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<title>USC IMD: </title>
<link rel="alternate" type="text/html" href="" />
<modified>2009-11-07T07:25:41Z</modified>
<tagline></tagline>
<id>tag:,2009::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[A Venezuelan gamer speaks out about the country's criminalization of violent video games]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/svick/2009/11/a_venezuelan_gamer_speaks_out.html" />
		<modified>2009-11-07T07:25:41Z</modified>
		<issued>2009-11-07T07:20:01Z</issued>
		<id>tag:,2009-11-07:interactive.usc.edu/members/svick:278</id>
		<created>2009-11-07T07:20:01Z</created>
		<summary type="text/plain"><![CDATA[This is an amazing article written by a man in Venezuela about Chavez's insane anti-video game...]]></summary>
		<author>
			<name>svick</name>
			<url>http://interactive.usc.edu/members/svick</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/svick/2009/11/a_venezuelan_gamer_speaks_out.html">
			<![CDATA[This is <a href="http://www.boingboing.net/2009/11/05/venezuela-chavez-adm.html">an amazing article</a> written by a man in Venezuela about Chavez's insane anti-video game laws. This guy risked his freedom to write the article- not only is possession of a violent video game now a crime, but the very act of questioning the law is also a criminal act. Venezuela is basically attempting to heap the blame for the country's insanely high crime, murder, and kidnapping rates squarely on video games and the people who play them. I wish more Venezuelans would write like this. This guy, Guido Núñez-Mujica, deserves a medal. ]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Laxdaela]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/josborn/2009/11/laxdaela.html" />
		<modified>2009-11-05T14:36:35Z</modified>
		<issued>2009-11-05T14:31:39Z</issued>
		<id>tag:,2009-11-05:interactive.usc.edu/members/josborn:274</id>
		<created>2009-11-05T14:31:39Z</created>
		<summary type="text/plain"><![CDATA[Here's Laxdaela, a spatial narrative project I did for Andreas Kratky's "Experiments in...]]></summary>
		<author>
			<name>josborn</name>
			<url>http://interactive.usc.edu/members/josborn</url>
		</author>
		<dc:subject>, Works	</dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/josborn/2009/11/laxdaela.html">
			<![CDATA[<p>Here's <a href="http://god-bear.com/laxdaela.swf">Laxdaela</a>, a spatial narrative project I did for Andreas Kratky's "Experiments in Interactivity" class.  I'm really pleased that I was able to get the art done myself, and I think the title system has the seeds of an interesting game hidden in it.</p><br /><p>Just wanted to get this posted before I forgot about it, since this blog's been silent for so long.  I'm working on that!</p>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTCS-505 Powerpoint Presentation on Time]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/jgriffo/2009/11/ctcs505_powerpoint_presentatio.html" />
		<modified>2009-11-05T14:12:46Z</modified>
		<issued>2009-11-05T14:09:32Z</issued>
		<id>tag:,2009-11-05:interactive.usc.edu/members/jgriffo:270</id>
		<created>2009-11-05T14:09:32Z</created>
		<summary type="text/plain"><![CDATA[Download file]]></summary>
		<author>
			<name>jgriffo</name>
			<url>http://interactive.usc.edu/members/jgriffo</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/jgriffo/2009/11/ctcs505_powerpoint_presentatio.html">
			<![CDATA[<a href="http://interactive.usc.edu/members/jgriffo/timepresentationupdate3.ppt">Download file</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Backchannel record for: IMD Forum for 11/4/09: Mark Bolas]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/hoh/2009/11/backchannel_record_for_imd_for.html" />
		<modified>2009-11-05T04:50:05Z</modified>
		<issued>2009-11-05T04:47:52Z</issued>
		<id>tag:,2009-11-05:interactive.usc.edu/members/hoh:273</id>
		<created>2009-11-05T04:47:52Z</created>
		<summary type="text/plain"><![CDATA[‹dread› IMD Forum for 11/4/09: Mark Bolas‹dread›...]]></summary>
		<author>
			<name>hoh</name>
			<url>http://interactive.usc.edu/members/hoh</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/hoh/2009/11/backchannel_record_for_imd_for.html">
			<![CDATA[‹dread› IMD Forum for 11/4/09: Mark Bolas<br />‹dread› http://interactive.usc.edu/members/abalsamo/archives/2009/11/imd_forum_for_11409_mark_bolas.html<br />‹KylaG› Was last week's backchannel discussion archived somewhere? It was really good...<br />‹defenestrator› on the internets<br />‹JoeOsborn› There's a chiptune show and chiptune-making workshop this Saturday! http://databeez.tumblr.com/post/229695047<br />‹JoeOsborn› that's my little announcement<br />‹defenestrator› historically, there are other ways of dealing with city councils<br />‹JoeOsborn› Here are some recent MxR projects (as of this summer): http://projects.ict.usc.edu/mxr/?page_id=28<br />‹Jade› That's a catchy name.<br />‹Jade› What if I print my resume on people?<br />‹defenestrator› that works 5 percent of the time<br />‹defenestrator› http://en.wikisource.org/wiki/Author:Barack_Obama<br />‹Jade› When our powers combine...