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Fall Semester, 2008
- CTIN 309 Introduction to Interactive Entertainment
- Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
- CTIN 401l Interface Design for Games
- Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
- CTIN 458 Business and Management of Games
- Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright an intellectual property.
- CTIN 459l Game Industry Workshop
- Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner. Recommended preparation: CTIN 489. Prerequisite: CTIN-488
- CTIN 464 Game Studies Seminar
- Rigorous examination of interactive entertainment: genres, history, aesthetics, cultural context, and social significance. Topics vary by semester.
- CTIN 482 Designing Online Multiplayer Game Environments
- Grouped into teams, students will study and design an original multiplayer game environment suitable for online usage.
- CTIN 483 Programming for Interactivity
- Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
- CTIN 484l Intermediate Game Development
- Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: (CTIN-483 and CTIN-488)
- CTIN 488 Game Design Workshop
- Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483
- CTIN 489 Intermediate Game Design Workshop
- A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: (CTIN-483...
- CTIN 491al Advanced Game Project
- Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 488, CTIN 484,...
- CTIN 511 Interactive Media Seminar
- Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
- CTIN 532 Interactive Experience and World Design
- The development of interactive experiences with an emphasis on writing and development. Open to Interactive Media MFA students only.
- CTIN 534 Experiments in Interactivity I
- Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design. Open to Interactive Media MFA students only.
- CTIN 541 Design for Interactive Media
- Practical exploration and practicum on the fundamental technical and aesthetic principles in the design of interactive media. Students will develop design and prototyping skills.
- CTIN 585 Graduate Interactive Group Project
- Students work in small, interdisciplinary teams on focused interactive projects which approach professional levels of creative, intellectual, interpretive, and aesthetic performance.
- CTIN 590 Directed Research
- Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.
Spring Semester, 2008
- CTIN 309 Introduction to Interactive Entertainment
- Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
- CTIN 403l Advanced Visual Design for Games
- The scope of visual game design, including the role of characters, architecture, indoor and outdoor spaces, and environmental effects and sounds. Prerequisite: CTIN 401L; recommended preparation: CTAN 443L
- CTIN 405l Design and Technology for Mobile Experiences
- Critical and pragmatic insights into designing mobile experiences and technology. Design groups will develop a mobile project using principles from readings and class discussions.
- CTIN 406l Sound Design for Games
- Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
- CTIN 462 Critical Theory and Analysis of Games
- Formal, aesthetic, and cultural aspects of digital games, critical discourse around gameplay, and the relationship of digital games to other media.Recommended preparation: CTIN 488
- CTIN 463 Anatomy of a Game
- Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
- CTIN 483 Programming for Interactivity
- Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
- CTIN 485 Advanced Game Development
- Advanced concepts in 3-D game development: story and character progression, emergent game-play, comprehensive game mechanics, and artificial intelligence. Prerequisite: CTIN 483, CTIN 484, CTIN 488, CTIN 489
- CTIN 488 Game Design Workshop
- Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483.
- CTIN 489 Intermediate Game Design Workshop
- A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- CTIN 489 Intermediate Game Development
- Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: CTIN 483, CTIN 488;concurrent enrollment: CTIN 489.
- CTIN 491ab Advanced Game Project
- Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...CTIN...
- CTIN 492l Experimental Game Topics
- Development of a game around a custom-made physical interface; various technologies and techniques involved in a software/hardware integration; peripheral design.
- CTIN 501 Database Cinema
- Provide students with a 'vocabulary' of conceptual and artistic means to create computer based interactive works.
- CTIN 511 Interactive Media Seminar
- Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
- CTIN 542 Interactive Design and Production
- Interactive design, production, prototyping and testing of projects developed in CTIN 532. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532;corequisite: CTIN 544.
- CTIN 544 Experiments in Interactivity II
- Experimental studio course in application of technology to interactive experience. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 534; corequisite: CTIN 542.
- CTIN 548 Preparing the Interactive Project
- An advanced production workshop in which students design and prepare for the production of their advanced project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532.
- CTIN 555ab Advanced Interactive Project
- A two-semester sequence in which students produce and test an advanced interactive project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 548.
- CTIN 558 Business of Interactive Media
- In-depth investigation of publication, distribution, business and legal aspects of the interactive entertainment business.
- CTIN 584l Graduate Interactive Group Project
- Students work in small, interdisciplinary teams on focused interactive projects which approach professional levels of creative, intellectual and aesthetic performance.
- CTIN 590 Directed Research
- Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.
Fall Semester, 2007
- CTIN 309 Introduction to Interactive Entertainment
- Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
- CTIN 401 Interface Design for Games
- Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
- CTIN 406l Sound Design for Games
- Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
- CTIN 458 Business and Management of Games
- Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
- CTIN 459l Game Industry Workshop
- Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner. Prerequisite: CTIN 488; recommended preparation: CTIN...
- CTIN 464 Game Studies Seminar
- Rigorous examination of interactive entertainment: genres, history, aesthetics, cultural context, and social significance. Topics vary by semester.
