Interactive Writing Final - Reworked
TextureLists Layers in a single shader and Alpha channels do not get along with Director MX 2004. So I worked around it and duplicated my models for each respective texture layer and used the blend function to fade the model's opacities instead of the using the blendlist and blendconstant functions to blend the textures. The fading text doesn't look as nice as it does when all the textures are in a list within a single shader, but it's good enough. Why am I creating real time 3d in Director? Cause I don't know any better. This summer should be a great chance to leave Director behind.
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Title: Progress
Navigation: use arrow keys to dolly and pan. Hold down shift key to tilt, and have fun getting it level again! Will try and improve the navigation at some point. If the camera doesn't move, click once on the director movie to get its attention.
03:57 AM May 01, 2004