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<title>USC IMD: </title>
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<modified>2007-04-28T04:15:01Z</modified>
<tagline></tagline>
<id>tag:,2007::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[Course wrap-up and final prep]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/04/course_wrapup_and_final_prep.html" />
		<modified>2007-04-28T04:15:01Z</modified>
		<issued>2007-04-28T04:10:18Z</issued>
		<id>tag:,2007-04-28:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-04-28T04:10:18Z</created>
		<summary type="text/plain"><![CDATA[Hi guys,Great jobs once again on the final projects, they're all looking fabulous! I'm looking...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/04/course_wrapup_and_final_prep.html">
			<![CDATA[Hi guys,<br />Great jobs once again on the final projects, they're all looking fabulous! I'm looking forward to seeing them in their final versions. Reminder that our final will be Monday 5/7 at 2 pm - should be pretty short and painless.<br /><br />Here's that "<a href="http://turbulence.org/Works/graphtheory/">interactive</a>" piece of music I was showing on Friday. These kinds of visualizations for how a dynamic score works are quite useful for helping audition and understand the implementations; I've seen similar graph-looking scores in game audio tools as well.<br /><br />That about covers it for the semester. As always, if you have any questions about the final projects or final exam, please shoot Vince or myself an e-mail. Thanks!<br />-Scott]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTIN 406L: Case Studies lecture]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/04/ctin_406l_case_studies_lecture.html" />
		<modified>2007-04-20T15:31:28Z</modified>
		<issued>2007-04-20T15:29:04Z</issued>
		<id>tag:,2007-04-20:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-04-20T15:29:04Z</created>
		<summary type="text/plain"><![CDATA[Hi guys,Here is last week's "lecture" (aka playing a few games and talking about the audio). No...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/04/ctin_406l_case_studies_lecture.html">
			<![CDATA[Hi guys,<br />Here is last week's "lecture" (aka playing a few games and talking about the audio). No slides or anything for these, but hopefully the audio helps jog memories...<br /><br /><a href="http://interactive.usc.edu/members/scottsel/Lec4_13_07.mp3">4/13/07 Lecture - Audio Case Studies</a> (MP3)<br />-Scott]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTIN 406L: Week 14 lecture notes (Working in Game Audio)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/04/ctin_406l_week_14_lecture_note.html" />
		<modified>2007-04-20T15:50:59Z</modified>
		<issued>2007-04-20T15:18:32Z</issued>
		<id>tag:,2007-04-20:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-04-20T15:18:32Z</created>
		<summary type="text/plain"><![CDATA[Hi guys,Here are the (last!) lecture notes - see everyone next week, looking forward to seeing...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/04/ctin_406l_week_14_lecture_note.html">
			<![CDATA[Hi guys,<br />Here are the (last!) lecture notes - see everyone next week, looking forward to seeing and hearing what we've been up to on our final projects!<br /><br /><a href="http://interactive.usc.edu/members/scottsel/14.WorkinginAudio_handouts.pdf">14. Working in Game Audio</a> (PDF)<br /><a href="http://interactive.usc.edu/members/scottsel/Lec4_20_07.mp3">14. Working in Game Audio podcast</a> (MP3)<br /><br />And <a href="http://www.igda.org/columns/lastwords/lastwords_Aug05.php">here</a>'s the 3-part article I referenced by <a href="http://www.igda.org/columns/lastwords/index.php">Jim Charne</a> on game audio rights and royalties and such.<br />-Scott]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTIN 406L Week 11 (Spacewar & Marblets Case Studies) Lecture Notes]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/04/week_11_spacewar_marblets_case.html" />
		<modified>2007-04-06T17:17:21Z</modified>
		<issued>2007-04-06T15:32:52Z</issued>
		<id>tag:,2007-04-06:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-04-06T15:32:52Z</created>