- CTIN 482 Designing Online Multiplayer Game Environments
- Grouped into teams, students will study and design an original multiplayer game environment suitable for online usage. (Duplicates credit in former CNTV 482.)
- CTIN 483 Programming for Interactivity
- Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
- CTIN 484l Intermediate Game Development
- Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: CTIN 483, CTIN 488;concurrent enrollment: CTIN 489.
- CTIN 488 Game Design Workshop
- Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483.
- CTIN 489 Intermediate Game Design Workshop
- A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: CTIN...
- CTIN 491abl Advanced Game Project
- Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...
- CTIN 511 Interactive Media Seminar
- Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
- CTIN 532 Interactive Experience Design
- A class dedicated to the process of creating interactive environments.
- CTIN 534 Experiments in Interactivity I
- Exploration and experimentation in designing innovative interactive experiences.
- CTIN 541 Design for Interactive Media
- Practical exploration and practicum on the fundamental technical and aesthetic principles in the design of interactive media. Students will develop design and prototyping skills.
- CTIN 555a Advanced Interactive Project
- A two-semester sequence in which students produce and test an advanced interactive project. Open to Interactive Media MFA students only. Prerequisite: CTIN-548
- CTIN 590 Directed Research
- Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.
Spring Semester, 2007
- CTIN 309 Introduction to Interactive Entertainment
- Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
- CTIN 405l Design and Technology for Mobile Experiences
- Critical and pragmatic insights into designing mobile experiences and technology. Design groups will develop a mobile project using principles from readings and class discussions.
- CTIN 406l Sound Design for Games
- Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
- CTIN 458 Business and Management of Games
- Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
- CTIN 463 Anatomy of a Game
- Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
- CTIN 482 Designing Online Multiplayer Game Environments
- Grouped into teams, students will study and design an original multiplayer game environment suitable for online usage. (Duplicates credit in former CNTV 482.)
- CTIN 483 Programming for Interactivity
- Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
- CTIN 484l Intermediate Game Development
- Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: CTIN 483, CTIN 488;concurrent enrollment: CTIN 489.
- CTIN 488 Game Design Workshop
- Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483.
- CTIN 489 Intermediate Game Design Workshop
- A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: CTIN...
- CTIN 491abl Advanced Game Project
- Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 484, CTIN 488,...
- CTIN 492l Experimental Game Topics
- Development of a game around a custom-made physical interface; various technologies and techniques involved in a software/hardware integration; peripheral design.
- CTIN 501 Database Cinema
- Provide students with a 'vocabulary' of conceptual and artistic means to create computer based interactive works.
- CTIN 511 Interactive Media Seminar
- Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
- CTIN 542 Interactive Design and Production
- Interactive design, production, prototyping and testing of projects developed in CTIN 532. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532;corequisite: CTIN 544.
- CTIN 544 Experiments in Interactivity II
- Experimental studio course in application of technology to interactive experience. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 534;corequisite: CTIN 542.
- CTIN 548 Preparing the Interactive Project
- An advanced production workshop in which students design and prepare for the production of their advanced project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 532.
- CTIN 555ab Advanced Interactive Project
- A two-semester sequence in which students produce and test an advanced interactive project. Open to Interactive Media M.F.A. students only. Prerequisite: CTIN 548.
- CTIN 558 Business of Interactive Media
- In-depth investigation of publication, distribution, business and legal aspects of the interactive entertainment business.
- CTIN 584l Graduate Interactive Group Project
- Students work in small, interdisciplinary teams on focused interactive projects which approach professional levels of creative, intellectual and aesthetic performance.
- CTIN 590 Directed Research
- Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.
Fall Semester, 2006
- CTIN 309 Introduction to Interactive Entertainment
- History, properties, practices and potential of interactive entertainment.
- CTIN 459l Game Industry Workshop
- Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner.
- CTIN 482 Designing Online Multiplayer Game Environments
- Structural, social and creative aspects of designing multiplayer games.
- CTIN 483 Programming for Interactivity
- Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects
- CTIN 484 Intermediate Game Development
- Intermediate topics in game design and development, including: ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management.
- CTIN 488 Game Design Workshop
- Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies.
- CTIN 489 Intermediate Game Design Workshop
- Design and development of intermediate game projects.
- CTIN 491al Advanced Game Design Workshop
- Students produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals.
- CTIN 501 Database Cinema
- The course provides a conceptual overview over the field of database cinema. The main focus will be on the way in which information is organized and integrated into narrative structures....
- CTIN 502 Stereoscopic Animation and Virtual Reality
- An intensive hands-on initiation into stereoscopic 3D imagemaking, exploring the aesthetic, conceptual and technical issues involved in the design and production of 3D images, animations, and experiences.
- CTIN 511 Interactive Media Seminar
- Seminars on latest trends in interactive media content, technology, tools, business and culture.
- CTIN 532 Interactive Experience Design
- Design and development of intermediate interactive projects.
- CTIN 534 Experiments in Interactivity I
- Exploration and experimentation in designing innovative interactive experiences.
