Student Project Descriptions - Jen Stein
StoryObjects: Communicating the Provenance
of Everyday Objects
Provenance(n): the origin or earliest know history of something
-Origin French, from Latin provenire ‘come from’.
from Oxford English Dictionary
The objects of our everyday lives have a backstory, as well as a continuously emerging history, that we might never discover without doing a bit of research. Each object contains a concept, a designer, a fabricator, and materials from which it is made, but the owner/user of that object rarely knows what the story of that object is. At the same time, once objects are acquired and put into use, they take on a life of their own in which they might have experiences and interactions with both people and other objects. These experiences and interactions can then be embedded within the object, creating an ongoing contextual history, until the product is finally dismantled, recycled, or repurposed... at which point, it begins this cycle all over again. Ubiquitous computing technologies provide the tools for embedding information within objects as well as communicating that information to the personal, mobile devices we carry with us every day.
Recently, a number of corporations and food distributers have begun to embed their products with backstory as a demonstration of social responsibility and accountability. Dole Organic has added a farm number to their organic bananas, in which the buyer can go to the dole website, enter the farm number and see pictures of the farm where their fruit was grown and hear stories from the farmers. The Japanese Food Safety Commission has placed RFID tags or QR codes on food products which allows users to access information about where the product was harvested, where it was packed and how it was shipped. As shoppers become more concerned about the origin of their produce and products for both health and safety and ethical reasons, instant access to kind of information through ones’ mobile phone allows people to make informed decision about the products they buy.
This project will consist of the design and fabrication of a piece of custom furniture for the new School of Cinematic Arts Lucas Building. We will embed this piece of furniture with information that will be accessible when a user comes within close proximity of the object. The objects’ backstory will be embedded into this object using technologies such as RFID tags, bluetooth, QR codes, and various sensors. The embedded information will then be transmitted to a users mobile phone, with more pieces of the story becoming available as the user spends more time with the object. Furthermore, the object will collect information about its usage and interactions, and also allow users to leave behind digital traces of their experience.

