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<title>USC IMD: </title>
<link rel="alternate" type="text/html" href="" />
<modified>2009-11-03T22:29:50Z</modified>
<tagline></tagline>
<id>tag:,2009::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[Phono Air Attacker 2D]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html" />
		<modified>2009-11-03T22:29:50Z</modified>
		<issued>2009-11-03T22:22:41Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T22:22:41Z</created>
		<summary type="text/plain"><![CDATA[So... this is what i come up with in a week for the 534 class... The plane in the game is...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/phono_air_attacker_2d.html">
			<![CDATA[So... this is what i come up with in a week for the 534 class... <br /><br />The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary. IF THE PLANE IS PRODUCING A BULLET EVERY TIME YOU MAKE A SOUND, PLEASE LOWER THE MICROPHONE SENSITIVITY FOR PROPER GAME PLAY. <br /><br />BTW... if you found this game too difficult... press space bar to cheat... :P<br /><br />Enjoy~ (hopefully) :)<br /><br /><img alt="airattacker-embeded-image.jpg" src="http://interactive.usc.edu/members/eyee/airattacker-embeded-image.jpg" width="400" height="230" /><br /><br /><a href="http://interactive.usc.edu/members/eyee/mic%20control%20project%20v30.2.swf">======= CLICK HERE FOR THE GAME =======</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Dynamic Pong (Jan 2007)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/11/dynamic_pong_jan_2007_1.html" />
		<modified>2009-11-03T21:02:09Z</modified>
		<issued>2009-11-03T20:40:16Z</issued>
		<id>tag:,2009-11-03:interactive.usc.edu/members/eyee:280</id>
		<created>2009-11-03T20:40:16Z</created>
		<summary type="text/plain"><![CDATA[Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in...]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/11/dynamic_pong_jan_2007_1.html">
			<![CDATA[Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in Window Vista. The game allows the user to change the rolling ball’s directions by ‘drawing’ dynamic barricades, meaning that the ball would bounce against the line drew by the player. Dynamic Pong essentially borrowed this idea to redesign the classic Pong game. <br /><br />In the game, the user will first choose between a ‘free mode’ and a ‘game mode’, the ‘free mode’ is just a practicing playground for players to enjoy controlling a ball using self-drew lines. In the ‘game mode’, things get a little bit more interesting. The player must be able to keep the ball within the screen by blocking it with lines. However, only one continuous line can be drawn at a time and that it will self disappear within 3 seconds so that it is impossible to trap a ball by drawing a line around it. One new ball will be generated every 20 seconds to increase the difficulty of the game. The top and bottom borders would also move to left and right every 30 seconds.  <br /><br /><embed src="http://interactive.usc.edu/members/eyee/DYNAMIC%20PONG%20V47%2C%20Flash%20mini%20game%2C%202007%2C%20Edmond%20Yee.swf" width="400" height="400"></embed><br /><br /><a href="http://interactive.usc.edu/members/eyee/DYNAMIC%20PONG%20V47%2C%20Flash%20mini%20game%2C%202007%2C%20Edmond%20Yee.swf">BIGGER ~~~~~~~</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Old undergrad project...]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/eyee/2009/10/old_undergrad_project.html" />
		<modified>2009-10-31T20:18:46Z</modified>
		<issued>2009-10-29T23:45:04Z</issued>
		<id>tag:,2009-10-29:interactive.usc.edu/members/eyee:280</id>
		<created>2009-10-29T23:45:04Z</created>
		<summary type="text/plain"><![CDATA[for some reason i feel like this project belongs to this blog....THE SHOWA VIDEO DOCUMENTATION]]></summary>
		<author>
			<name>eyee</name>
			<url>http://interactive.usc.edu/members/eyee</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/eyee/2009/10/old_undergrad_project.html">
			<![CDATA[for some reason i feel like this project belongs to this blog....<br /><br /><a href="http://www3.signonsandiego.com/stories/2009/jun/21/1a21ucsd175812-campus-culture/">THE SHOW</a><br /><br /><a href="http://www.youtube.com/watch?v=9KkzxzENRTM&feature=related">A VIDEO DOCUMENTATION</a><br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9KkzxzENRTM&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9KkzxzENRTM&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTIN-541 Mentioned Siggraph - Here are dates & link]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/jgriffo/2009/10/ctin541_mentioned_siggraph_her.html" />
