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<title>USC IMD: </title>
<link rel="alternate" type="text/html" href="" />
<modified>2009-11-03T22:29:50Z</modified>
<tagline></tagline>
<id>tag:,2009::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[Phono Air Attacker 2D]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html" />
		<modified>2009-11-03T22:29:50Z</modified>
		<issued>2009-11-03T22:22:41Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T22:22:41Z</created>
		<summary type="text/plain"><![CDATA[So... this is what i come up with in a week for the 534 class... The plane in the game is...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html">
			<![CDATA[So... this is what i come up with in a week for the 534 class... <br /><br />The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary. IF THE PLANE IS PRODUCING A BULLET EVERY TIME YOU MAKE A SOUND, PLEASE LOWER THE MICROPHONE SENSITIVITY FOR PROPER GAME PLAY. <br /><br />BTW... if you found this game too difficult... press space bar to cheat... :P<br /><br />Enjoy~ (hopefully) :)<br /><br /><img alt="airattacker-embeded-image.jpg" src="http://interactive.usc.edu/members/eyee/airattacker-embeded-image.jpg" width="400" height="230" /><br /><br /><a href="http://interactive.usc.edu/members/eyee/mic%20control%20project%20v30.2.swf">======= CLICK HERE FOR THE GAME =======</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Crayon Physics Deluxe]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009802.html" />
		<modified>2009-01-02T20:04:01Z</modified>
		<issued>2009-01-02T19:59:22Z</issued>
		<id>tag:,2009-01-02:interactive.usc.edu/members/pbrinson:33</id>
		<created>2009-01-02T19:59:22Z</created>
		<summary type="text/plain"><![CDATA[http://www.crayonphysics.com/It's coming out on the 7th.  Apparently the iPhone version is...]]></summary>
		<author>
			<name>pbrinson</name>
			<url>http://interactive.usc.edu/members/pbrinson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/archives/009802.html">
			<![CDATA[<a href="http://www.crayonphysics.com/">http://www.crayonphysics.com/</a><br /><br />It's coming out on the 7th.  Apparently the iPhone version is already available.  <br />From playing the demo, I just think this game is so nice. <br /><br />I'll have a copy if anyone wants to see it when school starts.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[IDE for Torque (like Torsion)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009391.html" />
		<modified>2008-09-24T12:13:52Z</modified>
		<issued>2008-09-24T12:11:56Z</issued>
		<id>tag:,2008-09-24:interactive.usc.edu/members/pbrinson:33</id>
		<created>2008-09-24T12:11:56Z</created>
		<summary type="text/plain"><![CDATA[I have an IDE (script editor) for Torque now that I think works pretty well on OSX.  On Windows,...]]></summary>
		<author>
			<name>pbrinson</name>
			<url>http://interactive.usc.edu/members/pbrinson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/archives/009391.html">
			<![CDATA[I have an IDE (script editor) for Torque now that I think works pretty well on OSX.  On Windows, we've always used Torsion because it does exactly and only what we need for Torque.  I feel about 80% satisfied with this IDE, Eclipse as there's a plugin that makes it specific for Torquescript.<br /><br />More on my class blog:<br /><a href="http://usc.pabit.org/viewtopic.php?p=114#114">http://usc.pabit.org/viewtopic.php?p=114#114</a><br /><br />The blogs login is the same as all the computers in the IML]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Torque for iPhone]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009122.html" />
		<modified>2008-07-24T14:13:05Z</modified>
		<issued>2008-07-24T13:58:02Z</issued>
		<id>tag:,2008-07-24:interactive.usc.edu/members/pbrinson:33</id>
		<created>2008-07-24T13:58:02Z</created>
		<summary type="text/plain"><![CDATA[http://www.garagegames.com/products/torque/iPhone/GarageGames is going to send me some more...]]></summary>
		<author>
			<name>pbrinson</name>
			<url>http://interactive.usc.edu/members/pbrinson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/archives/009122.html">
			<![CDATA[<img alt="torque_iphone.jpg" src="http://interactive.usc.edu/members/pbrinson/torque_iphone.jpg" width="550" height="230" /><br /><br /><a href="http://www.garagegames.com/products/torque/iPhone/">http://www.garagegames.com/products/torque/iPhone/</a><br /><br />GarageGames is going to send me some more information on this, but it sounds exciting. I can imagine a lot of you guys' games from 483 and 484 being ported to the iPhone.  And of course I'm sure many of you will make new ones for it as well.  <br /><br />I hope I can buy and use the iPhone without needing the service...]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[TGB 1.6]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008616.html" />
		<modified>2008-01-11T14:52:35Z</modified>
		<issued>2008-01-11T14:50:51Z</issued>
		<id>tag:,2008-01-11:interactive.usc.edu/members/pbrinson:33</id>
		<created>2008-01-11T14:50:51Z</created>
		<summary type="text/plain"><![CDATA[Just realized a minor update to Torque Game Builder was release in mid December.  As it mostly...]]></summary>
		<author>
