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University of Southern California
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MFA Student - 2nd Year

Alexander Beachum (abeachum)











  • Alexander Beachum wrote a new blog post: Slices of Exploratory Games   1 month ago · View

    “Vertical slice” is a word that gets thrown around a lot in the land of game development. The idea is to create an incredibly polished 5-minute-or-so demo meant to represent a morsel of a larger experience, and after playtesting Tales from the Minus Lab for nearly a year, I’ve come to the conclusion that this really [...]

  • Alexander Beachum wrote a new blog post: GDC Talk: Let Games Be Games   2 months, 1 week ago · View

    This was probably the most abstract talk I heard at GDC, but I thought Eric Zimmerman did a good job of organizing a lot of ideas that have been floating around regarding how we talk about games. The first part of his talk was a plea to stop being apologetic of games. An example he used [...]

  • Alexander Beachum wrote a new blog post: GDC Talk: Interactive Music in an Open World   2 months, 1 week ago · View

    This talk was given by Scott Lawlor, the sound designer of Fallout: New Vegas , about the dynamic music system he built for the game. None of the techniques are all that surprising, but it’s still interesting to see how a large-scale project handles music in a world where the player can go anywhere at any time. [...]

  • Alexander Beachum posted an update in the group 511 Seminar:   4 months ago · View

    And roller skates with dry erase markers attached.

  • Alexander Beachum wrote a new blog post: Brittle Hollow System Postcard   6 months, 2 weeks ago · View

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  • Alexander Beachum wrote a new blog post: First Experience: The Kettlecraft   6 months, 3 weeks ago · View

    Thumbnail I’m still working on the narrative behind the initial setup of my world, but for now it starts out with you stranded on a desolate junkyard-covered asteroid (I haven’t modeled the junkyard yet). High above in the starry sky, a deadly meteor storm looms closer and closer, leaving you with a limited amount of time [...]

  • Alexander Beachum unlocked Hedy LamarrHedy Lamarr   7 months, 1 week ago · View

  • Alexander Beachum wrote a new blog post: Space Shanty production plan   7 months, 1 week ago · View

    Atlas: My atlas will take the form of a dusty old user’s manual the ship’s previous owner left crammed inside the glove compartment: Table of Contents: – Do a barrel roll: How to fly your Space Shanty. – Roughing it: A brief overview of the airlock and life support systems. – Slow cooker: The does and [...]

  • Alexander Beachum wrote a new blog post: Inside vs. Outside   7 months, 3 weeks ago · View

    ThumbnailFor now I’ve decided to focus solely on the spacecraft players will use to explore Brittle Hollow (and other regions of space).     The spacecraft’s interior can be broken into 3 primary nodes (the cockpit, observation pod, and main cabin), which are connected by short tubes. The cabin is further divided into cozy (but not [...]

  • Alexander Beachum commented on the blog post Brittle Hollow   8 months, 1 week ago · View

    Absolutely nothing…it’s a life lesson of how exploring crumbling planets is an exceptionally bad idea.

    ……………just kidding, I’m still working that bit out.

  • Alexander Beachum unlocked Charles BabbageCharles Babbage   8 months, 1 week ago · View

  • Alexander Beachum wrote a new blog post: Brittle Hollow   8 months, 1 week ago · View

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    A brief history:
    Brittle Hollow is a small lonely planet that gets routinely bombarded by meteoric showers and other equally deadly interstellar hazards. In its younger days, it consisted of a thin upper crust suspended high above a small molten core (hence the “hollow”). It was discovered by a caravan of wandering nomads, who flew through a [...]
  • Alexander Beachum posted an update in the group 511 Seminar:   8 months, 3 weeks ago · View

    @swiscombe thanks

  • Alexander Beachum posted an update in the group 511 Seminar:   8 months, 3 weeks ago · View

    @Chris I would still argue that watching a forest on a movie screen is not at all like the feeling you get from actually being in a forest (even if we limit that to scale/magnitude).

  • Alexander Beachum joined the group Playtesters   8 months, 3 weeks ago · View

  • Alexander Beachum unlocked PlaytesterPlaytester   8 months, 3 weeks ago · View

  • Alexander Beachum wrote a new blog post: Object Analysis – Treadmill   8 months, 3 weeks ago · View

    Observation: Treadmills are mass-produced devices that allow one person to walk or run in place.   Implications: – Personal fitness is valued, but not as much as time or convenience. – A significant portion of the population is overweight. – Normal methods of transportation are significantly faster than walking or running. – For many people (at least [...]

  • Alexander Beachum unlocked Lady LovelaceLady Lovelace   8 months, 3 weeks ago · View

  • Alexander Beachum wrote a new blog post: The Soul-Crushing World of Spelunky   8 months, 3 weeks ago · View

    Spelunky is a platforming rogue-like in which players are challenged to descend as far as possible into a network of randomly-generated caves. Death happens frequently and forces players to restart the entire experience from the beginning. I’ve broken my analysis into a few major observations, each informed by specific details from the game.   This world is extremely [...]

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