<br />‹Jade› I am Captain Planet!<br />‹defenestrator› how do they test the effectiveness of these training methods?<br />‹defenestrator› you would need to send in a control group of soldiers who did not recieve the training<br />‹dread› 542<br />‹MAnnetta› http://en.wikipedia.org/wiki/Iowa_gambling_task<br />‹tootsie› http://en.wikipedia.org/wiki/Shadow_of_the_Colossus<br />‹defenestrator› how do nuggets relate to shiny things?<br />‹JoeOsborn› Nuggets can suggest the presence of shiny things, or in other words: a pile of nuggets seems to shine?<br />‹KylaG› Why the SotC reference?<br />‹Teddy› Gold nuggets shine.<br />‹tootsie› you can say the controler vibrates, but it doesn't capture the feeling of climbing on a colossus<br />‹defenestrator› how would anyone know the feeling of climbing on a colossus?<br />‹KylaG› Very true.<br />‹KylaG› And you really do feel like you're climbing one as you do it.<br />‹KylaG› Very immersive on all three levels.<br />‹MAnnetta› The Sixth Sense project for those interested:<br />‹MAnnetta› http://www.pranavmistry.com/projects/sixthsense/#ABOUT<br />‹dread› Croquet Project develped by David Smith<br />‹dread› http://en.wikipedia.org/wiki/Croquet_Project<br />‹JoeOsborn› http://projects.ict.usc.edu/mxr/ again!<br />‹dread› END<br />‹dread› http://mashable.com/2009/11/03/hotseat/#disqus_thread]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Phono Air Attacker 2D]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html" />
		<modified>2009-11-03T22:29:50Z</modified>
		<issued>2009-11-03T22:22:41Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T22:22:41Z</created>
		<summary type="text/plain"><![CDATA[So... this is what i come up with in a week for the 534 class... The plane in the game is...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html">
			<![CDATA[So... this is what i come up with in a week for the 534 class... <br /><br />The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary. IF THE PLANE IS PRODUCING A BULLET EVERY TIME YOU MAKE A SOUND, PLEASE LOWER THE MICROPHONE SENSITIVITY FOR PROPER GAME PLAY. <br /><br />BTW... if you found this game too difficult... press space bar to cheat... :P<br /><br />Enjoy~ (hopefully) :)<br /><br /><img alt="airattacker-embeded-image.jpg" src="http://interactive.usc.edu/members/eyee/airattacker-embeded-image.jpg" width="400" height="230" /><br /><br /><a href="http://interactive.usc.edu/members/eyee/mic%20control%20project%20v30.2.swf">======= CLICK HERE FOR THE GAME =======</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[SpaceWolves (even space isn't safe... from wolves)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/kgorman/2009/11/spacewolves_even_space_isnt_sa_1.html" />
		<modified>2009-11-04T00:52:20Z</modified>
		<issued>2009-11-03T22:11:12Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/kgorman:269</id>
		<created>2009-11-03T22:11:12Z</created>
		<summary type="text/plain"><![CDATA[SpaceWolves is a board game developed by myself, Samantha Vick, and Mike Sennott, as part of our...]]></summary>
		<author>
			<name>kgorman</name>
			<url>http://interactive.usc.edu/members/kgorman</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/kgorman/2009/11/spacewolves_even_space_isnt_sa_1.html">
			<![CDATA[<img alt="wolfhead.gif" src="http://interactive.usc.edu/members/kgorman/wolfhead.gif"  height="120" align="right"/>SpaceWolves is a board game developed by myself, Samantha Vick, and Mike Sennott, as part of our "Up the River" variation assignment for Tracy Fullerton's class. For anyone who might be curious or want to play it, we've decided to post up the rules and the panels so you can download it and make it yourself! <br /><br />Here's what you need to do:]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[my first flash game ever... THE FISHY GAME (2006)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/my_first_flash_game_ever_the_f_1.html" />
		<modified>2009-11-03T22:10:55Z</modified>
		<issued>2009-11-03T21:02:21Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T21:02:21Z</created>
		<summary type="text/plain"><![CDATA[The FISHY GAME is a project that explores the computer mouse in a different dimension as an...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/my_first_flash_game_ever_the_f_1.html">
			<![CDATA[The FISHY GAME is a project that explores the computer mouse in a different dimension as an interface. It purposely avoids the gesture of "pointing and clicking" and the whole game is controlled by quickly shaking the mouse left and right. <br /><br />To begin this game, shake the mouse left and right until the ‘S’ comes down in position with the “ake”, namely “Shake”. The goal of this game is to control the little yellow fish escaping from the big gray fish. Quickly shake the mouse left and right to boost the swimming speed of the small fish. As soon as the small fish swims outside the viewable area, you win. Otherwise, the big fish will take over after 2-3 minutes. If the big fish gets near the small fish and opens his mouth, the user has to shake much faster for it to escape.<br /><br />*Note that it is possible to win this game, it just take some pratice<br /><br /><br /><img alt="embeded-image-fish.jpg" src="http://interactive.usc.edu/members/eyee/embeded-image-fish.jpg" width="500" height="400" /><br /><br /><a href="http://interactive.usc.edu/members/eyee/THE%20FISHY%20GAME%2C%20Flash%20mini%20game.swf" width="400" height="400"> ======CLICK HERE FOR THE GAME =======</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Dynamic Pong (Jan 2007)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/dynamic_pong_jan_2007_1.html" />
