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<title>USC IMD: </title>
<link rel="alternate" type="text/html" href="" />
<modified>2009-05-05T17:06:39Z</modified>
<tagline></tagline>
<id>tag:,2009::</id>
<generator url="http://interactive.usc.edu/" version="1.0">USC Interactive Media Division</generator>
	<entry>
		<title><![CDATA[Spider Web Clock]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2009/05/spider_web_clock.html" />
		<modified>2009-05-05T17:06:39Z</modified>
		<issued>2009-05-05T17:01:10Z</issued>
		<id>tag:,2009-05-05:interactive.usc.edu/members/cnie:180</id>
		<created>2009-05-05T17:01:10Z</created>
		<summary type="text/plain"><![CDATA[bq. Design a timepiece. It may be one that functions conventionally, in which case you would...]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2009/05/spider_web_clock.html">
			<![CDATA[bq. Design a timepiece. It may be one that functions conventionally, in which case you would creatively exploit its changing "face", or, there is also the option to construct a device that responds to light changes, tides, seasons, etc. In either case, you should work for a synthesis of function and image in which change is a major interest.<br /><br />"SpiderWeb clock":/members/cnie/2009/05/spider_web_clock/index.html. Built with Processing.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[1 page proposal for Microsoft Surface]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2009/04/1_page_proposal_for_microsoft.html" />
		<modified>2009-05-02T17:28:18Z</modified>
		<issued>2009-04-14T17:24:57Z</issued>
		<id>tag:,2009-04-14:interactive.usc.edu/members/cnie:180</id>
		<created>2009-04-14T17:24:57Z</created>
		<summary type="text/plain"><![CDATA["One page proposal for Microsoft...]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2009/04/1_page_proposal_for_microsoft.html">
			<![CDATA["One page proposal for Microsoft Surface.":/members/cnie/2009/04/1_page_proposal_for_microsoft/cnie-ms_surface_proposal.doc<br /><br /><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[Wiimote Music Box]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2009/03/wiimote_music_box.html" />
		<modified>2009-05-02T17:51:27Z</modified>
		<issued>2009-03-11T17:05:00Z</issued>
		<id>tag:,2009-03-11:interactive.usc.edu/members/cnie:180</id>
		<created>2009-03-11T17:05:00Z</created>
		<summary type="text/plain"><![CDATA[For the "Shake, Rattle and Roll" 1-week project.A box with a wiimote attached on the side of the...]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2009/03/wiimote_music_box.html">
			<![CDATA[For the "Shake, Rattle and Roll" 1-week project.<br /><br />A box with a wiimote attached on the side of the interior, sending data to a laptop that is blaring a version of Rick Astley's "Never Gonna Let You Down". When the box is turned to different orientations, it toggles the volume of three different tracks of the song (harmony, rhythm, vocal).<br /><br />Due to the uh... temperamental nature of connecting wiimotes to personal computers, this requires a Mac to play. Run the "DarwiinRemote" app first and check to make sure it's receiving wiimote data, before running the "WiimoteMusicBox" Processing sketch.<br /><br />"cnie-1week-WiimoteMusicBox.zip":/members/cnie/2009/03/wiimote_music_box/cnie-1week-WiimoteMusicBox.zip<br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[IMD Forum for 3/11/09:  Shake Rattle and Roll !]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/sfisher/archives/2009/03/imd_forum_for_3_7.html" />
		<modified>2009-03-08T19:11:41Z</modified>
		<issued>2009-03-08T18:50:00Z</issued>
		<id>tag:,2009-03-08:interactive.usc.edu/members/sfisher:14</id>
		<created>2009-03-08T18:50:00Z</created>
		<summary type="text/plain"><![CDATA[Presenters: 2nd Year MFA students in CTIN 542 and CTIN 548Time: Wednesday, March 11,...]]></summary>
		<author>
			<name>sfisher</name>
			<url>http://interactive.usc.edu/members/sfisher</url>
		</author>
		<dc:subject>, CTIN 511	</dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/sfisher/archives/2009/03/imd_forum_for_3_7.html">
			<![CDATA[<img alt="shakerattleroll2.jpg" src="http://interactive.usc.edu/members/sfisher/shakerattleroll2.jpg" width="475" height="280" /><br /><br /><strong>Presenters: 2nd Year MFA students in CTIN 542 and CTIN 548<br />Time: Wednesday, March 11, 6pm-8pm<br />Location: USC's Robert Zemeckis Center for Digital Arts (RZC),<br />Room 201 Zemeckis Media Lab (ZML)<br /><br />Title: " Shake Rattle and Roll - CTIN 542,548 Second Year MFA Combined One-Week Interactive Design Project, Spring 2009"</strong><br /><br /><strong>Instructors/Jurors:</strong> Mark Bolas, Perry Hoberman, Steve Anderson. <br /><br /><strong>The Challenge:</strong> Keyboards contain the arms, wrists, hands and fingers to slight taps along a tiny plane. Mice confine the entire body to slight motions along a plane – reducing intent to inches. Screens constrain our backs, necks, and heads into Nixon-esque postures – eyes fixed forward, shoulders slumped.  It is time to break free from the bondage of our systems and engage our bodies in the interaction. It is time to Shake, Rattle and Roll!<br /><br />Your assignment is to conceive of, design, and produce an interactive experience in which the body is not a mere spectator, but a central element of the experience.  The experience should engage the body and be one or more of the following: surprising, shocking, bewildering, addictive, amazing, exquisite, thoughtful, provocative.  Students are to incorporate the box, in some way, to create an interactive experience that transpires in between .002 to 200 seconds. Engagement is a two-way street – we move, speak and sweat while we also hear, see, feel, touch and smell.  Think in terms of the whole body, and a full range of sensory possibilities. <br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[The Music Box]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2009/02/the_music_box.html" />