		<modified>2009-10-19T20:31:40Z</modified>
		<issued>2009-10-19T20:29:09Z</issued>
		<id>tag:,2009-10-19:interactive.usc.edu/members/jgriffo:270</id>
		<created>2009-10-19T20:29:09Z</created>
		<summary type="text/plain"><![CDATA[Siggraph 2010.Conference July 26-30, 2010Exhibition July 27-29, 2010Los Angeles Convention...]]></summary>
		<author>
			<name>jgriffo</name>
			<url>http://interactive.usc.edu/members/jgriffo</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/jgriffo/2009/10/ctin541_mentioned_siggraph_her.html">
			<![CDATA[<a href="http://www.siggraph.org/s2010/">Siggraph 2010.</a><br /><br />Conference July 26-30, 2010<br />Exhibition July 27-29, 2010<br /><br />Los Angeles Convention Center<br /><br />Tracy suggested volunteering for this event.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Failure rant]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/010462.html" />
		<modified>2009-10-06T12:23:50Z</modified>
		<issued>2009-10-06T12:17:29Z</issued>
		<id>tag:,2009-10-06:interactive.usc.edu/members/tfullerton:32</id>
		<created>2009-10-06T12:17:29Z</created>
		<summary type="text/plain"><![CDATA[The idea of failure as a core part of the design process has come up a lot recently, and I was...]]></summary>
		<author>
			<name>tfullerton</name>
			<url>http://interactive.usc.edu/members/tfullerton</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/tfullerton/archives/010462.html">
			<![CDATA[The idea of failure as a core part of the design process has come up a lot recently, and I was reminded by another blog post about the rant that I gave at GDC 2006 as part of the IGDA Academic Summit.  I realized that I never posted this rant, so thought I would do so now since it seems to have become topical again.  Enjoy!<br /><br />The topic of my rant is ‘failure.’  Obviously, none of us likes to fail.  Especially students.  Students are terrified of failing.  They are so afraid of failing that they often forget that university is the one place where they should fail.  Where they are -- or should be -- in an environment that rewards the type of intellectual and artistic risk-taking that leads to failure 99 percent of the time.  Because failure is an integral part of exploring new idea spaces.  ]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Game Treatment: Viz]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/jwatson/2009/09/game_treatment_viz.html" />
		<modified>2009-09-22T08:57:32Z</modified>
		<issued>2009-09-22T08:52:14Z</issued>
		<id>tag:,2009-09-22:interactive.usc.edu/members/jwatson:228</id>
		<created>2009-09-22T08:52:14Z</created>
		<summary type="text/plain"><![CDATA["Players who install the Viz application on their phone can expect an ambient 'always on' play...]]></summary>
		<author>
			<name>jwatson</name>
			<url>http://interactive.usc.edu/members/jwatson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/jwatson/2009/09/game_treatment_viz.html">
			<![CDATA["Players who install the Viz application on their phone can expect an ambient 'always on' play experience that exists within the flow of their everyday lives. Players engage with Viz when they have spare moments in public spaces..."<br /><br />Here's the link to my casual mobile augmented reality game treatment:<br /><br /><a href="http://remotedevice.net/projects/viz/">http://remotedevice.net/projects/viz/</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Virtual Fridge]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/svick/2009/09/virtual_fridge.html" />
		<modified>2009-09-22T03:06:41Z</modified>
		<issued>2009-09-22T02:41:02Z</issued>
		<id>tag:,2009-09-22:interactive.usc.edu/members/svick:278</id>
		<created>2009-09-22T02:41:02Z</created>
		<summary type="text/plain"><![CDATA[Here is my game treatment for this week: A casual Facebook app called the Virtual Fridge.Not sure...]]></summary>
		<author>
			<name>svick</name>
			<url>http://interactive.usc.edu/members/svick</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/svick/2009/09/virtual_fridge.html">
