Chong Qing Interactive Narrative
We tried to bite off a lot with this project, and probably should have scoped the project better, but we were passionate about trying something new and were following a kick in the ass as far as class ambition goes. Even after two weeks of technical hurdles in MAX and Jitter, we unfortunately had to present an unfinished piece. Because of this, we definitely want to do a repeat playtest at some point.
We asked a series of questions, and used the results to generate a video database narrative. They were the following:
East or West?
Man or Machine?
Walk or Ride?
"East or West?" seemed to be mostly interpreted in terms of culture rather than direction.
Players focused on individuals that appeared in different clips and seemed to try and tie them together into a narrative. This was interesting and educational as far as how people construct narrative and what they look for.
Players discounted the experience when it didn't show what they expected (e.g. "machines" when they chose "man") and when it showed the same series of clips on replay with different answers to the questions.
There seemed to be confusion about whether the camera's point of view was first person or otherwise, and whether it was suppose to be consistent or not.
I'd love to explain, but I won't for now.
01:47 AM October 18, 2005 Comments 1
m.
The playtest was pretty painful to watch, I hate it when stuff breaks the day of the demo. I appreciate Noah, Vince, and Doox's honesty and feedback, and we hope to have them try the new version this Thursday.
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