<?xml version="1.0" encoding="utf-8"?>
<feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en">
<title>USC IMD: </title>
<link rel="alternate" type="text/html" href="" />
<modified>2008-08-28T15:04:31Z</modified>
<tagline></tagline>
<id>tag:,2008::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[CTIN 511 Syllabus and Schedule Fall 08]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/sfisher/archives/2008/08/ctin_511_syllab.html" />
		<modified>2008-08-28T15:04:31Z</modified>
		<issued>2008-08-28T14:54:34Z</issued>
		<id>tag:,2008-08-28:interactive.usc.edu/members/sfisher:14</id>
		<created>2008-08-28T14:54:34Z</created>
		<summary type="text/plain"><![CDATA[CTIN 511 SyllabusCTIN 511 Schedule]]></summary>
		<author>
			<name>sfisher</name>
			<url>http://interactive.usc.edu/members/sfisher</url>
		</author>
		<dc:subject>, CTIN 511	</dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/sfisher/archives/2008/08/ctin_511_syllab.html">
			<![CDATA[<img alt="511%20small.jpg" src="http://interactive.usc.edu/members/sfisher/511%20small.jpg" width="415" height="311" /><br /><br /><a href="http://interactive.usc.edu/members/sfisher/CTIN%20511%20syllabus-8-08.doc">CTIN 511 Syllabus</a><br /><br /><a href="http://interactive.usc.edu/members/sfisher/CTIN%20511%20schedule%208-08.docx">CTIN 511 Schedule</a><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Challenging New Iraq War Video Game Will Take 14 Years To Play]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/wgraner/2008/08/challenging_new_iraq_war_video_1.html" />
		<modified>2008-08-28T09:26:06Z</modified>
		<issued>2008-08-28T09:23:08Z</issued>
		<id>tag:,2008-08-28:interactive.usc.edu/members/wgraner:216</id>
		<created>2008-08-28T09:23:08Z</created>
		<summary type="text/plain"><![CDATA[http://www.theonion.com/content/node/85322]]></summary>
		<author>
			<name>granerw</name>
			<url>http://interactive.usc.edu/members/wgraner</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/wgraner/2008/08/challenging_new_iraq_war_video_1.html">
			<![CDATA[<a href="http://www.theonion.com/content/node/85322">http://www.theonion.com/content/node/85322</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Another One Bites the Dust]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pvandyke/2008/08/another_one_bites_the_dust.html" />
		<modified>2008-08-28T00:55:57Z</modified>
		<issued>2008-08-28T00:43:01Z</issued>
		<id>tag:,2008-08-28:interactive.usc.edu/members/pvandyke/:110</id>
		<created>2008-08-28T00:43:01Z</created>
		<summary type="text/plain"><![CDATA[Originally posted August 18th on omgpvd.comFor as long as the technology has existed, webcasters...]]></summary>
		<author>
			<name>pvandyke</name>
			<url>http://interactive.usc.edu/members/pvandyke/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pvandyke/2008/08/another_one_bites_the_dust.html">
			<![CDATA[<i>Originally posted August 18th on <a href="http://omgpvd.com/blog/?p=49">omgpvd.com</a></i><br /><br />For as long as the technology has existed, webcasters have been (un)regulated the same way as terrestrial radio stations - specifically, most were not required to pay royalties for the music they played. This system was originally established a half-century ago to allow for labels to have free advertising at the hands of the stations, and for the stations to use the music to both entice listeners and deliver advertising content. It was a symbiotic relationship that lasted for decades, and until recently it was never questioned.<br /><br />In early 2007, Federal courts ruled in favor of a then-unknown entity called SoundExchange in its bid to increase (create) streaming media royalties on the internet. The company managed to push through its legislation ahead of the strong push-back by consumers and webcasters, and with the royalties raised remained stalwart in their assertion that the labels deserve this revenue.<br /><br />Immediately after the ruling, it became apparent that the effects on radio broadcasters would be akin to genocide. NPR and KCRW quickly filed complaints and warnings about what this would do to the industry with the Copyright Royalty Board (CRB), virtually all of which went unheeded in the months following. With the ruling in the public spotlight, there was little doubt that the only entities in favor of this type of legislation were the large labels and SoundExchange, which would be allowed to skim off the top of the revenue. Unfortunately, efforts to curtail the fees or allow for certain types of safeharbor remain unrecognized.