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Monday Workshop 11/3/08: Design Considerations for Online Games Part I

Hello all! I'm running the workshop next Monday on design for online based games. This covers not only MMORPGS, but general considerations for platforms like XBOX Live and Facebook and also games with online components, like FPS. This will be a very casual session and attendees should feel free to discuss questions and comments at anytime.

The schedule for the workshop will include 3 main parts:
1. An introduction to the history, growth, and general information of Online Games
2. Hands-on session with the new MMORPG Warhammer Online
3. Comparative discussion of design used in Warhammer Online

The Workshop is:
Monday 1-5 Nov. 3rd in the Robert Zemeckis Center, Zemeckis Media Lab (2F)

There may not be enough computers for a larger crowd, so if you have a windows laptop, please bring it so that you will be able to run Warhammer Online on it.

A Very Special Thanks to Electronic Arts and EA Mythic for providing us with the resources for this workshop.

Also, as a shameless plug, the next series in the workshop on Nov. 24th will cover online design and business considerations in Asia versus the Western Gaming World and we will have a special guest as Jeffery Kaplan, the lead designer for World of Warcraft: Wrath of the Lich King has graciously offered to give a post-mortem on the design challenges and affordances while making the expansion to the most popular MMORPG currently in the world.

Comments (1)

I never tried this one before. I mean I never participated to a workshop before.

It a great thing you guys are doing! Hope all will go smooth..

ps: maybe I'll prepare my laptop... just in case...

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This page contains a single entry from the blog posted on October 30, 2008 1:34 PM.

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