		<summary type="text/plain"><![CDATA[Hi guys,Here are this week's lecture notes.Case Studies (PDF)Lecture (MP3)Don't forget to bring...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/04/week_11_spacewar_marblets_case.html">
			<![CDATA[Hi guys,<br />Here are this week's lecture notes.<br /><br /><a href="http://interactive.usc.edu/members/scottsel/11.%20CaseStudies_handouts.pdf">Case Studies</a> (PDF)<br /><a href="http://interactive.usc.edu/members/scottsel/Lec4_6_07.mp3">Lecture</a> (MP3)<br /><br />Don't forget to bring an audio brief for next week, and to start on an asset-tracking spreadsheet to submit with your final assignment. Thanks!<br />-Scott]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTIN 406L Week 10 Slides - The Final Mix]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/04/ctin_406l_week_10_slides_the_f.html" />
		<modified>2007-04-06T15:50:30Z</modified>
		<issued>2007-04-06T08:06:36Z</issued>
		<id>tag:,2007-04-06:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-04-06T08:06:36Z</created>
		<summary type="text/plain"><![CDATA[Here are last week's slide handouts - remember that we'll be primarily working on our final...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/04/ctin_406l_week_10_slides_the_f.html">
			<![CDATA[Here are last week's slide handouts - remember that we'll be primarily working on our final projects from here on out, and sharing them either during the last week of class (April 27) or during final exam time (May 7).<br /><br /><a href="http://interactive.usc.edu/members/scottsel/10.%20TheFinalMix_handouts.pdf">10. The Final Mix</a> (PDF)<br /><a href="http://interactive.usc.edu/members/scottsel/Lec3_30_07_part1.mp3">Lecture part 1</a> (MP3)<br /><a href="http://interactive.usc.edu/members/scottsel/Lec3_30_07_part2.mp3">Lecture part 2</a> (MP3)<br /><br />-Scott]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Link to XNA GSE "Marblets" sample]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/03/link_to_xna_gse_marblets_sampl.html" />
		<modified>2007-03-30T15:39:41Z</modified>
		<issued>2007-03-30T15:32:18Z</issued>
		<id>tag:,2007-03-30:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-03-30T15:32:18Z</created>
		<summary type="text/plain"><![CDATA[Hi folks,For those who want something a bit more mellow than crazy space battle stuff, here is a...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/03/link_to_xna_gse_marblets_sampl.html">
			<![CDATA[Hi folks,<br />For those who want something a bit more mellow than crazy space battle stuff, here is a downloadable sample for XNA Game Studio Express - you'd still use XACT to create the content. There are a few less triggers than in 'Space War', but there's definitely some cool opportunities for expansions and more subtle sound design if you're interested.<br /><br /><a href="http://creators.xna.com/Education/StarterKits.aspx">http://creators.xna.com/Education/StarterKits.aspx</a><br /><br />-Scott]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[3-23 Lecture Notes (Music for Games)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/03/323_lecture_notes_music_for_ga.html" />
		<modified>2007-03-30T14:35:06Z</modified>
		<issued>2007-03-30T14:24:39Z</issued>
		<id>tag:,2007-03-30:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-03-30T14:24:39Z</created>
		<summary type="text/plain"><![CDATA[Hi folks,Sorry this was late getting out - last week's podcast and lecture notes!Lecture: Part 1...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/03/323_lecture_notes_music_for_ga.html">
			<![CDATA[Hi folks,<br />Sorry this was late getting out - last week's podcast and lecture notes!<br /><br /><a href="http://interactive.usc.edu/members/scottsel/Lec3_23_07_part1.mp3">Lecture: Part 1 (MP3)</a><br /><a href="http://interactive.usc.edu/members/scottsel/Lec3_23_07_part2.mp3">Lecture: Part 2 (MP3)</a><br /><a href="http://interactive.usc.edu/members/scottsel/9.%20GameMusic_handouts.pdf">Lecture notes (PDF)</a><br /><br />-Scott]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Zelda Music of Golden Proportions]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/mark/archives/007514.html" />
		<modified>2007-03-03T21:17:00Z</modified>