<br /><br />The most insulting aspect of the law is the consolidation of wealth that it allows. SoundExchange collects revenue for each hour each listener is “tuned” to a station - regardless of the content of the station, or from which label the artists originate. This means that SoundExchange collects revenue for not only major label artists, but also for any other artists that any webcast or satellite radio plays, ever.<br /><br />According to the company, this is a service for all labels. In order for a label to collect revenue from SoundExchange for the play its artists receive, it must sign up with SoundExchange and pay the annual fee associated with being a part of the behemoth. Unfortunately, in many cases the fee required for membership is much higher than the potential revenue for a small independent label. This means that in practice, SoundExchange, and thus the large labels, receive payment not only for their artists but for every independent artist played on a webcast station. They would argue that labels are free to sign up with SoundExchange and receive their portion of the royalties, but with annual fees higher than their potential revenue it is not worth it to pay more out than you receive. The money thus stays within SoundExchange, and is siphoned to the large labels in their ratio-based royalty payments.<br /><br />And you’ve probably heard of <a href="http://www.pandora.com/">Pandora</a> and the extremely interesting and innovative <a href="http://www.pandora.com/mgp.shtml">Music Genome Project</a>. For some background, Pandora is one of the largest webcasters on the internet with close to 1 million active listeners - daily. According to the <a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/08/15/AR2008081503367.html">Washington Post</a> and founder Tim Westergren, the webcaster probably will not make it past their first royalty payment because of the high fees:<br /><br /><blockquote><i>“We’re approaching a pull-the-plug kind of decision,” said Tim Westergren, who founded Pandora. “This is like a last stand for webcasting.”<br /><br />...<br /><br />Last year, an obscure federal panel ordered a doubling of the per-song performance royalty that Web radio stations pay to performers and record companies.<br /><br />Traditional radio, by contrast, pays no such fee. Satellite radio pays a fee but at a less onerous rate, at least by some measures.<br /><br />As for Pandora, its royalty fees this year will amount to 70 percent of its projected revenue of $25 million, Westergren said, a level that could doom it and other Web radio outfits.</i></blockquote><br /><br />And an insightful elaboration with additional background from <a href="http://arstechnica.com/news.ars/post/20080818-pandora-cant-make-money-may-pull-the-plug.html">ArsTechnica</a>:<br /><br /><blockquote><i>Buckling under the weight of the Internet radio royalty hike that SoundExchange pushed through last July, Pandora may pull its own plug soon. Despite being one of the most popular Internet radio services, the company still isn’t making money, and its founder, Tim Westergren, says it can’t last beyond its first payment of the higher royalties.<br /><br />SoundExchange offered a potential reprieve from the royalty hikes, but that turned out to be a red herring to sneak DRM onto web radio. In the end, SoundExchange was able to initiate a massive (and retroactive) royalty hike on Internet radio stations, imposing per-user fees for each song. Adding insult to injury, the royalties on Internet radio will double for big stations by 2010, to an estimated 2.91 cents per hour per listener—far higher than the 1.6 cents that satellite stations would pay. Radio stations don’t pay fees like these yet, but don’t worry. SoundExchange is working on fixing that problem.</i></blockquote><br /><br />Besides the obvious fallacy that these royalty payments actually make their way back to the artists who deserve them, this war of attrition on what amounts to incredible amounts of free advertising makes very little sense. That is, unless you view it as a way to regulate how your consumers can experience musical culture. Much like Digital Rights Management software, this move simply limits consumers’ ability to consume the media they wish to pay for by limiting them to concerts and album purchases - neither of which will be helped by limiting the ability of innovative, tasteful djs to expand their listeners musical horizons.