			<![CDATA[Here is my game treatment for this week: A casual Facebook app called the Virtual Fridge.<br />Not sure if I'd ever actually play the thing, but enjoy.<br /><br /><br /><a href="http://interactive.usc.edu/members/svick/Virtual%20Fridge.docx">Download file</a><br /><br /><br /><a href="http://interactive.usc.edu/members/svick/Virtual%20Fridge.html" onclick="window.open('http://interactive.usc.edu/members/svick/Virtual%20Fridge.html','popup','width=2241,height=5224,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">View image</a>]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Scattergrams Game Treatment]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/dmershon/2009/09/scattergrams_game_treatment.html" />
		<modified>2009-09-22T02:25:17Z</modified>
		<issued>2009-09-22T02:19:28Z</issued>
		<id>tag:,2009-09-22:interactive.usc.edu/members/dmershon:271</id>
		<created>2009-09-22T02:19:28Z</created>
		<summary type="text/plain"><![CDATA[OverviewScattergrams is a literary composition toy designed for deployment over social networking...]]></summary>
		<author>
			<name>dmershon</name>
			<url>http://interactive.usc.edu/members/dmershon</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/dmershon/2009/09/scattergrams_game_treatment.html">
			<![CDATA[<strong>Overview</strong><br /><br />Scattergrams is a literary composition toy designed for deployment over social networking websites.  It provides the player with a daily delivery of seemingly random words and challenges them to quickly re-arrange those words into an interesting message that will be automatically sent to their friends at the end of each play session.  In addition to free-form play, Scattergrams also includes cooperative and competitive multiplayer modes.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[CTIN 541 - World Explorer: The Dawning Tribes]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/rwatterson/2009/09/ctin_541_world_explorer_the_da.html" />
		<modified>2009-09-22T01:40:56Z</modified>
		<issued>2009-09-22T01:39:21Z</issued>
		<id>tag:,2009-09-22:interactive.usc.edu/members/rwatterson:279</id>
		<created>2009-09-22T01:39:21Z</created>
		<summary type="text/plain"><![CDATA[Here is a link to a pdf copy of my game design idea, World Explorer: The Dawning Tribes.Download...]]></summary>
		<author>
			<name>rwatterson</name>
			<url>http://interactive.usc.edu/members/rwatterson</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/rwatterson/2009/09/ctin_541_world_explorer_the_da.html">
			<![CDATA[Here is a link to a pdf copy of my game design idea, World Explorer: The Dawning Tribes.<br /><br /><a href="http://interactive.usc.edu/members/rwatterson/worldexplorer.pdf">Download file</a><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[On Interactivity & Immersion]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/jgriffo/2009/09/on_interactivity_immersion.html" />
		<modified>2009-09-22T14:10:29Z</modified>
		<issued>2009-09-21T18:44:37Z</issued>
		<id>tag:,2009-09-21:interactive.usc.edu/members/jgriffo:270</id>
		<created>2009-09-21T18:44:37Z</created>
		<summary type="text/plain"><![CDATA[My fellow classmates,     Can we distinguish interactivity as anything you can touch move...]]></summary>
		<author>
			<name>jgriffo</name>
			<url>http://interactive.usc.edu/members/jgriffo</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/jgriffo/2009/09/on_interactivity_immersion.html">
			<![CDATA[My fellow classmates,<br /><br />     Can we distinguish <em>interactivity</em> as anything you can touch move through, or change and <em>immersion</em> as the word for whatever else?  <a href="http://interactive.usc.edu/members/dmershon">David's</a> notion of immersion in a novel works so much better for me if we call these both "the same" as well as different - regarding tools versus no tools & methods of receiving information/story.  I know it seems stupid to have two words that ought to go hand in hand mean such complicated different things, but maybe that would reduce confusion and frustration.  <br />     We should make a list of <em>interactive</em> tools versus <em>immersive</em> information.  We just need to include our own brains in some people's definition of immersion, which I still don't really see as immersion (because the, somehow, since my mind is always so many places, I would not seem to exist) but am willing to use the word if we can better attach meaning to it.  Then we can use these words more freely and know what everyone means whether we completely agree or not.<br />     Is this a good idea to put into use?<br />     We should make our own definitions whenever we find ourselves lacking the right words for expressing ourselves.<br />     IM Dictionary!!<br /><br />     Am I making sense?]]>
		</content>
	</entry>
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