduate Interactive Group Project
Students work in small, interdisciplinary teams on focused interactive projects which approach professional levels of creative, intellectual and aesthetic performance.
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.

Fall Semester, 2007

CTIN 309 Introduction to Interactive Entertainment
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
CTIN 401 Interface Design for Games
Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
CTIN 406l Sound Design for Games
Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
CTIN 458 Business and Management of Games
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
CTIN 459l Game Industry Workshop
Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner. Prerequisite: CTIN 488; recommended preparation: CTIN...
CTIN 464 Game Studies Seminar
Rigorous examination of interactive entertainment: genres, history, aesthetics, cultural context, and social significance. Topics vary by semester.
CTIN 482 Designing Online Multiplayer Game Environments
Grouped into teams, students will study and design an original multiplayer game environment suitable for online usage. (Duplicates credit in former CNTV 482.)
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 484l Intermediate Game Development
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: CTIN 483, CTIN 488;concurrent enrollment: CTIN 489.
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483.
CTIN 489 Intermediate Game Design Workshop
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: CTIN...
CTIN 491abl Advanced Game Project
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
CTIN 532 Interactive Experience Design
A class dedicated to the process of creating interactive environments.
CTIN 534 Experiments in Interactivity I
Exploration and experimentation in designing innovative interactive experiences.
CTIN 541 Design for Interactive Media
Practical exploration and practicum on the fundamental technical and aesthetic principles in the design of interactive media. Students will develop design and prototyping skills.
CTIN 555a Advanced Interactive Project
A two-semester sequence in which students produce and test an advanced interactive project. Open to Interactive Media MFA students only. Prerequisite: CTIN-548
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.

Spring Semester, 2007

CTIN 309 Introduction to Interactive Entertainment
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
CTIN 405l Design and Technology for Mobile Experiences
Critical and pragmatic insights into designing mobile experiences and technology. Design groups will develop a mobile project using principles from readings and class discussions.
CTIN 406l Sound Design for Games
Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
CTIN 458 Business and Management of Games
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
CTIN 463 Anatomy of a Game
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
CTIN 482 Designing Online Multiplayer Game Environments
Grouped into teams, students will study and design an original multiplayer game environment suitable for online usage. (Duplicates credit in former CNTV 482.)
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 484l Intermediate Game Development
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: CTIN 483, CTIN 488;concurrent enrollment: CTIN 489.
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483.
CTIN 489 Intermediate Game Design Workshop
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: CTIN...
CTIN 491abl Advanced Game Project
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...
CTIN 492l Experimental Game Topics
Development of a game around a custom-made physical interface; various technologies and techniques involved in a software/hardware integration; peripheral design.
CTIN 501 Database Cinema
Provide students with a 'vocabulary' of conceptual and artistic means to create computer based interactive works.
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
CTIN 542 Interactive Design and Production
Interactive design, production, prototyping and testing of projects developed in CTIN 532. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532;corequisite: CTIN 544.
CTIN 544 Experiments in Interactivity II
Experimental studio course in application of technology to interactive experience. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 534;corequisite: CTIN 542.
CTIN 548 Preparing the Interactive Project
An advanced production workshop in which students design and prepare for the production of their advanced project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532.
CTIN 555ab Advanced Interactive Project
A two-semester sequence in which students produce and test an advanced interactive project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 548.
CTIN 558 Business of Interactive Media
In-depth investigation of publication, distribution, business and legal aspects of the interactive entertainment business.
CTIN 584l Graduate Interactive Group Project
Students work in small, interdisciplinary teams on focused interactive projects which approach professional levels of creative, intellectual and aesthetic performance.
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.

