Intermediate Game Projects, Fall '07Games
projectCARMobile
Good Night ElysiumGames
BAJAImmersive
Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
1
The myth of the "hardcore" game.
Sep 06, 10:07
› Jamie Antonisse
Randy Pausch Scholarships Awarded
Sep 05, 17:43
› diana
Let's talk about "retro"
Sep 05, 16:34
› RJ
INVENTORIES
Sep 05, 15:19
› Amanda Tasse
Weight Watchers Webtool as RPG
Sep 05, 10:06
› Kellee
How to innovate MMORPGs in 1 easy step, from the lead designer of Warhammer Online
0
Sep 6 @ 12:34PM
by David Slagle
Sunsetting
Sep 5 @ 8:27PM
by Todd Furmanski
Sep 5 @ 4:37PM
by Jamie Antonisse
to main
Sep 5 @ 1:41PM
by Cynthia Nie
Randy Pausch Memorial Service
Sep 5 @ 12:46PM
by Emily Duff
The Chatter behind Game Chatter
Sep 5 @ 7:57AM
by Diane Tucker
to 511-interactive media seminar main games
IMD Lunch
Sep 4 @ 10:53AM
by Charlotte-Ann Riffey
to main events
Game Design Psychology: The Full Hirokazu Yasuhara Interview
Sep 4 @ 10:19AM
by Peter Van Dyke
to main games
Otacracy.com and Introductions
Sep 4 @ 8:51AM
by Vincent Diamante
Visual Google redux
Sep 3 @ 9:50PM
by Scott Fisher
My picture
Sep 3 @ 2:49PM
by Michael Ayoob
Sep 3 @ 1:26PM
by Peggy Weil
to 532-interactive experience and world design
XBLA Pitch Revealed
Sep 3 @ 12:36PM
by Michael Silverman
CTIN 532 Inventory Analysis
Sep 3 @ 3:42AM
by Bryan Jaycox
My Inventory and what it doesn't say about the world!
Sep 3 @ 1:15AM
by Ala' Diab
Inventory Analysis Presentation
Sep 3 @ 12:15AM
by Taiyoung Ryu
Analysis of things I carry with me
Sep 2 @ 11:23PM
by Nahil Sharkasi
The Remake Right: Bionic Commando Rearmed
Sep 2 @ 10:49PM
by Al Yang
to games
Society, You, and Your Personal Belongings
Sep 2 @ 9:46PM
by Brandi Wilcox
Shivers Down the Spine: IMAX and Immersive Visual Entertainment
Sep 2 @ 3:59PM
by Perry Hoberman
to main events immersive
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