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<title>USC IMD: </title>
<link rel="alternate" type="text/html" href="" />
<modified>2009-11-03T22:29:50Z</modified>
<tagline></tagline>
<id>tag:,2009::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[Phono Air Attacker 2D]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html" />
		<modified>2009-11-03T22:29:50Z</modified>
		<issued>2009-11-03T22:22:41Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T22:22:41Z</created>
		<summary type="text/plain"><![CDATA[So... this is what i come up with in a week for the 534 class... The plane in the game is...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html">
			<![CDATA[So... this is what i come up with in a week for the 534 class... <br /><br />The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary. IF THE PLANE IS PRODUCING A BULLET EVERY TIME YOU MAKE A SOUND, PLEASE LOWER THE MICROPHONE SENSITIVITY FOR PROPER GAME PLAY. <br /><br />BTW... if you found this game too difficult... press space bar to cheat... :P<br /><br />Enjoy~ (hopefully) :)<br /><br /><img alt="airattacker-embeded-image.jpg" src="http://interactive.usc.edu/members/eyee/airattacker-embeded-image.jpg" width="400" height="230" /><br /><br /><a href="http://interactive.usc.edu/members/eyee/mic%20control%20project%20v30.2.swf">======= CLICK HERE FOR THE GAME =======</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Dynamic Pong (Jan 2007)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/dynamic_pong_jan_2007_1.html" />
		<modified>2009-11-03T21:02:09Z</modified>
		<issued>2009-11-03T20:40:16Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T20:40:16Z</created>
		<summary type="text/plain"><![CDATA[Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/dynamic_pong_jan_2007_1.html">
			<![CDATA[Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in Window Vista. The game allows the user to change the rolling ball’s directions by ‘drawing’ dynamic barricades, meaning that the ball would bounce against the line drew by the player. Dynamic Pong essentially borrowed this idea to redesign the classic Pong game. <br /><br />In the game, the user will first choose between a ‘free mode’ and a ‘game mode’, the ‘free mode’ is just a practicing playground for players to enjoy controlling a ball using self-drew lines. In the ‘game mode’, things get a little bit more interesting. The player must be able to keep the ball within the screen by blocking it with lines. However, only one continuous line can be drawn at a time and that it will self disappear within 3 seconds so that it is impossible to trap a ball by drawing a line around it. One new ball will be generated every 20 seconds to increase the difficulty of the game. The top and bottom borders would also move to left and right every 30 seconds.  <br /><br /><embed src="http://interactive.usc.edu/members/eyee/DYNAMIC%20PONG%20V47%2C%20Flash%20mini%20game%2C%202007%2C%20Edmond%20Yee.swf" width="400" height="400"></embed><br /><br /><a href="http://interactive.usc.edu/members/eyee/DYNAMIC%20PONG%20V47%2C%20Flash%20mini%20game%2C%202007%2C%20Edmond%20Yee.swf">BIGGER ~~~~~~~</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Walk Straight]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/msennott/2009/10/walk_straight.html" />
		<modified>2009-10-30T07:21:17Z</modified>
		<issued>2009-10-30T07:15:45Z</issued>
		<id>tag:,2009-10-30:interactive.usc.edu/members/msennott:276</id>
		<created>2009-10-30T07:15:45Z</created>
		<summary type="text/plain"><![CDATA[Since I guess everyone in CTIN534 is posting their game projects, here's a link to...]]></summary>
		<author>
			<name>msennott</name>
			<url>http://interactive.usc.edu/members/msennott</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/msennott/2009/10/walk_straight.html">
			<![CDATA[Since I guess everyone in CTIN534 is posting their game projects, here's a link to mine:<br /><br /><a href="http://www.kongregate.com/games/laikafawkes/walk-straight">http://www.kongregate.com/games/laikafawkes/walk-straight</a><br /><br />It's a game about navigating a space.  It's called "Walk Straight."  Hope you enjoy it.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Old undergrad project...]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/10/old_undergrad_project.html" />
		<modified>2009-10-31T20:18:46Z</modified>
		<issued>2009-10-29T23:45:04Z</issued>
		<id>tag:,2009-10-29:interactive.usc.edu/members/eyee:280</id>
		<created>2009-10-29T23:45:04Z</created>
