
So this is really exciting news for me personally, and I apologize for the extremely text heavy post. I'm a firm believer in the Arcade as a gaming institution that shouldn't fade into obscurity. As you may have read earlier, I'm pretty interested in the whole RFID card arcade trend in Japan. However...with the economy on the decline in Taiwan, I've been seeing a steady decline in the arcade scene in Taiwan throughout the past few years. So when I stepped into my usual haunt a few days ago, I was totally shocked to find it packed to the brim. And not just with the usual gamers clamoring over the more hardcore games such as The King of Fighters and the music games, but with families and gamers of all ages and of both gender.
Why the huge change all of a sudden? One major reason:
More games with easier accessibility and culturally popular themes. The Key word here is "accessibility"
What does this mean? More casual games for a wider audience like the Megatouch series and multiplayer cooperative puzzle games for sure, but for the first time, I saw RFID strategy arcade games outside of Japan. Not the Gundam ones, not the sports ones, but the Romance of the Three Kingdoms Machine, Sangokushi Taisen (Ver. 3). Three Kingdoms has always and probably will always be the big IP in Taiwan, it's basically World War II IP to the US.
I observed these machines over the next few days, and I was amazed at how they were always busy, even during odd hours during the weekday. The ease of entrance and culturally relevant IP was a huge hit here. Add in the collectible nature of the game, which has always been a popular touch in Asian countries and wham! A huge success for Konami of Japan, which usually has a tough time selling new game tech that has a huge investment cost outside of the country.
I'm a firm believer that the easiest and most natural interface for the usually terribly arcane strategy game genre is what games like Sangokushi Taisen has done with its real-time tracking and integration of what had been reserved previously for physical war games like Risk and Warhammer. The instant visual and physical awareness simplifies the interface by light years without compromising gameplay and strategy, and I am convinced that this is THE interface that will bring strategy games out from hardcore status into the casual realm. In fact, I'm hoping to work with this type of interface to create a RFID strategy game with a relevant IP for the US market for my thesis work at USC next year. Programmers and artists, this is a call out! I need you like the US needs an arcade revival! Let's work on that.

Watching the type of people that would play convinced me of this. From elementary school children to adults that looked well into their 40's of both genders. Observing them compare strategies and trading cards, or simply observing other players, it made me smile inside to see what the arcade was really meant to be, a social arena for gamers. Something that has been oversimplified to just the gameplay with services such as live. I'm saddened by the direction arcades have turned in the US because of advances in home console technology, and it may be too far gone. But maybe, just maybe. Something like this, combined with venues like GameWorks may just revitalize the Arcade as a physical social gamer venue in the US.
Other things I noticed in the arcade in particular was the inclusion of a few unique games such as:
Spirit of Zeon: A light gun game which has some added physical movement, such as using the gun as a blade to slash at foes and lobbing grenades by throwing the gun in an arc. I had seen this in Japan last April, but didn't get a chance to play it extensively. It's actually quite similar to the Gundam 0079 game for the Wii in both design of the gameplay.
Silent Hill Arcade: What interests me here isn't the actual gameplay, which is pretty standard light gun shooter fare, but the memory card interface using the E-Amuse Pass that Konami put out two years ago as a general memory card for it's music genre games (Guitar Freaks/Drummania, Pop N' Music, Beatmania, etc.). I had thought the card had to be read fairly thoroughly by a scanner, but apparently Konami has now streamlined the E-Amuse Pass for use with all their new arcade games. Just by quickly passing the card over a scanner, player progress/scores/etc. can be saved and sent to the players personal Konami webpage, which is generated for spectators and the owner via QRCode and updated through the game machine after play. I was expecting to have to buy a new card, but it's nice to see that I can use the same E-Amuse pass I got two years ago for all these new games.
Mario Kart Arcade 2: OK, this one is more of a design thought I had. So, Mario Kart Arcade isn't anything really new, but I realized now that there's all these fusion games out there combined with the demographic that plays this game in the arcade that something might be up. The game has a camera that takes a picture of the player and superimposes their face onto a frame depending on the racer chosen. OK. Right off the bat, what does this remind you of? Purikura. Items gathered by the player is stored on a IC card for the game for use later in the game. What do Purikura machines stress? Random items to be placed in the picture.
Imagine a version of the game that allows players to not only print their snapshots every play, but to also customize it with items that they've gathered during play. I guarantee that this will sell in Asia. Extremely well. And with the recent rise in Purikura in the US, it might make a pretty decent splash here too. We have the tech, we have the means. If someone from Namco or Nintendo is reading this, you know what to do.
As arcade security won't let me take pictures and I'm on the danger watch now, I'll be posting photos later once I stop going there for a week or so. Watch for the update! The next big post will be concerning the equally exciting update in console based RFID card games, namely, Juushinden: Ultimate Beast Battlers for the Nintendo DS. I've got my hands on a copy and I can safely say I'm very impressed, and that this is going to be a huge success for Konami.