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September 27, 2009

IMD Forum: 9/30/09 IMD Alumni/IndieCade Panel

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Speakers: Jamie Antonisse, Paul Bellezza, Jenova Chen, Matt Korba, Jesse Vigil
And Others TBA...

Time: Wednesday, September 30, 6-8 pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC)
Room 201 Zemeckis Media Lab (ZML)

Please join us at the IMD seminar this week for a panel discussion featuring IMD Alumni Jamie Antonisse, Paul Bellezza, Jenova Chen, Matt Korba, and Jesse Vigil. They will also be participating in IndieCade that runs from October 1-4, 2009 in Culver City. IndieCade is supports and showcases the work of international independent game designers.

September 21, 2009

IMD Forum for 9/23/09: Noah Wardrip-Fruin, University of California, Santa Cruz

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Speaker: Noah Wardrip-Fruin, University of California, Santa Cruz

Time: Wednesday, September 23, 6-8 pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC)
Room 201 Zemeckis Media Lab (ZML)

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? This week Professor Noah Wardrip-Fruin will be speaking about his new book, Expressive Processing: Digital Fictions, Comptuer Games, and Software Studies (MIT, 2009). Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. HE suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza and the first major story-generation system Tale-Spin to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

September 14, 2009

IMD Forum 9/16/09: IMD Co-Design Lab Open House

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OPEN HOUSE
School of Cinematic Arts
IMD Co-Design Lab

Time: Wednesday, September 16, 6-8 pm

Location: Digital Collaboratory Annex
(aka Flower Street)
509 W. 29th Street
Los Angeles, CA 90089


The IMD seminar this week will be an Open House at the IMD Co-Design Lab and the IMD Thesis Space. The program for the evening will include brief presentations by 3rd year IMD students about their thesis projects. Research faculty member, Perry Hoberman will also describe new research efforts in stereoscopic cinema and in immersive narrative. He will present a brief demo of Oblong Industry's G-Speak system.


The building is located behind the Panda Express parking lot between Figueroa Street and Flower Street. Enter through the parking lot door. There will be a sign on the side walk in front of the building.

September 8, 2009

IMD Forum for 9/9/09: Anne Balsamo "Designing Culture"

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Speaker: Anne Balsamo, Professor in IMD and Annenberg School of Communication
Time: Wednesday, September 9, 6-8 pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC)
Room 201 Zemeckis Media Lab (ZML)

The seminar speaker this week is Anne Balsamo who is a professor in the Interactive Media Division and the Annenberg School of Communication. Professor Balsamo will provide a preview of her forthcoming transmedia book project called: Designing Culture: The Technological Imagination at Work. The transmedia elements she will discuss include an interactive documentary of the 4th UN Conference on Women (China, 1995), an interactive museum exhibition on experiments in the future of reading, and examples of interactive wall books. This work provides the context for new research efforts on the future of museums and libraries in a digital age.