Concepts and methods of usability assessment. The emphasis will be on understanding the issues surrounding game interfaces, and utilizing usability assessment methods.
Course tag: 404Critical and pragmatic insights into designing mobile experiences and technology. Design groups will develop a mobile project using principles from readings and class discussions.
Course tag: 405Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
Course tag: 406Designed to provide the business professional with effective communication skills in working with the designers of games and game related venues.
Course tag: 456Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright an intellectual property.
Course tag: 458Formal, aesthetic, and cultural aspects of digital games, critical discourse around ameplay, and the relationship of digital games to other media. Recommended preparation: CTIN 488
Course tag: 462Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
Course tag: 483Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design. Prerequisite: (CTIN-483 and CTIN-488)
Course tag: 484Advanced concepts in 3-D game development: story and character progression, emergent game-play, comprehensive game mechanics, and artificial intelligence. Prerequisite: (CTIN-483 and CTIN-484 and CTIN-488 and CTIN-489)
Course tag: 485Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483
Course tag: 488