<br /><br />Labels and SoundExchange would argue that they are entitled to this revenue, and that just because music exists doesn’t mean it should be free. That may be true, but I don’t pay the city of San Francisco and its residents royalties so I can walk down the street and experience the culture there. And while I’m more than willing to stop in a local shop and buy lunch, or records, or clothes, I am by no means required to do so. Just as music flows through the air, I’m more willing to buy bread I can smell on the street than bread in a black airtight bag with the baker hovering over me making sure that I’m getting any information about what I’m buying before I buy it.<br /><br />As a staunch music consumer who spends not hundreds, but likely thousands, of dollars on music each year, I have been and remain outraged by this and every other effort the larger industry has made to more effectively vertically integrate and squeeze out the currently more agile and thus more successful independent labels. I haven’t purchased a CD from an artist on a major label in almost seven years now, and I don’t intend to start any time soon.<br /><br />But to the issue at hand: How do we save Pandora from its seemingly imminent fate?<br /><br />Click that advertisement.<br /><br />Everyone click the advertisements on their main page and maybe, just maybe, they’ll have enough money to last through their second payment. So do it. And tell your friends and colleuges - tell everyone who listens to Pandora that if they don’t chip in for their favorite passtime at work that it’s going to disappear.<br /><br />And if you’re feeling generous, make a donation. Do the same for NPR. $25 or $50 is less than many people spend on coffee in a given month, and it can make a real difference to the bottom line of companies and orginizations like this.<br /><br />So do it. We all know that this is immoral, but the only way we can have an effect is to take action. So click. Donate. You could even write a letter to your congressman or the CRB telling them how you feel about this type of media and market consolidation. You’re a consumer, you’re the one whose dollars they are after. Write a letter to the big labels telling them that you’re so outraged by this that they’ve lost a customer.<br /><br />But most importantly, do <i>SOMETHING</i>.  Passivity is why this war is being lost.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[IMD Playdate, Redux]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/sbouchard/2008/08/imd_playdate_redux.html" />
		<modified>2008-08-27T23:16:53Z</modified>
		<issued>2008-08-27T22:54:17Z</issued>
		<id>tag:,2008-08-27:interactive.usc.edu/members/sbouchard:213</id>
		<created>2008-08-27T22:54:17Z</created>
		<summary type="text/plain"><![CDATA[Last week, a few of the first year MFA students got together to get to know each other and play...]]></summary>
		<author>
			<name>sbouchard</name>
			<url>http://interactive.usc.edu/members/sbouchard</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/sbouchard/2008/08/imd_playdate_redux.html">
			<![CDATA[Last week, a few of the first year MFA students got together to get to know each other and play board games. We played several games of Brawl and a couple long hands of Once Upon a Time. All in all, it was a good time.<br /><br />There have been a few suggestions that we make a regular thing out of this. I'm not sure how the logistics of that are going to work out, but I think having a scheduled time for these sorts of activities - sharing favorite games, trying out new or classic board games, getting informal playtest feedback on design prototypes - could be a lot of fun, and useful as well.<br /><br />So this week, at least, we'll be getting together again. Anyone who's interested is more than welcome to join in. We'll try to dig up a copy of Settlers and see what's available in the GIL, and I'm sure we'll be able to find plenty to keep us busy. Details TBD, but expect to meet early Saturday afternoon at Zemeckis. If you're interested, keep an eye out here for confirmation, or leave your thoughts in a comment.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Yes, Another Playtest]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/kellee/archives/009176.html" />