Fall Semester, 2006

CTIN 309 Introduction to Interactive Entertainment
History, properties, practices and potential of interactive entertainment.
CTIN 459l Game Industry Workshop
Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner.
CTIN 482 Designing Online Multiplayer Game Environments
Structural, social and creative aspects of designing multiplayer games.
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects
CTIN 484 Intermediate Game Development
Intermediate topics in game design and development, including: ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management.
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies.
CTIN 489 Intermediate Game Design Workshop
Design and development of intermediate game projects.
CTIN 491al Advanced Game Design Workshop
Students produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals.
CTIN 501 Database Cinema
The course provides a conceptual overview over the field of database cinema. The main focus will be on the way in which information is organized and integrated into narrative structures....
CTIN 502 Stereoscopic Animation and Virtual Reality
An intensive hands-on initiation into stereoscopic 3D imagemaking, exploring the aesthetic, conceptual and technical issues involved in the design and production of 3D images, animations, and experiences.
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture.
CTIN 532 Interactive Experience Design
Design and development of intermediate interactive projects.
CTIN 534 Experiments in Interactivity I
Exploration and experimentation in designing innovative interactive experiences.
CTIN 541 Design for Interactive Media
Introduction to fundamental design concepts for games, immersive and mobile media.
CTIN 555a Advanced Interactive Project
Design and development of advanced interactive projects.
CTIN 558 Business of Interactive Media
Publishing, distribution, business, legal and entrepreneurial aspects of interactive media.

Spring Semester, 2006

CTIN 405l Design and Technology for Mobile Experiences
Implementing Story and Entertainment Projects for Mobile PhonesThe objective of this course is for students to develop a strong sense of the design challenges and opportunities presented by mobile technologies....
CTWR 410l Character Development for Videogames
CTIN 459l Game Industry Workshop
Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner.
CTIN 482 Designing Online Multiplayer Game Environments
Structural, social and creative aspects of designing multiplayer games.
CTIN 483 Programming for Interactivity
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
CTIN 484 Intermediate Game Development
Intermediate topics in game design and development, including: ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management.
CTIN 488 Game Design Workshop
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies.
CTIN 499 Portable Video Production and Internet Distribution
Students will explore the aesthetic and social impacts of small, short videos viewed over pocket players. The skill-based curriculum is covered through practical work with digital cameras, video editing,...
CTAN 502 Stereoscopic Animation and Virtual Reality
An intensive hands-on initiation into stereoscopic 3D imagemaking, exploring the aesthetic, conceptual and technical issues involved in the design and production of 3D images, animations, and experiences.
CTIN 511 Interactive Media Seminar
Seminars on latest trends in interactive media content, technology, tools, business and culture.
CTWR 518 Introduction to Interactive Writing
This course explores issues specific to composition for Interactive Media. It is conducted as both a survey and workshop, focusing on design and structure.
CTIN 542 Interactive Design and Production
Interactive design, production, prototyping and testing of projects developed in CTIN 532.
CTIN 544 Experiments in Interactivity
Experimental studio course in application of technology to interactive experience.
CTIN 548 Preparing the Interactive Project
An advanced production workshop in which students design and prepare for the production of their advanced project.
CTIN 555b Advanced Interactive Project
A two-semester sequence in which students produce and test an advanced interactive project.
CTIN 590 Directed Research
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.

Fall Semester, 2005

CTIN 309 Introduction to Interactive Entertainment
History, properties, practices and potential of interactive entertainment.
CTIN 482 Designing Online Multiplayer Game Environments
Structural, social and creative aspects of designing multiplayer games.
CTIN 483 Programming for Interactivity
Introduction to programming and technical implementation of interactiveconcepts.
CTIN 488 Game Design Workshop
Fundamental principles of game design, prototyping and play testing.
CTIN 489 Intermediate Game Design Workshop
Design and development of intermediate game projects.
CTIN 499 Database Cinema
The course explores the impact of digital media and databases and our perception and creation of narrative and meaning.
CTIN 499 Location-Based Mobile Media: Maps, Games and Stories
Students will design and develop a project that addresses the opportunities presented by locative mobile and pervasive media concepts.
CTAN 502a Virtual Reality and Stereoscopic Animation
An intensive hands-on initiation into stereoscopic 3D imagemaking, exploring the aesthetic, conceptual and technical issues involved in the design and production of 3D images, animations, and experiences.
CTCS 505 Survey of Interactive Media
History, theory and cultural context of games, immersive, mobile and computational media
CTIN 511 Interactive Media Seminar
Tools, trends and topical issues in interactive media design presented byguest speakers.
CTIN 532 Interactive Experience Design
Design and development of intermediate interactive projects.
CTIN 534 Experiments in Interactivity I
Exploration and experimentation in designing innovative interactive experiences.
CTIN 541 Design for Interactive Media
Introduction to fundamental design concepts for games, immersive and mobile media.
CTIN 555a Advanced Interactive Project
Design and development of advanced interactive projects.
CTIN 558 Business of Interactive Media
Publishing, distribution, business, legal and entrepreneurial aspects of interactive media.

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