		<issued>2007-03-03T21:13:34Z</issued>
		<id>tag:,2007-03-03:interactive.usc.edu/members/mark:20</id>
		<created>2007-03-03T21:13:34Z</created>
		<summary type="text/plain"><![CDATA[Pointed to by digg.com: Why do we like certain video game songs more than others? Maybe they’re...]]></summary>
		<author>
			<name>mbolas</name>
			<url>http://interactive.usc.edu/members/mark</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/mark/archives/007514.html">
			<![CDATA[Pointed to by digg.com: Why do we like certain video game songs more than others? Maybe they’re catchy. Maybe they’re more varied than some of the looped sounds in other games. Or maybe there’s another factor no one’s aware of. <a href="http://www.thetanooki.com/2007/03/03/zelda-music-of-golden-proportions/"> Link</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Surround Sound class assignment]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/diamante/archives/2007/02/surround_sound.html" />
		<modified>2007-02-28T15:08:41Z</modified>
		<issued>2007-02-28T15:04:31Z</issued>
		<id>tag:,2007-02-28:interactive.usc.edu/members/diamante/:47</id>
		<created>2007-02-28T15:04:31Z</created>
		<summary type="text/plain"><![CDATA[So as some (one) of you may know, I was there with my Xbox 360 on Monday night at 9...and no one...]]></summary>
		<author>
			<name>diamante</name>
			<url>http://interactive.usc.edu/members/diamante/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/diamante/archives/2007/02/surround_sound.html">
			<![CDATA[So as some (one) of you may know, I was there with my Xbox 360 on Monday night at 9...and no one showed up until almost 2 hours later.  :)  I understand that part of the blame lies on me, as I didn't give proper reminders of it.<br /><br />In any case, it sounds like a good idea to instead take advantage of open lab time.  Specifically Friday 12-2 before class.  At that time, we'll have the Xbox 360 and the center speaker set up for your enjoyment!<br /><br />If you'd like to borrow some games from your friends and bring them in, that'd be cool.  I'll try to have a decent assortment of games there waiting for you.  Please be careful with them!]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTIN 406L Week 7 lecture notes]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/scottsel/2007/02/ctin_406l_week_7_lecture_notes.html" />
		<modified>2007-02-26T09:48:21Z</modified>
		<issued>2007-02-25T09:38:03Z</issued>
		<id>tag:,2007-02-25:interactive.usc.edu/members/scottsel/:148</id>
		<created>2007-02-25T09:38:03Z</created>
		<summary type="text/plain"><![CDATA[Hi folks,Here are this week's lecture notes and recording.Week 7 Lecture Notes (3D and...]]></summary>
		<author>
			<name>scottsel</name>
			<url>http://interactive.usc.edu/members/scottsel/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/scottsel/2007/02/ctin_406l_week_7_lecture_notes.html">
			<![CDATA[Hi folks,<br />Here are this week's lecture notes and recording.<br /><br /><a href="http://interactive.usc.edu/members/scottsel/7.%20SurroundSound_handouts.pdf">Week 7 Lecture Notes</a> (3D and multichannel) [PDF]<br /><a href="http://interactive.usc.edu/members/scottsel/Lec2_23_07_part1.mp3">Lecture recording, part 1</a> (3D) [MP3]<br /><a href="http://interactive.usc.edu/members/scottsel/Lec2_23_07_part2.mp3">Lecture recording, part 2</a> (multichannel) [MP3]<br /><br />A little bit more on the midterm [insert scary music again] - we'll likely have 3-4 questions short-answer questions from each lecture this semester, so I'd recommend reviewing the lecture notes and drilling down into the podcasts where you want more detailed information. As always, if any questions come up during the review, please feel free to e-mail <a href="mailto:diamante@usc.edu">Vince</a> and/or <a href="mailto:selfon@usc.edu">myself</a>.<br /><br />The week after the midterm is GDC, so since I'll likely be ranting in a lecture or panel there at the time, we may do a pre-recorded lecture - more on that as we get closer. That would also potentially give an extra opportunity for folks to do the 5.1 listening assignment during that lecture time.<br />-Scott]]>
		</content>
	</entry>
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