Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
Posted by
scottsel
, Saturday, April 28, 2007 at 04:10
Hi guys,
Great jobs once again on the final projects, they're all looking fabulous! I'm looking forward to seeing them in their final versions. Reminder that our final will be Monday 5/7 at 2 pm - should be pretty short and painless.
Here's that "interactive" piece of music I was showing on Friday. These kinds of visualizations for how a dynamic score works are quite useful for helping audition and understand the implementations; I've seen similar graph-looking scores in game audio tools as well.
That about covers it for the semester. As always, if you have any questions about the final projects or final exam, please shoot Vince or myself an e-mail. Thanks!
-Scott
Posted by
scottsel
, Friday, April 20, 2007 at 15:29
Hi guys,
Here is last week's "lecture" (aka playing a few games and talking about the audio). No slides or anything for these, but hopefully the audio helps jog memories...
4/13/07 Lecture - Audio Case Studies (MP3)
-Scott
Posted by
scottsel
, Friday, April 20, 2007 at 15:18
Hi guys,
Here are the (last!) lecture notes - see everyone next week, looking forward to seeing and hearing what we've been up to on our final projects!
14. Working in Game Audio (PDF)
14. Working in Game Audio podcast (MP3)
And here's the 3-part article I referenced by Jim Charne on game audio rights and royalties and such.
-Scott
Posted by
scottsel
, Friday, April 06, 2007 at 15:32
Hi guys,
Here are this week's lecture notes.
Case Studies (PDF)
Lecture (MP3)
Don't forget to bring an audio brief for next week, and to start on an asset-tracking spreadsheet to submit with your final assignment. Thanks!
-Scott
Posted by
scottsel
, Friday, April 06, 2007 at 08:06
Here are last week's slide handouts - remember that we'll be primarily working on our final projects from here on out, and sharing them either during the last week of class (April 27) or during final exam time (May 7).
10. The Final Mix (PDF)
Lecture part 1 (MP3)
Lecture part 2 (MP3)
-Scott
Posted by
scottsel
, Friday, March 30, 2007 at 15:32
Hi folks,
For those who want something a bit more mellow than crazy space battle stuff, here is a downloadable sample for XNA Game Studio Express - you'd still use XACT to create the content. There are a few less triggers than in 'Space War', but there's definitely some cool opportunities for expansions and more subtle sound design if you're interested.
http://creators.xna.com/Education/StarterKits.aspx
-Scott
Posted by
scottsel
, Friday, March 30, 2007 at 14:24
Hi folks,
Sorry this was late getting out - last week's podcast and lecture notes!
Lecture: Part 1 (MP3)
Lecture: Part 2 (MP3)
Lecture notes (PDF)
-Scott
Posted by
mbolas
, Saturday, March 03, 2007 at 21:13
Pointed to by digg.com: Why do we like certain video game songs more than others? Maybe they’re catchy. Maybe they’re more varied than some of the looped sounds in other games. Or maybe there’s another factor no one’s aware of. Link
Posted by
diamante
, Wednesday, February 28, 2007 at 15:04
So as some (one) of you may know, I was there with my Xbox 360 on Monday night at 9...and no one showed up until almost 2 hours later. :) I understand that part of the blame lies on me, as I didn't give proper reminders of it.
In any case, it sounds like a good idea to instead take advantage of open lab time. Specifically Friday 12-2 before class. At that time, we'll have the Xbox 360 and the center speaker set up for your enjoyment!
If you'd like to borrow some games from your friends and bring them in, that'd be cool. I'll try to have a decent assortment of games there waiting for you. Please be careful with them!
Posted by
scottsel
, Sunday, February 25, 2007 at 09:38
Hi folks,
Here are this week's lecture notes and recording.
Week 7 Lecture Notes (3D and multichannel) [PDF]
Lecture recording, part 1 (3D) [MP3]
Lecture recording, part 2 (multichannel) [MP3]
A little bit more on the midterm [insert scary music again] - we'll likely have 3-4 questions short-answer questions from each lecture this semester, so I'd recommend reviewing the lecture notes and drilling down into the podcasts where you want more detailed information. As always, if any questions come up during the review, please feel free to e-mail Vince and/or myself.
The week after the midterm is GDC, so since I'll likely be ranting in a lecture or panel there at the time, we may do a pre-recorded lecture - more on that as we get closer. That would also potentially give an extra opportunity for folks to do the 5.1 listening assignment during that lecture time.
-Scott
Posted by
scottsel
, Friday, February 16, 2007 at 17:28
Hi folks,
Here are today's lecture notes - see you next week!
Lecture Notes (PDF)
Lecture (MP3)
-Scott
Posted by
scottsel
, Saturday, February 10, 2007 at 11:11
Hi guys,
Here are this week's lecture notes and recording. Hope the lab was clear enough from those screen shots I put in the slides - we'll keep working to figure out a good remote desktop-type strategy as we go.
Lecture (MP3)
Lecture notes (PDF)
-Scott
Posted by
scottsel
, Tuesday, February 06, 2007 at 07:32
Apparently the music DSP discussion group I'd mentioned back in the first week's lecture has moved from Cal Arts to another server host. Information below, for those interested in checking it out (note: it gets really technical in a hurry!)
