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CTIN 489
Intermediate Game Design Workshop

A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design. Prerequisite: CTIN 483, CTIN 488;concurrent enrollment: CTIN 484.


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Playtesting Volunteers Needed

The Game Innovation Lab is once again looking for volunteers to playtest this semester's intermediate game projects. For anyone curious about the process of game design, interested in learning more about the game lab, or if you just want to have a unique experience, this is a great opportunity.

The tests will be 1/2 hour individually scheduled appointments on the following dates:

- Monday April 2 between 4PM and 6PM
- Wednesday April 4 between 4PM and 6PM

No special background or experience in game design or game play is necessary -- but please don't volunteer if you have already played the intermediate games and are familiar with them as we need fresh eyes for this test.

Also, if you volunteer, we need you to commit to be there (or to find a replacement tester if your schedule changes). This is an important class assignment and if you don't come, it will reflect on the designers' ability to improve their games. Playtests will each take approximately 30 minutes and will be held in the Game Innovation Lab at the Zemeckis Center for Digital Arts.

Please contact Tracy Fullerton (tfullerton_at_cinema_dot_usc_dot_edu) if you’re interested in scheduling an appointment.

Student Design Awards

Here is some info on a student design competition -- if you look through the categories on their submission site, you'll notice that it includes one for "interactive games." It seems like some of you may want to submit your intermediate projects, or other projects you've done to this.

From their email:
"The BDA (Broadcast Design Association) is the premiere international association of electronic media and communication arts design professionals and is dedicated to improving the quality of design for the screen through the exchange of innovative ideas and techniques ... Each year we offer a few select categories within our BDA competition to recognize outstanding work from students. We believe this is a valuable way to cultivate up-and-coming talent. Both students and industry professionals benefit from the exposure of entering (and winning) the competition. The competition is currently open and the deadline for entries is midnight, Monday, April 16, 2007. All entries must be processed through our online entry system."

Playtesting Volunteers Needed

It's that time again! The Game Innovation Lab is looking for volunteers to playtest this semester's intermediate game projects. For anyone curious about the process of game design, interested in learning more about the game lab, or if you just want to have a unique experience, this is a great opportunity.

The tests will be 1/2 hour individually scheduled appointments on the following dates:

- Monday February 12 between 4PM and 6PM
- Wednesday February 14 between 4PM and 6PM

No special background or experience in game design or game play is necessary. Everyone is welcome. Playtests will each take approximately 30 minutes and will be held in the Game Innovation Lab at the Zemeckis Center for Digital Arts. Also, each date we will be testing a different group of games, so if you like, you can volunteer for more than one testing session.

Please contact Tracy Fullerton (tfullerton_at_cinema_dot_usc_dot_edu) if you’re interested in scheduling an appointment.

Fall '06 484/489 Intermediate Games Posted

For those of you who attended the final project presentations and were interested in playing the games from 484/489, here they are! And for those of you who didn't attend, here are some shots of the presentations to give you a sense of the games. These games were created by teams of two, over 15 weeks -- not a lot of time to make a game, but a lot of energy went into these projects.

CTIN 511 Final Seminar 004