		<modified>2009-05-02T17:51:50Z</modified>
		<issued>2009-02-18T16:55:00Z</issued>
		<id>tag:,2009-02-18:interactive.usc.edu/members/cnie:180</id>
		<created>2009-02-18T16:55:00Z</created>
		<summary type="text/plain"><![CDATA[For 542: a 1-week project about the idea that music can inform a user's choices. Made in...]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2009/02/the_music_box.html">
			<![CDATA[For 542: a 1-week project about the idea that music can inform a user's choices. Made in Flash.<br /><br />"cnie-1week-the_music_box.zip":/members/cnie/2009/02/the_music_box/cnie-1week-the_music_box.zip<br /><br />Description: one of five music tracks randomly plays. User picks a word and a scene plays, and it may or may not make logical sense depending on whether or not the user selected the appropriate word for the music that's playing.<br /><br />Ended up being a little more about recombinant narrative than I liked, but kind of fun anyway...]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[The Hatchery]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2009/02/the_hatchery.html" />
		<modified>2009-05-02T16:58:02Z</modified>
		<issued>2009-02-11T16:44:06Z</issued>
		<id>tag:,2009-02-11:interactive.usc.edu/members/cnie:180</id>
		<created>2009-02-11T16:44:06Z</created>
		<summary type="text/plain"><![CDATA[For 542: Two 1-week projects combined into one 2-week project. Looking at the topics of...]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2009/02/the_hatchery.html">
			<![CDATA[For 542: Two 1-week projects combined into one 2-week project. Looking at the topics of "alternate methods of doing work in games" and "user-generated content".<br /><br />"The Hatchery":http://hatchery.metaminstrel.net<br /><br />Description: create an account. Buy an egg, wait x time, get something fun... or not. Upload your own images to become possible options for other people to discover.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[2nd Assignement (dead air project)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tryu/2009/01/2nd_assignement_dead_air_proje.html" />
		<modified>2009-01-31T19:26:20Z</modified>
		<issued>2009-01-31T19:24:22Z</issued>
		<id>tag:,2009-01-31:interactive.usc.edu/members/tryu:181</id>
		<created>2009-01-31T19:24:22Z</created>
		<summary type="text/plain"><![CDATA[Please download this Processing file.Download file]]></summary>
		<author>
			<name>tryu</name>
			<url>http://interactive.usc.edu/members/tryu</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/tryu/2009/01/2nd_assignement_dead_air_proje.html">
			<![CDATA[Please download this Processing file.<br /><br /><a href="http://interactive.usc.edu/members/tryu/2nd%20Assignment.zip">Download file</a><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[1st assignment (written assignment, photojournalistic image)]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tryu/2009/01/1st_assignment_written_assignm.html" />
		<modified>2009-01-31T19:13:56Z</modified>
		<issued>2009-01-31T18:14:23Z</issued>
		<id>tag:,2009-01-31:interactive.usc.edu/members/tryu:181</id>
		<created>2009-01-31T18:14:23Z</created>
		<summary type="text/plain"><![CDATA[Ways to Fail in My Project- Personally:A. Inadequate communication skill: I have a language...]]></summary>
		<author>
			<name>tryu</name>
			<url>http://interactive.usc.edu/members/tryu</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/tryu/2009/01/1st_assignment_written_assignm.html">
			<![CDATA[<strong>Ways to Fail in My Project</strong><br /><br /><br />- Personally:<br />A. Inadequate communication skill: I have a language barrier. It is a big problem to me an international student from another country not using English. What’s worse is that the barrier sometimes makes me shy and passive. That’s more likely to interfere my communication with other people. Consequently, it could ruin my thesis project.  <br />B. Lack of creativity: I worked in the game industry more than 6 years as a designer. I think my work experience has side effect and has been obstructed my projects. When I worked I had to design only commercial things. Sometimes, I was supposed to imitate existing successful games to make money. I think that could have badly influenced my creativity. In previous projects, I focused on just mediocre ideas. I have to get over it.     <br /><br /><br />- In general:<br />A. Lack of communication: We’ve had only a little communication about our projects and things we’ve been doing. I think more communication will be required for our thesis projects to make it more creative.