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<title>USC IMD: </title>
<link rel="alternate" type="text/html" href="" />
<modified>2007-02-26T16:42:31Z</modified>
<tagline></tagline>
<id>tag:,2007::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[CTIN463 Anatomy of a Game Syllabus]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/jhight/2007/02/ctin463_anatomy_of_a_game_syll.html" />
		<modified>2007-02-26T16:42:31Z</modified>
		<issued>2007-02-26T16:41:26Z</issued>
		<id>tag:,2007-02-26:interactive.usc.edu/members/jhight/:151</id>
		<created>2007-02-26T16:41:26Z</created>
		<summary type="text/plain"><![CDATA[Download file]]></summary>
		<author>
			<name>jhight</name>
			<url>http://interactive.usc.edu/members/jhight/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/jhight/2007/02/ctin463_anatomy_of_a_game_syll.html">
			<![CDATA[<a href="http://interactive.usc.edu/members/jhight/CTIN463AnatomyofaGame.doc">Download file</a><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Whoa 2142]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/kleung/2006/03/whoa_2142.html" />
		<modified>2006-03-22T01:57:24Z</modified>
		<issued>2006-03-22T01:52:29Z</issued>
		<id>tag:,2006-03-22:interactive.usc.edu/members/kleung/:85</id>
		<created>2006-03-22T01:52:29Z</created>
		<summary type="text/plain"><![CDATA[I love the way Dice & EA setup the context of this game, and the way the trailer pushes the game...]]></summary>
		<author>
			<name>kyleung</name>
			<url>http://interactive.usc.edu/members/kleung/</url>
		</author>
		<dc:subject>, Game Industry	</dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/kleung/2006/03/whoa_2142.html">
			<![CDATA[I love the way Dice & EA setup the context of this game, and the way the trailer pushes the game as a emotional experience with a narrative.<br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/V-DnK-d_sp0"></param><embed src="http://www.youtube.com/v/V-DnK-d_sp0" type="application/x-shockwave-flash" width="425" height="350"></embed></object>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[BFME Mission Maps]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/edinehart/archives/006092.html" />
		<modified>2006-02-02T14:35:13Z</modified>
		<issued>2006-02-02T14:30:13Z</issued>
		<id>tag:,2006-02-02:interactive.usc.edu/members/edinehart:26</id>
		<created>2006-02-02T14:30:13Z</created>
		<summary type="text/plain"><![CDATA[I've had allot of fun creating these Mission Maps, and look forward to refining my skills. Check...]]></summary>
		<author>
			<name>edinehart</name>
			<url>http://interactive.usc.edu/members/edinehart</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/edinehart/archives/006092.html">
			<![CDATA[<img alt="BFMEmaps1.jpg" src="http://interactive.usc.edu/members/edinehart/archives/BFMEmaps1.jpg" width="400" height="617" /><br /><br />I've had allot of fun creating these Mission Maps, and look forward to refining my skills. Check 'em out and let me know what you think.  I look forward to executing and testing them in WorldBuilder.<br /><br /><a href="http://interactive.usc.edu/members/edinehart/archives/TrollsAndInts.html" onclick="window.open('http://interactive.usc.edu/members/edinehart/archives/TrollsAndInts.html','popup','width=798,height=618,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">Trolls_and_Ents_missionmap View image</a><br /><a href="http://interactive.usc.edu/members/edinehart/archives/KillAllElves.html" onclick="window.open('http://interactive.usc.edu/members/edinehart/archives/KillAllElves.html','popup','width=798,height=618,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">Kill_all_Elves_missionmap View image</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Resource Managment and building structures danced in their heads...]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/edinehart/archives/005979.html" />
		<modified>2006-01-19T16:03:24Z</modified>
		<issued>2006-01-19T11:17:50Z</issued>
		<id>tag:,2006-01-19:interactive.usc.edu/members/edinehart:26</id>
		<created>2006-01-19T11:17:50Z</created>
		<summary type="text/plain"><![CDATA[I’ve been cracking out on Starcraft for a little more than a week now. I’ve had many nights...]]></summary>
		<author>
			<name>edinehart</name>
			<url>http://interactive.usc.edu/members/edinehart</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/edinehart/archives/005979.html">
			<![CDATA[I’ve been cracking out on Starcraft for a little more than a week now. I’ve had many nights where my REM sleep was nothing more than an RTS mirror world; interfacing my subconscious with an RTS mentality. I’ve only had this experience a few times before, always when I immerse myself in fictitious digital spaces, be it a modeling program or Halo2. <br /><br />What does it mean? Could a program be created that allows you to conduct a lucid dream theatre? I’ve asked these questions before and alas have no answers. <br /><br />The purpose of my RTS mission was analysis, is Starcraft the best RTS of all time? I’m still not sold, but it is an awesome game. The epic nature of it’s space opera story is incredible. The storyline is full of exposition, like several hundred man-hours of it.  It’s too much for me, and I love epic sci-fi; but I don’t play games centered on micromanagement to read a novel.<br /><br />The balance, which is much praised, is awesome, but I can’t help but wonder if it is all an illusion. I believe the balance is on part of the level design, not so much the 3 races. Although in tales I’ve heard from expert players of Battle.net, the forces are very balanced despite their innate differences. <br /><br />I have to admit I only made it through the 10 Terran missions, and a couple of the Zerg and Protoss. I got pretty sick of it. Every new level you have start the whole process of resource management over, as if the last 30 minutes of building and management didn’t happen. It’s kind like an RPG letting you buy a new sword and taking it from you on the next mission, as if to say “ha-ha, try again”.<br /><br />What this leads me to is my favorite idea from a future RTS feature, a consistent world. <br />Why rebuild every time? Why not have a world where you are required to build say 3 armies in different terrains, and the have latter missions dedicated to combining your forces to overcome a great force.<br /><br />When it is all said and done, I’m glad I now understand Starcraft; it is essential for any aspiring RTS buff. <br /><br />My Class PPT Pres:<br /><a href="http://interactive.usc.edu/members/edinehart/archives/SED_%20StarCraft_Presentation1.ppt">Download file</a><br />Unit Spread sheet I created for balance comparisions:<br /><a href="http://interactive.usc.edu/members/edinehart/archives/StarCraftCharts.xls">Download file</a><br /><br /><br />]]>
		</content>
	</entry>
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