		<modified>2008-08-27T20:06:41Z</modified>
		<issued>2008-08-27T20:01:24Z</issued>
		<id>tag:,2008-08-27:interactive.usc.edu/members/kellee/:21</id>
		<created>2008-08-27T20:01:24Z</created>
		<summary type="text/plain"><![CDATA[Hello, again IMD gang!We are conducting MORE playtests of Flower in the upcoming weeks. For those...]]></summary>
		<author>
			<name>kellee</name>
			<url>http://interactive.usc.edu/members/kellee/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/kellee/archives/009176.html">
			<![CDATA[Hello, again IMD gang!<br /><br />We are conducting MORE playtests of Flower in the upcoming weeks. For those wondering why - we are doing some rapid iteration on a level and want to get feedback at frequent intervals!  Thanks SO much to the people who have come out already and given such great, open feedback.  <br /><br />Here are the dates for the upcoming playtests:<br />Tues, Sept 2   7:00pm<br />Monday, Sept 8  7:00pm (although it might be 7:30pm)<br /><br />As always, email me at kellee(at)thatgamecompany(dot)com if you are interested. And for those that have come and who will come in the future, I hope you know that if you ever want us to check out your projects, we would be honored. <br /><br />PS. It is simply awesome to see all of the new posts for this semester. <br /><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Week 1 CTIN532]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/peggy/archives/009175.html" />
		<modified>2008-08-27T18:41:12Z</modified>
		<issued>2008-08-27T16:03:04Z</issued>
		<id>tag:,2008-08-27:interactive.usc.edu/members/peggy:15</id>
		<created>2008-08-27T16:03:04Z</created>
		<summary type="text/plain"><![CDATA[This is your class blogPlease check it regularly and use it to post assignments, and any...]]></summary>
		<author>
			<name>pweil</name>
			<url>http://interactive.usc.edu/members/peggy</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/peggy/archives/009175.html">
			<![CDATA[This is your class blog<br />Please check it regularly and use it to post assignments, and any observations / musings relating to class and space.  (i.e If you happen to wander into a space that was originally designed for a completely different purpose - use this space to record your observations about it..)<br /><br />WEEK 1 ASSIGNMENT<br /><br />1. ATLAS<br />Begin thinking about the world and the space you will design for it this term.  <br />Begin with intention. Are you:<br />Creating a setting to experience/deepen/cause emotion? (Memorial/ sadness/grief/memory, Utopia/hope, Dystopia/despair, Monuments/Pride..<br />Modeling/simulating/exposing an inaccessible region?  (Visualization, Exploration)<br />Facilitating training / access / information gathering / meeting? (Beacons, Negotiation Spaces, etc)<br />Analyzing land (physical or metaphorical) use? (Public/Private)<br />Creating a setting for a narrative, play, challenge, competition, cooperation, negotiation?<br /><br />You will commit to an idea by Week 3, September 10th.<br /><br />2. INVENTORY<br />Work on your inventories. What do the things you have (had) with you this morning say about the world we live in?<br />Address the environment and landscape in terms of climate, ecology, physics, dimensionality, mobility, knowledge systems, access, identity, economy and culture.  What can you add to this list? How do they overlap? Represent your analysis in any media, but it must include some written text and indicate relations and value of the qualities depicted.  Please post a version of your analysis and prepare for an in-class presentation for next week, September 3rd.<br /><br />3. SPATIAL ANALYSIS<br />Week 3: September 10th: Brandi Wilcox / Cynthia Nie / Bryan Jaycox / Ala’ Diab<br />Week 4: September 17th: Peter Van Dyke / Taiyoung Ryu / Ian Dallas<br />Week 5: Septmeber 24th: Nahil Sharkasi / Lulu Cao / Amanda Tasse<br /><br />4. Reading: Jared Diamond excerpt for discussion next week<br /><br /><a href="http://interactive.usc.edu/members/peggy/08CTIN532%20Syllabus.pdf">Syllabus </a> (note: new version with dates for FLATWORLD changed)<br /><a href="http://interactive.usc.edu/members/peggy/08CTIN532%20Atlas.doc">Atlas </a><br /><a href="http://interactive.usc.edu/members/peggy/08CTIN532SpatialAnalysis.doc">Spatial Analysis</a><br /><a href="http://interactive.usc.edu/members/peggy/JaredDiamondexcerpt.pdf">Jared Diamond excerpt</a><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[::poke::]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2008/08/poke.html" />