To subscribe or unsubscribe via the World Wide Web, visit
http://music.columbia.edu/mailman/listinfo/music-dsp
or, via email, send a message with subject or body 'help' to
music-dsp-request@music.columbia.edu
See everyone virtually on Friday!
-Scott
Posted by
scottsel
, Saturday, February 03, 2007 at 14:46
A few students were asking about music sequencers - these are applications that generally work with existing instrument collections and allow copmosers to create performances, with multiple tracks of audio data (often mixing MIDI with rendered wave tracks) and even applying some audio DSP effects.
The main ones used by the game (and other music-related) industries are:
Sonar (Cakewalk)
Cubase
Logic
Pro Tools
There are a few others that I'm neglecting, but these are near the top of the list. There are also a multitude of shareware/freeware sequencers, though you may find that you get what you pay for as far as usability...
Here's a good Wiki list: http://en.wikipedia.org/wiki/Music_sequencer
-Scott
Posted by
scottsel
, Saturday, February 03, 2007 at 14:33
A few students have expressed interest in getting more details on DSP implementation and experimentation. The Spanish university project we saw during this week's lecture is very cool, and I believe there may even be a fully software implementation of it on their website.
As far as DSP authoring tools, a few of the more popular ones include:
Audiomulch
Csound
Max/MSP
Reaktor [Native Instruments]
(Many of these may have free- or shareware versions that you can try out. Also, most of these offer a lot of other cool stuff - a few are programming langues, others do granular synthesis and other fanciness, you can write entire sequenced pieces of music, etc.)
Enjoy!
-Scott
Posted by
scottsel
, Saturday, February 03, 2007 at 14:28
Here are this week's lecture notes - good work on the lab! I'll see you all remotely next week.
Lecture slides (PDF)
Lecture podcast (MP3)
-Scott
Posted by
scottsel
, Saturday, January 27, 2007 at 06:55
Hi folks,
Thanks again for dealing with the challenges of a remote lecture - we'll keep working out the kinks as we go; in the meantime, here is this past week's (unfortunately just one-sided) lecture recording.
1/29/07 Lecture Part 1 (MP3)
1/29/07 Lecture Part 2 (MP3)
If folks had questions or issues working through the lab, please feel free to e-mail Vince or myself.
Thanks, and see you next week!
-Scott
Posted by
diamante
, Friday, January 26, 2007 at 16:16
Week 3 lecture slides can now be downloaded here in PDF form. Have fun!
Posted by
diamante
, Monday, January 22, 2007 at 08:38
Hi folks,
After this past week's lecture's test tones, I wanted to forward along a few other interesting sites that allow you to test how your brain interacts with your ears, and general hearing perception range. Check these out if you get a chance:
Here's a fairly classic hearing test - the page also has the standard frequency response charts, showing how the perception of loudness varies with the sound's frequency.
http://www.phys.unsw.edu.au/jw/hearing.html
This one is more about musical perception/memory, and takes a bit of focus:
http://img.photobucket.com/albums/v300/IcerC/OnlineScreen.swf
A bunch of other interesting tests (one claims to tell you if you're "tone deaf", for instance):
http://tonometric.com/
And the student who's aggregating the results of these tests has some observations here:
http://jakemandell.com/
-Scott
Posted by
diamante
, Monday, January 22, 2007 at 08:36
Hi folks,
Here are the course notes and lecture recording for our second week of class. (Note - I actually ran out of space for the recording, so it's only around the first hour of class. Hey, this is actually pertinent to the lab we did -- next time I'll run at a lower sampling rate and should be able to grab the whole thing.)
Download 1/19/07 Lecture Audio (MP3)
Download 1/19/07 Lecture Notes (PDF)
If you didn't already, please get the first week's assignment (1-2 page write up on audio for a game you've played recently) to Vince prior to this coming week's class - we'll likely start reducing grades after that.
I'll see you all (well, at least via webcam!) next week.
-Scott
Posted by
scottsel
, Sunday, January 21, 2007 at 15:26
Hi folks,
After this past week's lecture's test tones, I wanted to forward along a few other interesting sites that allow you to test how your brain interacts with your ears, and general hearing perception range. Check these out if you get a chance:
Here's a fairly classic hearing test - the page also has the standard frequency response charts, showing how the perception of loudness varies with the sound's frequency.
http://www.phys.unsw.edu.au/jw/hearing.html
This one is more about musical perception/memory, and takes a bit of focus:
http://img.photobucket.com/albums/v300/IcerC/OnlineScreen.swf
A bunch of other interesting tests (one claims to tell you if you're "tone deaf", for instance):
http://tonometric.com/
And the student who's aggregating the results of these tests has some observations here:
http://jakemandell.com/
-Scott
Posted by
scottsel
, Sunday, January 21, 2007 at 15:16
Hi folks,
Here are the course notes and lecture recording for our second week of class. (Note - I actually ran out of space for the recording, so it's only around the first hour of class. Hey, this is actually pertinent to the lab we did -- next time I'll run at a lower sampling rate and should be able to grab the whole thing.)
Download 1/19/07 Lecture Audio (MP3)
Download 1/19/07 Lecture Notes (PDF)
If you didn't already, please get the first week's assignment (1-2 page write up on audio for a game you've played recently) to Vince prior to this coming week's class - we'll likely start reducing grades after that.
I'll see you all (well, at least via webcam!) next week.
-Scott
Posted by
diamante
, Tuesday, January 16, 2007 at 23:51