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September 2008 Archives

September 15, 2008

PuppyChow!!!

PUPPYCHOW.png

http://k43.pbase.com/o6/02/634702/1/85230412.giMErZTM.maxsurf.jpg

http://farm1.static.flickr.com/60/197014754_da82c7e937.jpg?v=0

http://dogs.thefuntimesguide.com/images/blogs/golden-retriever-swimming-pool.jpg

http://farm3.static.flickr.com/2294/1983378026_4ddad605ba.jpg?v=0

http://www.legenddogs.com/assets/ike%20swimming%20away.jpg

Hw02 Flowchart - Ashley, Harold, Katrina, Erik

PUPPYCHOW.png

Proposed Title: Puppy Chow

Genre: Casual

Target Market: E for Everyone!


Narrative/Story:

A curious puppy gazing at the koi fish on the side of a pond accidentally falls in. You must clear a path to the sandy beach on the other side of the pond. The rabid koi fish attack the puppy as he swims through. By tapping the screen you can scare them away temporarily.


Game play: (make sure to define the hardware controls and its functionality within the game - touch screen, shake and tilt)

Tap the screen in their path to scare away the fish. Pull the lily pads out of the puppy’s path to allow him to reach the other side.


Graphic User Interface elements: (be specific on what they are, and where they appear on the display/screen)

A progress bar on the right side and a health bar on the left side.


http://k43.pbase.com/o6/02/634702/1/85230412.giMErZTM.maxsurf.jpg

http://farm1.static.flickr.com/60/197014754_da82c7e937.jpg?v=0

http://dogs.thefuntimesguide.com/images/blogs/golden-retriever-swimming-pool.jpg

http://farm3.static.flickr.com/2294/1983378026_4ddad605ba.jpg?v=0

http://www.legenddogs.com/assets/ike%20swimming%20away.jpg

September 24, 2008

HW03 - Shadowrun by Ashley Soriano

Shadowrun

SSshadowrun.png


http://www.youtube.com/watch?v=lYYLHNTQOdg
This Youtube video is footage from my friend Gawdlike, a professional Shadowrun MLG player. Actual gameplay in the video starts at 0:16 seconds.


Shadowrun
Generally, I get bored of most first person shooters that reach the market. Point – shoot – kill has grown relatively boring with each FPS that has released in the past 3 years. Sure, I enjoyed Halo 2 for its health system and glitch gameplay. Also, I enjoyed Call of Duty 4 for its intriguing storyline and game controls. However, no game has interested me more than Shadowrun.

Beyond the regular point and shoot, the magical elements add a real kick to the gameplay. Strategies are more difficult to execute due to the fact that someone can teleport behind you and shoot you in the back. Each player has to think three steps ahead in order to outwit the other team. The game may have its faults and glitches, but the gameplay is always frantically exciting. No two rounds are ever the same.

HW03_Shadowrun_AshleyS.jpg

GUI Wireframe:
1. Left Trigger Assigned Magic/Weapon/Item
2. Left Bumper Assigned Magic/Weapon/Item
3. Essence (“Pips”) for Magic
4. To notify other players to caution the area the player is in
5. Notifies the other players if there is an enemy in the area where the crosshair is pointed at
6. Alerts other players to move to the room where the crosshair is pointed at
7. Location
8. Reload or Player’s Name notification
9. Right Bumper Assigned Magic/Weapon/Item
10. Current Weapon
11. Health
12. Timer
13. Recent actions (negative in red, positive in white, notifications in yellow)

About September 2008

This page contains all entries posted to What I Did Last Night in September 2008. They are listed from oldest to newest.

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