Hey it's that time of year again! The 3rd year MFAs are having an open house at the thesis space on 555 23rd Street this Friday from 6 p.m. to as long as there are interested people around. There will be food provided, so come on down and check out our projects. A lot of us are still looking for team members in a variety of disciplines, so it's a good way to see what we're working on and hopefully we can pique your interest! See you there!
Reminder: These are all work in progresses!
This Friday, Dec. 5th, 6 p.m. - 9 p.m.
555 23rd St. Thesis Space
Snacks and Drinks will be provided
I eat your food, I eat it up!
Entries in the Show include:
Jamie Antonisse
Project: Spectre
In this meditative platformer, the player moves through the memory of Joseph Wheeler, and discovers the nine moments which define his life. The way the player journeys through the space will change the ordering and content of Joseph's recollection, creating different narratives for each player.
Diana Hughes
Project: Pluff
Pluff is an experiment in using e-textile technology to develop tactile interface devices for video games. The project consists of a stuffed animal embedded with sensors and wireless communication that functions as a game controller, and a corresponding game that is played in Flash.
Ethan Kennerly
Project: Runesinger
On a PC, play with Korean words to feed a village.
Mike Rossmassler
Project: Flora
Flora is a puzzle game exploring the return of life to wastelands. The player controls the growth and expression of flowers in a landscape devastated by the Great Depression.
Al Yang
Project: AquariYum!
AquariYum! is an entry level asynchronous strategy game for the iPhone and Facebook where players create custom puzzles for each other to overcome. The core of the game is to create an extremely casual and addictive beginners real time strategy game.
"Jack" Uel McMahan
Project: The Kronos Project
This is an experimental, non-computer animated, RPG that eschews dice
and statistics, and in which unique music and stereograms are employed
to enhance the ambience. You are a character visiting a manmade island
resort south on the Mississippi. Although the time is the present,
the local historical context has been designed to resemble a very dark
and eerie depression era town (there are 3 other regions dedicated to
different eras)...and it has been enhanced with animatronics and
holograms. "This island is a hoot," claims Kronos Corp., "Nobody
ever really gets hurt here; it's all part of the show."
Andre Clark
Project: Minor Battle
Minor Battle is an immersive 2D multiplayer platform game
displayed on multiple screens, requiring players to
actively engage in physical play and movement in order to
complete team-based objectives in the virtual space.
The gameplay incorporates multiple game modes, each of
which provides a varying degree of intense action-driven
combat that plays out in a fun, fast-paced, and charming
environment.
Andrea Rodriguez
Project: Nahui Ollin, "in search of the divine force"
A physical immersive interactive dance installation inspired by Aztec/Nahuatl mythology
RJ Layton
Project: Bloodlines
An adventure game based on bloodlines and genetics. The player controls each descendant in a lineage of characters as they explore and cultivate a dynamic environment that evolves over time with the characters.
And much much much much much much much much much much more!

Comments (2)
Great post Al!
Extremely casual. Stop by and have a look.
This is a few blocks north from campus. It is at 555 W 23rd St, just east of Figueroa St. High above the door, you may see the sign "USC Interactive Media". Come on in.
Posted by Ethan Kennerly | December 3, 2008 5:33 PM
Posted on December 3, 2008 17:33
Sure, I'd love to show up! Can anyone give me a ride? I'm in San Jose....
:P
Posted by Mike Brazil | December 4, 2008 1:54 PM
Posted on December 4, 2008 13:54