			<name>pbrinson</name>
			<url>http://interactive.usc.edu/members/pbrinson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/archives/008616.html">
			<![CDATA[Just realized a minor update to Torque Game Builder was release in mid December.  As it mostly provides bug fixes, that's good news for those of us who don't want to re-learn anything.<br />On the list includes fixing camera shutter and "walking through objects" which is good news.<br /><br />http://www.garagegames.com/products/torque/tgb/<br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[max patches for 9/11 class]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/phoberman/archives/008113.html" />
		<modified>2007-09-11T15:32:12Z</modified>
		<issued>2007-09-11T13:47:34Z</issued>
		<id>tag:,2007-09-11:interactive.usc.edu/members/phoberman:35</id>
		<created>2007-09-11T13:47:34Z</created>
		<summary type="text/plain"><![CDATA[Download zip archiveHere's the movie version of patch12:Download fileAnd here's a version with a...]]></summary>
		<author>
			<name>Perry</name>
			<url>http://interactive.usc.edu/members/phoberman</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/phoberman/archives/008113.html">
			<![CDATA[<a href="http://interactive.usc.edu/members/phoberman/sept11class.zip">Download zip archive</a><br /><br />Here's the movie version of patch12:<br /><a href="http://interactive.usc.edu/members/phoberman/patch12movie.mxb">Download file</a><br /><br />And here's a version with a jit.wake option (patch13):<br /><a href="http://interactive.usc.edu/members/phoberman/patch13movie.mxb">Download file</a><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Dance Commander - MMORPG]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/sgillies/2006/02/dance_commander_mmorpg.html" />
		<modified>2006-02-27T17:49:43Z</modified>
		<issued>2006-02-27T10:03:21Z</issued>
		<id>tag:,2006-02-27:interactive.usc.edu/members/sgillies/:81</id>
		<created>2006-02-27T10:03:21Z</created>
		<summary type="text/plain"><![CDATA["Dance Commander " is a MMORPG set in a mix of an urban landscapes with hip night clubs, old...]]></summary>
		<author>
			<name>sgillies</name>
			<url>http://interactive.usc.edu/members/sgillies/</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/sgillies/2006/02/dance_commander_mmorpg.html">
			<![CDATA["Dance Commander " is a MMORPG set in a mix of an urban landscapes with hip night clubs, old towns with western line-dance saloons, aristocratic ballrooms with dance formals, and break dancing on the streets of the cities.  Using a "Dance Dance Revolution" style gamepad, motion sensor, and microphone, the populace of the "Dance Commander" world will do battle through performing dance moves with pitch-matched lyrics.  Not just a 'Simon-says'  contest of mimicry, dancers will creatively string together modular patterns of dance moves and lyrics to dominate the competition in various ways.  Talented Dance Commanders will gain street cred and recruit human and/or NPC dancers as part of their crew.  Gain access to new areas, new songs, and new dance moves while embarrassing the rythmically challenged.<br /><br /><img alt="dancecommander1.jpg" src="http://interactive.usc.edu/members/sgillies/dancemmo/dancecommander1.jpg" width="640" height="480" /><br /><img alt="dancecommander2.jpg" src="http://interactive.usc.edu/members/sgillies/dancemmo/dancecommander2.jpg" width="637" height="447" /><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Beta Test]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/005715.html" />
		<modified>2005-11-16T18:21:44Z</modified>
		<issued>2005-11-16T17:41:06Z</issued>
		<id>tag:,2005-11-16:interactive.usc.edu/members/pbrinson:33</id>
		<created>2005-11-16T17:41:06Z</created>
		<summary type="text/plain"><![CDATA[Please come by the GIL tomorrow (Nov 17) between 3 and 5pm to help us beta test.  My CTIN 483...]]></summary>
		<author>
			<name>pbrinson</name>
			<url>http://interactive.usc.edu/members/pbrinson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/archives/005715.html">
			<![CDATA[<img alt="show.jpg" src="http://interactive.usc.edu/members/pbrinson/archives/show.jpg" width="300" height="225" /><br /><br /><br />Please come by the GIL tomorrow (Nov 17) between 3 and 5pm to help us beta test.  My CTIN 483 students could use your input.  They have a total of 4 games made in Torque 2D and I'll have to say they turned out great.<br />But the games need to be balanced and bug tested.  You are the expert we need.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Assignment 4: hybrid genre]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/005433.html" />
		<modified>2005-10-16T12:22:57Z</modified>
		<issued>2005-10-16T11:53:29Z</issued>
		<id>tag:,2005-10-16:interactive.usc.edu/members/pbrinson:33</id>
		<created>2005-10-16T11:53:29Z</created>
		<summary type="text/plain"><![CDATA[A couple of weeks back my 483 students proposed game ideas that necessarily combined game genres...]]></summary>
		<author>
			<name>pbrinson</name>
			<url>http://interactive.usc.edu/members/pbrinson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/archives/005433.html">