		<summary type="text/plain"><![CDATA[for some reason i feel like this project belongs to this blog....THE SHOWA VIDEO DOCUMENTATION]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/10/old_undergrad_project.html">
			<![CDATA[for some reason i feel like this project belongs to this blog....<br /><br /><a href="http://www3.signonsandiego.com/stories/2009/jun/21/1a21ucsd175812-campus-culture/">THE SHOW</a><br /><br /><a href="http://www.youtube.com/watch?v=9KkzxzENRTM&feature=related">A VIDEO DOCUMENTATION</a><br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9KkzxzENRTM&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9KkzxzENRTM&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[534 Assignment 3 - Navigable Space:  Pastorale]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/mannetta/2009/10/534_assignment_3_navigable_spa.html" />
		<modified>2009-10-30T11:40:45Z</modified>
		<issued>2009-10-29T22:33:04Z</issued>
		<id>tag:,2009-10-29:interactive.usc.edu/members/mannetta:265</id>
		<created>2009-10-29T22:33:04Z</created>
		<summary type="text/plain"><![CDATA[For our third assignment in CTIN 534 (Experiments in Interactivity) we were tasked with creating...]]></summary>
		<author>
			<name>mannetta</name>
			<url>http://interactive.usc.edu/members/mannetta</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/mannetta/2009/10/534_assignment_3_navigable_spa.html">
			<![CDATA[For our third assignment in CTIN 534 (Experiments in Interactivity) we were tasked with creating a navigable space which should "convey a sense of space based on the collaboration of the author with the viewer: the author formulates a space within which the viewer can decide by himself or herself in which direction to proceed, where to look and how to read the space in such a way that the exploration follows a dramaturgical development."  I've created a pastoral scene for viewers to explore, which is timed well with this weekend's activities.<br /><br /><strong>Click <a href="http://interactive.usc.edu/members/mannetta/Pastorale.swf">here</a> to explore Pastorale in full screen and with sound!</strong>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[534 assignment 3]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/auehara/2009/10/534_assignment_3.html" />
		<modified>2009-10-29T21:53:14Z</modified>
		<issued>2009-10-29T21:31:43Z</issued>
		<id>tag:,2009-10-29:interactive.usc.edu/members/auehara:277</id>
		<created>2009-10-29T21:31:43Z</created>
		<summary type="text/plain"><![CDATA[The assignment was to explore a space.  This is my interpretation of the assignment....]]></summary>
		<author>
			<name>auehara</name>
			<url>http://interactive.usc.edu/members/auehara</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/auehara/2009/10/534_assignment_3.html">
			<![CDATA[The assignment was to explore a space.  This is my interpretation of the assignment. Unfortunately, I wrote the USC piece in AS3 and the Turtle one in AS2, and merging the two was not feasible. So I couldn't really create the integrated piece that I wanted too.<br />Anyways here are the flash apps :)<br /><br /><!--<br /><embed <br />  src="USC_disaster.swf" <br />  width="300"<br />  height="300"<br />  allowscriptaccess="always"<br />  allowfullscreen="true"<br />/><br /><br /><br /><script type="text/javascript"><br />  var so = new SWFObject('player.swf','mpl','300','250','9');<br />  so.addParam('allowfullscreen','true');<br />  so. addParam('flashvars','file=playlist.xml&autostart=true');<br />  so.write('flashbanner');<br /></script><br />--><br /><br />Click the green buttons, and after the short clip click the screen to go back to the menu. (This flash app is pretty big, so it might take a bit to load.)<br /><p><object width="400" height="300"><param name="movie" value="USC_disaster"><embed src="http://interactive.usc.edu/members/auehara/USC_disaster.swf" width="400" height="300"></embed></object></p><br /><br /><br /><a href="http://interactive.usc.edu/members/auehara/USC_disaster.swf"> Happy USC flash</a><br /><br /><br />Use the arrow keys to navigate and space to shoot. Avoid all cats! My girlfriend Casey helped me make this.<br /><br /><p><object width="400" height="300"><param name="movie" value="turtle"><embed src="http://interactive.usc.edu/members/auehara/turtle.swf" width="400" height="300"></embed></object></p><br /><br /><a href="http://interactive.usc.edu/members/auehara/turtle.swf">Turtle Fun</a><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Games for the Personal Audience]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/jboyle/2009/10/games_for_the_personal_audienc.html" />