<br />B. Lack of skill set: To make physical things or digital things, proper skill sets are needed. Of course, during design process, it doesn’t seem to be a problem. However, without enough skill, nobody can complete his or her projects. <br /><br /><br /><br /><br /><p><br /><strong>World Press Photo</strong><br /><br /><br />The photos cover a huge range of issues from political issues and wars to entertainment. Some of them deal with entertainment issues. I think those could help my thesis projects in more philosophical ways. <br /><br /><img alt="DSC04038.jpg" src="http://interactive.usc.edu/members/tryu/DSC04038.jpg" width="400" height="267" /><br /><br />This photo proves a theory that the archetype of entertainment originated from rituals. Also, it talks about one of the most controversial issues in current entertainment industry, intellectual property. The photo of Bungee jump shows various aspects of entertainment. <br /><br /><br /><img alt="DSC04036.jpg" src="http://interactive.usc.edu/members/tryu/DSC04036.jpg" width="400" height="267" /><br /><br />For me, this photo is really impressive. This photo shows a kind of narrative created by an ecosystem. It is similar to the way sandbox games create their storyline. Out of the system of the game, the narrative is created unintentionally. <br /><br /><br /><br /><br /><p><br /><strong>Phtojournalistic Image</strong><br /><br /><img alt="1st%20assignment_photojournalistic%20image_small.jpg" src="http://interactive.usc.edu/members/tryu/1st%20assignment_photojournalistic%20image_small.jpg" width="400" height="267" /><br />]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA["Dead Air" one week project]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2009/01/dead_air_one_week_project.html" />
		<modified>2009-05-02T17:51:58Z</modified>
		<issued>2009-01-29T16:34:43Z</issued>
		<id>tag:,2009-01-29:interactive.usc.edu/members/cnie:180</id>
		<created>2009-01-29T16:34:43Z</created>
		<summary type="text/plain"><![CDATA[For 542: 1-week project on "dead air". Made in...]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2009/01/dead_air_one_week_project.html">
			<![CDATA[For 542: 1-week project on "dead air". Made in Flash.<br /><br />"cnie-1week-dead_air.zip":/members/cnie/2009/01/dead_air_one_week_project/cnie-1week-dead_air.zip<br /><br />Description: type in your name and pick an option (ala a personality quiz) to get a specially tailored television sitcom opening.]]>
		</content>
	</entry>
	<entry>
		<title><![CDATA[A list of ways to fail a thesis, World Press Photo inspiration...]]></title>
		<link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/cnie/2009/01/a_list_of_ways_to_fail_a_thesi.html" />
		<modified>2009-01-27T18:59:22Z</modified>
		<issued>2009-01-27T14:27:51Z</issued>
		<id>tag:,2009-01-27:interactive.usc.edu/members/cnie:180</id>
		<created>2009-01-27T14:27:51Z</created>
		<summary type="text/plain"><![CDATA[... and other miscellaneous assignments Mark gave us for 542.h3. Ways to Sure-Fire fail a thesis*...]]></summary>
		<author>
			<name>cnie</name>
			<url>http://interactive.usc.edu/members/cnie</url>
		</author>
		<dc:subject></dc:subject>
		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://interactive.usc.edu/members/cnie/2009/01/a_list_of_ways_to_fail_a_thesi.html">
			<![CDATA[... and other miscellaneous assignments Mark gave us for 542.<br /><br />h3. Ways to Sure-Fire fail a thesis<br /><br />* Not setting and meeting deadlines<br />* Forgetting and/or losing sight of the original goals of the thesis<br />* Lack of willingness to adapt the original thesis into something else<br />* Getting hung up on unimportant details<br />* Underestimating how much time a particular task will take<br />* Not setting aside time regularly to just work<br /><br />h3. World Press Photo that "grabbed" me<br /><br />"Massimo Siragusa, Italy, Agenzia Contrasto.":http://www.worldpressphoto.org/index.php?option=com_photogallery&task=view&id=1145&Itemid=187&type=&selectedIndex=0&bandwidth=low<br /><br />(caption) Hot-air balloons float over the main entrance to the Mirabilandia, in Ravenna. Covering some 750,000 square meters, it is one of the largest leisure parks in the	country. Leisure time in Italy is taking on a more commercial tone to the traditional simple family excursion to the country or seaside.<br /><br />(items in bold are things I would like to incorporate into my own thesis)<br /><br />* freedom<br />* escape<br />* *encapsulated in your own private pod, but also sharing in a larger experience with others*<br />* dots of vivid color<br />* *individuality/customization of your own space*<br />* something you don't see every day; an experience you don't have very often<br />* something people always want to try, but can't find time/money for<br />* memorable<br />* playful<br />* serene<br /><br />h3. Photojournalistic image of self... from the future... looking back on now?<br /><br />p=. "!/members/cnie/2009/01/27/self-portrait_thumb.jpg!":/members/cnie/2009/01/27/self-portrait.jpg<br />]]>
		</content>
	</entry>
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