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September 21, 2005

Reflections on Player Typographies

A few really good points were brought up Assignment 4 that I’d like to call to everyone’s attention.

Oscar probably hit on it most astutely in noting that there are a couple of players types Bartle doesn’t cover. Oscar points out the group of Collectors (people who just like to collect stuff for the sake of collection). Also, there seem to be two kinds of Explorers emerging…some of you pointed out that you didn’t exactly fit his definition, which is more of a cartographer or someone who analyzes the property of the world, as opposed to someone who is more interested in sightseeing and discovering new places. Another category that came up and which we discussed at length on Monday is the Helper type. Lara and others have also made comments that suggest we may want to think about different categories of Socializers-the ones who, who like Shon, think of this in terms of status, respect, loyalty, etc, and those who, as Lara puts it “just want to hang out.” These are very distinct social styles. She also makes an excellent point supported by others that many games tend to favor a certain play style, and that it’s better if the design weights each play style equally.

Let’s think about possibly breaking down Bartle’s definitions into more refined sub-sets, but I think in particular looking at a range of Socializer types would be particularly useful as you move forward on your game designs.

September 05, 2005

Assignment #3: Games and Flow

Play selected FPS game: Halo, Battlefield 1942, Counter-Strike, etc.
Describe your experience of Flow; if you do not experience Flow, explain why.

Reading: Czikszentmehilya, M. (1990) “The Conditions of Flow.” In Flow: The Psychology of Optimal Experience. New York: HarperCollins

August 28, 2005

Assignment #2: Social Metaphors

Play browser-based mmog’s: Puzzle Pirates, Whyville, NeoPets, Sissy Fight or other
What is the social metaphor of the game? How does it carry forward the game mechanic?

Reading: DiPaola, S. & Collins, D. (2003). “A Social Metaphor-based 3D Virtual Environment.” In SIGGRAPH 2003 Conference Proceedings.

August 23, 2005

Assignment #1: Compare Social Dynamics of Board Games, Text-Based MUD

Assignment: Write comparison of two games played in first class (Monopoly, Scrabble, Dominoes, Set); describe differences in social dynamics of each. compare to LamddaMOO text-based MUD http://www.lambdamoo.info/

Reading: Dibbel, J. (1998). “A Rape in Cybersapce.” In My Tiny Life: Crime and passion in a virtual world. New York: Henry Holt & Company. http://www.juliandibbell.com/texts/bungle.html