		<modified>2009-10-27T18:48:26Z</modified>
		<issued>2009-10-27T17:12:52Z</issued>
		<id>tag:,2009-10-27:interactive.usc.edu/members/jboyle:266</id>
		<created>2009-10-27T17:12:52Z</created>
		<summary type="text/plain"><![CDATA[With the enormous success of online casual games and the Wii, we've seen that there is a huge...]]></summary>
		<author>
			<name>jboyle</name>
			<url>http://interactive.usc.edu/members/jboyle</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/jboyle/2009/10/games_for_the_personal_audienc.html">
			<![CDATA[With the enormous success of online casual games and the Wii, we've seen that there is a huge market of people wanting to play games. We've seen that a game made to appeal to the larger market of people can sell more copies, and gain more money, than those created for the niche market of people with the latest graphics cards. The more universal the appeal of the game the more successful it is.<br /><br />We know this. This is true for most media.<br /><br />But we find in other forms of media, the focus on the specific. The home video, the journal entry, the mother's lullaby. Sometimes these are incomprehensible to those outside the intended audience, and sometimes these are universal. What makes the difference? <br /><br />Is there an equivalent in games?<br /><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Week 9 – Flash Intro]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/akratky/2009/10/week_9_flash_intro.html" />
		<modified>2009-10-22T23:41:07Z</modified>
		<issued>2009-10-22T23:17:37Z</issued>
		<id>tag:,2009-10-22:interactive.usc.edu/members/akratky:92</id>
		<created>2009-10-22T23:17:37Z</created>
		<summary type="text/plain"><![CDATA[You can download the sample code for both parts of the Flash introduction. The first part is...]]></summary>
		<author>
			<name>akratky</name>
			<url>http://interactive.usc.edu/members/akratky</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/akratky/2009/10/week_9_flash_intro.html">
			<![CDATA[You can download the sample code for both parts of the Flash introduction. <br><br />The first part is lightweight and includes only code and vector-content:<br /><a href="http://interactive.usc.edu/members/akratky/CTIN534_Flash_Intro_Part1.zip">Download sample code part 1 (172 kB)</a><br><br />The second part is a bit heavier since it contains some sample audio files, bitmaps, and compressed video files:<br /><a href="http://interactive.usc.edu/members/akratky/CTIN534_Flash_Intro_Part2.zip">Download sample code part 2 (31.3 MB)</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Week 8 – Programming Intro]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/akratky/2009/10/week_8_programming_intro.html" />
		<modified>2009-10-18T13:28:09Z</modified>
		<issued>2009-10-18T13:26:11Z</issued>
		<id>tag:,2009-10-18:interactive.usc.edu/members/akratky:92</id>
		<created>2009-10-18T13:26:11Z</created>
		<summary type="text/plain"><![CDATA[You can download the slides from the general programming intro and application overview...]]></summary>
		<author>
			<name>akratky</name>
			<url>http://interactive.usc.edu/members/akratky</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/akratky/2009/10/week_8_programming_intro.html">
			<![CDATA[You can download the slides from the general programming intro and application overview here:<br /><a href="http://interactive.usc.edu/members/akratky/CTIN534_Week8_programming.pdf">Download slides</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Week 8 – Narrative Spaces]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/akratky/2009/10/week_8_narrative_spaces.html" />
		<modified>2009-10-18T13:26:08Z</modified>
		<issued>2009-10-18T13:12:08Z</issued>
		<id>tag:,2009-10-18:interactive.usc.edu/members/akratky:92</id>
		<created>2009-10-18T13:12:08Z</created>
		<summary type="text/plain"><![CDATA[Here are the slides of the lecture "Narrative Spaces" discussing the third assignment: Download...]]></summary>
		<author>
			<name>akratky</name>
			<url>http://interactive.usc.edu/members/akratky</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/akratky/2009/10/week_8_narrative_spaces.html">
			<![CDATA[Here are the slides of the lecture "Narrative Spaces" discussing the third assignment: <a href="http://interactive.usc.edu/members/akratky/CTIN534_Week8_space.pdf">Download slides</a>.]]>
		</content>
	</entry>
</feed>