		<modified>2008-08-27T15:34:57Z</modified>
		<issued>2008-08-27T15:34:23Z</issued>
		<id>tag:,2008-08-27:interactive.usc.edu/members/cnie:180</id>
		<created>2008-08-27T15:34:23Z</created>
		<summary type="text/plain"><![CDATA[Just a test post to ensure that crossposting to 532 works.]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2008/08/poke.html">
			<![CDATA[Just a test post to ensure that crossposting to 532 works.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[08CTIN532]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/peggy/archives/009173.html" />
		<modified>2008-08-27T15:34:11Z</modified>
		<issued>2008-08-27T15:33:31Z</issued>
		<id>tag:,2008-08-27:interactive.usc.edu/members/peggy:15</id>
		<created>2008-08-27T15:33:31Z</created>
		<summary type="text/plain"><![CDATA[This is the 08 CTIN532 Class Blog]]></summary>
		<author>
			<name>pweil</name>
			<url>http://interactive.usc.edu/members/peggy</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/peggy/archives/009173.html">
			<![CDATA[This is the 08 CTIN532 Class Blog]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[City of the Future?]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/wgraner/2008/08/city_of_the_future.html" />
		<modified>2008-08-27T13:38:17Z</modified>
		<issued>2008-08-27T13:33:49Z</issued>
		<id>tag:,2008-08-27:interactive.usc.edu/members/wgraner:216</id>
		<created>2008-08-27T13:33:49Z</created>
		<summary type="text/plain"><![CDATA[Just a quick note.  I'm very inspired by the San Francisco Death Star, and I'm wondering how to...]]></summary>
		<author>
			<name>granerw</name>
			<url>http://interactive.usc.edu/members/wgraner</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/wgraner/2008/08/city_of_the_future.html">
			<![CDATA[Just a quick note.  I'm very inspired by the <a href="http://current.com/items/89204971_death_star_over_san_francisco">San Francisco Death Star</a>, and I'm wondering how to create a rundown, retro "City of the Future" using similar technology.<br /><br />Specifically, I'm thinking of adding sci-fi buildings to skylines, creating a crazy monorail, etc.<br /><br />Can anyone teach me to do this stuff with After Effects?  I have have some previous no-budget special effects <a href="http://www.youtube.com/watch?v=Z04n2cBYupk">experience</a> of my own to build from.<br /><br />-B]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[IML2 goes online in Second Life]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/sanderson/2008/08/iml2_goes_online_in_second_lif.html" />
		<modified>2008-08-27T12:01:59Z</modified>
		<issued>2008-08-27T11:45:44Z</issued>
		<id>tag:,2008-08-27:interactive.usc.edu/members/sanderson:97</id>
		<created>2008-08-27T11:45:44Z</created>
		<summary type="text/plain"><![CDATA[The IML's brand new 64-acre parcel of land in Second Life just went online last night in time for...]]></summary>
		<author>
			<name>sanderson</name>
			<url>http://interactive.usc.edu/members/sanderson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/sanderson/2008/08/iml2_goes_online_in_second_lif.html">
			<![CDATA[<img alt="IML2.jpg" src="http://interactive.usc.edu/members/sanderson/IML2.jpg" width="600" height="399" /><br />The IML's brand new 64-acre parcel of land in Second Life just went online last night in time for the first meeting of CTIN 482: Designing Online Multiplayer Game Environments. The design challenge for the class this semester is to create an innovative learning space and a set of game-based learning objects as part of a virtual campus for the School of Cinematic Arts. The new space is a <i>tabula rasa,</i> waiting to be terraformed, designed, developed and put into practice. From <a href="http://slurl.com/secondlife/IML/251/132/52" target="_blank">here</a> you can see both the old and new IML spaces. If you have requests for what you'd like to see in a virtual SCA campus, now is the time to make them!]]>
		</content>
	</entry>
</feed>