		<modified>2009-11-03T21:02:09Z</modified>
		<issued>2009-11-03T20:40:16Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T20:40:16Z</created>
		<summary type="text/plain"><![CDATA[Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/dynamic_pong_jan_2007_1.html">
			<![CDATA[Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in Window Vista. The game allows the user to change the rolling ball’s directions by ‘drawing’ dynamic barricades, meaning that the ball would bounce against the line drew by the player. Dynamic Pong essentially borrowed this idea to redesign the classic Pong game. <br /><br />In the game, the user will first choose between a ‘free mode’ and a ‘game mode’, the ‘free mode’ is just a practicing playground for players to enjoy controlling a ball using self-drew lines. In the ‘game mode’, things get a little bit more interesting. The player must be able to keep the ball within the screen by blocking it with lines. However, only one continuous line can be drawn at a time and that it will self disappear within 3 seconds so that it is impossible to trap a ball by drawing a line around it. One new ball will be generated every 20 seconds to increase the difficulty of the game. The top and bottom borders would also move to left and right every 30 seconds.  <br /><br /><embed src="http://interactive.usc.edu/members/eyee/DYNAMIC%20PONG%20V47%2C%20Flash%20mini%20game%2C%202007%2C%20Edmond%20Yee.swf" width="400" height="400"></embed><br /><br /><a href="http://interactive.usc.edu/members/eyee/DYNAMIC%20PONG%20V47%2C%20Flash%20mini%20game%2C%202007%2C%20Edmond%20Yee.swf">BIGGER ~~~~~~~</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Hey! Hey, you guys!]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/svick/2009/11/hey_hey_you_guys.html" />
		<modified>2009-11-03T18:31:51Z</modified>
		<issued>2009-11-03T18:29:00Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/svick:278</id>
		<created>2009-11-03T18:29:00Z</created>
		<summary type="text/plain"><![CDATA[Hey, I know this girl! I worked on this game! I'm famous by association!Congrats Kyla!]]></summary>
		<author>
			<name>svick</name>
			<url>http://interactive.usc.edu/members/svick</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/svick/2009/11/hey_hey_you_guys.html">
			<![CDATA[Hey, I know <a href="http://kotaku.com/5395888/penny-arcade-awards-10k-college-scholarship">this girl</a>! I worked on this game! I'm famous by association!<br />Congrats Kyla!<br /><br /><br /><img alt="kyla.jpg" src="http://interactive.usc.edu/members/svick/kyla.jpg" width="160" height="120" />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Jordan Weisman at UCLA tomorrow 6:00PM]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/sanderson/2009/11/jordan_weisman_at_ucla_tomorro.html" />
		<modified>2009-11-02T17:17:01Z</modified>
		<issued>2009-11-02T17:02:34Z</issued>
		<id>tag:,2009-11-02:interactive.usc.edu/members/sanderson:97</id>
		<created>2009-11-02T17:02:34Z</created>
		<summary type="text/plain"><![CDATA[UCLA Design|Media Arts' Mobile Media Lecture Series continues tomorrow at 6:00PM with expanded...]]></summary>
		<author>
			<name>sanderson</name>
			<url>http://interactive.usc.edu/members/sanderson</url>
		</author>
		<dc:subject>, Events	</dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/sanderson/2009/11/jordan_weisman_at_ucla_tomorro.html">
			<![CDATA[<img alt="jordan_weisman.jpg" src="http://interactive.usc.edu/members/sanderson/jordan_weisman.jpg" width="300" height="225" /><br />UCLA Design|Media Arts' Mobile Media Lecture Series continues tomorrow at 6:00PM with expanded storyteller and ARG designer Jordan Weisman. From the <a href="http://dma.ucla.edu/mobilemedia/">UCLA website</a>: "Jordan has been the creative force behind a number of entertainment companies, including his newest venture, Smith & Tinker (connected toys), FASA Corporation (roleplaying games), Virtual World Entertainment (networked virtual reality entertainment) acquired by the Disney Family, FASA Interactive (PC games, including the MechWarrior franchise) acquired by Microsoft, WizKids (collectible games) acquired by Topps Inc., and 42 Entertainment (alternate reality gaming). During his career, Jordan has created some of the largest and longest-lasting franchises in the gaming industry, including BattleTech/MechWarrior, Shadowrun and Crimson Skies."]]>
		</content>
	</entry>
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