- CTIN 541 Design for Interactive Media
- Introduction to fundamental design concepts for games, immersive and mobile media.
- CTIN 555a Advanced Interactive Project
- Design and development of advanced interactive projects.
- CTIN 558 Business of Interactive Media
- Publishing, distribution, business, legal and entrepreneurial aspects of interactive media.
Spring Semester, 2006
- CTIN 405l Design and Technology for Mobile Experiences
- Implementing Story and Entertainment Projects for Mobile PhonesThe objective of this course is for students to develop a strong sense of the design challenges and opportunities presented by mobile technologies....
- CTWR 410l Character Development for Videogames
- CTIN 459l Game Industry Workshop
- Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner.
- CTIN 482 Designing Online Multiplayer Game Environments
- Structural, social and creative aspects of designing multiplayer games.
- CTIN 483 Programming for Interactivity
- Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
- CTIN 484 Intermediate Game Development
- Intermediate topics in game design and development, including: ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management.
- CTIN 488 Game Design Workshop
- Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies.
- CTIN 499 Portable Video Production and Internet Distribution
- Students will explore the aesthetic and social impacts of small, short videos viewed over pocket players. The skill-based curriculum is covered through practical work with digital cameras, video editing,...
- CTAN 502 Stereoscopic Animation and Virtual Reality
- An intensive hands-on initiation into stereoscopic 3D imagemaking, exploring the aesthetic, conceptual and technical issues involved in the design and production of 3D images, animations, and experiences.
- CTIN 511 Interactive Media Seminar
- Seminars on latest trends in interactive media content, technology, tools, business and culture.
- CTWR 518 Introduction to Interactive Writing
- This course explores issues specific to composition for Interactive Media. It is conducted as both a survey and workshop, focusing on design and structure.
- CTIN 542 Interactive Design and Production
- Interactive design, production, prototyping and testing of projects developed in CTIN 532.
- CTIN 544 Experiments in Interactivity
- Experimental studio course in application of technology to interactive experience.
- CTIN 548 Preparing the Interactive Project
- An advanced production workshop in which students design and prepare for the production of their advanced project.
- CTIN 555b Advanced Interactive Project
- A two-semester sequence in which students produce and test an advanced interactive project.
- CTIN 590 Directed Research
- Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department.
Fall Semester, 2005
- CTIN 309 Introduction to Interactive Entertainment
- History, properties, practices and potential of interactive entertainment.
- CTIN 482 Designing Online Multiplayer Game Environments
- Structural, social and creative aspects of designing multiplayer games.
- CTIN 483 Programming for Interactivity
- Introduction to programming and technical implementation of interactiveconcepts.
- CTIN 488 Game Design Workshop
- Fundamental principles of game design, prototyping and play testing.
- CTIN 489 Intermediate Game Design Workshop
- Design and development of intermediate game projects.
- CTIN 499 Database Cinema
- The course explores the impact of digital media and databases and our perception and creation of narrative and meaning.
- CTIN 499 Location-Based Mobile Media: Maps, Games and Stories
- Students will design and develop a project that addresses the opportunities presented by locative mobile and pervasive media concepts.
- CTAN 502a Virtual Reality and Stereoscopic Animation
- An intensive hands-on initiation into stereoscopic 3D imagemaking, exploring the aesthetic, conceptual and technical issues involved in the design and production of 3D images, animations, and experiences.
- CTCS 505 Survey of Interactive Media
- History, theory and cultural context of games, immersive, mobile and computational media
- CTIN 511 Interactive Media Seminar
- Tools, trends and topical issues in interactive media design presented byguest speakers.
- CTIN 532 Interactive Experience Design
- Design and development of intermediate interactive projects.
- CTIN 534 Experiments in Interactivity I
- Exploration and experimentation in designing innovative interactive experiences.
- CTIN 541 Design for Interactive Media
- Introduction to fundamental design concepts for games, immersive and mobile media.
- CTIN 555a Advanced Interactive Project
- Design and development of advanced interactive projects.
- CTIN 558 Business of Interactive Media
- Publishing, distribution, business, legal and entrepreneurial aspects of interactive media.
Previously
IMD used to maintain separate Course blogs. Their archives can be found here:
- CTIN 511 Presentations / Speakers
- CTIN 511 - Interactive Media Seminar - Fisher
- CTIN 489 - Intermediate Game Design Workshop - Swain/Brinson
- CTIN 482 - Designing Online Multiplayer Game Environments - Kim / Fullerton
- CTIN 542 - Interactive Design & Production - Naimark
- CTIN 548 - Thesis Prep - Weil
- CTWR 518 - Interactive Writing - Weil
- CTIN 499 - Narrative Filmmaking for Computational Media - Lew
- CTIN 534 - Hoberman/Lew
- CTIN 499 - Inventing Extreme Dataspace - Bolas
- CTIN 482 - Designing Online Multiplayer Game Environments



















