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HW03 - Shadowrun by Ashley Soriano

Shadowrun

SSshadowrun.png


http://www.youtube.com/watch?v=lYYLHNTQOdg
This Youtube video is footage from my friend Gawdlike, a professional Shadowrun MLG player. Actual gameplay in the video starts at 0:16 seconds.


Shadowrun
Generally, I get bored of most first person shooters that reach the market. Point – shoot – kill has grown relatively boring with each FPS that has released in the past 3 years. Sure, I enjoyed Halo 2 for its health system and glitch gameplay. Also, I enjoyed Call of Duty 4 for its intriguing storyline and game controls. However, no game has interested me more than Shadowrun.

Beyond the regular point and shoot, the magical elements add a real kick to the gameplay. Strategies are more difficult to execute due to the fact that someone can teleport behind you and shoot you in the back. Each player has to think three steps ahead in order to outwit the other team. The game may have its faults and glitches, but the gameplay is always frantically exciting. No two rounds are ever the same.

HW03_Shadowrun_AshleyS.jpg

GUI Wireframe:
1. Left Trigger Assigned Magic/Weapon/Item
2. Left Bumper Assigned Magic/Weapon/Item
3. Essence (“Pips”) for Magic
4. To notify other players to caution the area the player is in
5. Notifies the other players if there is an enemy in the area where the crosshair is pointed at
6. Alerts other players to move to the room where the crosshair is pointed at
7. Location
8. Reload or Player’s Name notification
9. Right Bumper Assigned Magic/Weapon/Item
10. Current Weapon
11. Health
12. Timer
13. Recent actions (negative in red, positive in white, notifications in yellow)

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This page contains a single entry from the blog posted on September 24, 2008 12:12 AM.

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