In this experiment, my goal was to track user movement using the Wiimote on the right hand and left leg. I chose to track the Y-axis on both Wiimotes in order to find a value that I could then program into Isadora, a visual computing program designed for interactivity. Special thanks to my dancer Ethan and Dr. Eric Wade (Interactions Lab, Viterbi School of Engineering) for his advice on coming up with this study.
For my thesis, users will traverse through each region (N,W,S,E) complete a task for that region and receive a dance pose as a reward. User must do the dance pose correctly in order to move on to the next region. The goal of the "player/dancer" is to collect all five poses and complete the final task which is to dance in the center of the cornfield.
Down below is documentation of my experiment. (if you have questions please feel free to respond) Check back for the results as to how I implemented them in IZZY (ISADORA)
the visual sketch-up of my idea

the Wiimote wearable for the hand and leg

ISADORA interface

the poses & results
Wii #1 right hand
Wii #2 left left
I had my dancer Ethan mimic each pose a total of 6 times. Included with each photo is an average from value for each of the 5 poses

results: Wii #1 20-26 & Wii #2 60-65

results: Wii #1 7-10 & Wii #2 56-60

For my thesis, users will traverse through each region (N,W,S,E) complete a task for that region and receive a dance pose as a reward. User must do the dance pose correctly in order to move on to the next region. The goal of the "player/dancer" is to collect all five poses and complete the final task which is to dance in the center of the cornfield.
Down below is documentation of my experiment. (if you have questions please feel free to respond) Check back for the results as to how I implemented them in IZZY (ISADORA)
the visual sketch-up of my idea

the Wiimote wearable for the hand and leg

ISADORA interface

the poses & results
Wii #1 right hand
Wii #2 left left
I had my dancer Ethan mimic each pose a total of 6 times. Included with each photo is an average from value for each of the 5 poses

results: Wii #1 20-26 & Wii #2 60-65

results: Wii #1 50-67 & Wii #2 65-67

results: Wii #1 60-79 & Wii #2 60-64

results: Wii #1 72-100 & Wii #2 62-64
From a dancers perspective being able to read movement was really exciting! The range of movement from Wii #1- right arm was always changing and the Wii #2 - left leg was slightly more consistent. This was based off the poses where most of the movement is occurring in the arms. I will do more test to evaluate different ways users may engage with the poses. Check back with results from how I implemented these number into Isadora.