			<![CDATA[A couple of weeks back my 483 students proposed game ideas that necessarily combined game genres that typically are not found in a single game.  They are not going to implement these proposals as is, but pieces of these overall ideas may make it into their final projects.  (Most of these ideas are far too ambitious for this class). But this is a great brainstorming activity I recommend to everyone- make a list of game genres, match up categories that seem incongrouous, and develop an idea based on 1 or 2 matches.   Below are elements from their oral presentations.  <br /><br /><br /><u>2nd and 1</u><br /><br /><img alt="3STUDY_2.jpg" src="http://interactive.usc.edu/members/pbrinson/archives/3STUDY_2.jpg" width="400" height="303" /><br /><br />Jesse Vigil, Adam Williams, and Steven Prust’s game is an RPG/Sports theme.  You play as a college athlete and explore the campus doing college activities such as training, studying, and partying.  You also play football games every five days, with the game being  turn-based.<br />---------------------------<br /><br /><u>Computer Bash</u><br /><br /><img alt="final-image(boom-making).jpg" src="http://interactive.usc.edu/members/pbrinson/archives/final-image%28boom-making%29.jpg" width="400" height="300" /><br /><br />John Lund and Tomer Mor-Barak’s game uses stealth and puzzle solving to destroy nerd's computers with homemade bombs.<br />---------------------------<br /><br /><u>Fluzzle</u><br /><br /><img alt="first person.jpg" src="http://interactive.usc.edu/members/pbrinson/archives/first%20person.jpg" width="400" height="300" /><br /><br />Peter Neumann, Nima Erfani, and Jeremy Kopman’s game mixes a flight simulator with a puzzle game.  Imagine dropping your puzzle pieces in a game like Tetris by landing your pieces (plane) into the appropriate spot.<br />---------------------------<br /><br /><u>Time is of No Essence</u> <br /><br /><img alt="alley-scene.jpg" src="http://interactive.usc.edu/members/pbrinson/archives/alley-scene.jpg" width="400" height="310" /><br /><br />Peter Van Dyke, Claire Davidson, and Bryan Haskell’s game makes level replayability part of the narrative.  When you make a mistake, instead of dying and playing the level again, you are transported back in time in order to do so.  And you may bump into your self.  <br />---------------------------<br /><br /><u>Will You Be My Mate</u><br /><br /><img alt="Will_You_Be_My_Mate_Pic_1.jpg" src="http://interactive.usc.edu/members/pbrinson/archives/Will_You_Be_My_Mate_Pic_1.jpg" width="400" height="289" /><br /><br />Shon-Ting Fu and Bryce Pinkos’s first person mystery dating MMOG takes place in a forest, where players are animals.  These players have no idea what type of animal they themselves are.  They only know their world and how the other players appear.  Part of the objective is to discover what kind of animal they are.  However, the ultimate goal is to find a mate (another player) that is or close to their kind.<br />---------------------------<br /><br /><img alt="ck2.jpg" src="http://interactive.usc.edu/members/pbrinson/archives/ck2.jpg" width="400" height="300" /><br /><br />Lauren Schneider’s game combines the classic film Citizen Kane with a ninja story.   ]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Programming for Interactivity - Fall 2005]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/004732.html" />
		<modified>2005-09-05T12:37:29Z</modified>
		<issued>2005-08-23T20:31:13Z</issued>
		<id>tag:,2005-08-23:interactive.usc.edu/members/pbrinson:33</id>
		<created>2005-08-23T20:31:13Z</created>
		<summary type="text/plain"><![CDATA[http://483.pabit.orgThis introductory production class is focused on creating 2D games. We will...]]></summary>
		<author>
			<name>pbrinson</name>
			<url>http://interactive.usc.edu/members/pbrinson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/archives/004732.html">
			<![CDATA[<a href="http://483.pabit.org">http://483.pabit.org</a><br />This introductory production class is focused on creating 2D games. We will develop a number of prototypes while learning the technical capabilities and challenges of the game engine, Torque 2D. In doing so, we will prepare ourselves for making a class project- a complete game. <br /><br />A great amount of time in and out of class will be devoted to learning the world builder, scripting environment and syntax, and the gui editor of T2D. Honing such skills is essential to game development, but this class is not about learning tools. It is about developing playable games, playtesting them, reworking them, and reflecting on what did and didn't work. And yes, we will learn software tools along the way. <br /><br />The semester-specific topic is “Multi-screen Games”. We will explore the history and practice of games played with more than one screen, whether they are multiplayer or not. This emphasis is meant to act as a framework for experimenting with game mechanics, narrative content, and player agency. We will study relevant topics (sometimes in non-game media), including off-screen space, the split TV/film screen, player/camera perspective, multiplayer roles, perfect vs. imperfect information, physics engines, and cybernetic systems. ]]>
		</content>
	</entry>
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